mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 04:13:44 +01:00
157 lines
4.9 KiB
Lua
157 lines
4.9 KiB
Lua
local S = minetest.get_translator("mcl_armor_stand")
|
|
|
|
-- Spawn a stand entity
|
|
local function spawn_stand_entity(pos, node)
|
|
local luaentity = minetest.add_entity(pos, "mcl_armor_stand:armor_entity"):get_luaentity()
|
|
luaentity:update_rotation(node or minetest.get_node(pos))
|
|
return luaentity
|
|
end
|
|
|
|
-- Find a stand entity or spawn one
|
|
local function get_stand_entity(pos, node)
|
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
|
|
local luaentity = obj:get_luaentity()
|
|
if luaentity and luaentity.name == "mcl_armor_stand:armor_entity" then
|
|
return luaentity
|
|
end
|
|
end
|
|
return spawn_stand_entity(pos, node)
|
|
end
|
|
|
|
-- Migrate the old inventory format
|
|
local function migrate_inventory(inv)
|
|
inv:set_size("armor", 5)
|
|
local lists = inv:get_lists()
|
|
for name, element in pairs(mcl_armor.elements) do
|
|
local listname = "armor_" .. name
|
|
local list = lists[listname]
|
|
if list then
|
|
inv:set_stack("armor", element.index, list[1])
|
|
inv:set_size(listname, 0)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Drop all armor on the ground when it got destroyed
|
|
local function drop_inventory(pos)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
for _, stack in pairs(inv:get_list("armor")) do
|
|
if not stack:is_empty() then
|
|
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
|
minetest.add_item(p, stack)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- TODO: The armor stand should be an entity
|
|
minetest.register_node("mcl_armor_stand:armor_stand", {
|
|
description = S("Armor Stand"),
|
|
_tt_help = S("Displays pieces of armor"),
|
|
_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
|
|
_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
|
|
drawtype = "mesh",
|
|
mesh = "3d_armor_stand.obj",
|
|
inventory_image = "3d_armor_stand_item.png",
|
|
wield_image = "3d_armor_stand_item.png",
|
|
tiles = {"default_wood.png", "mcl_stairs_stone_slab_top.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
walkable = false,
|
|
is_ground_content = false,
|
|
stack_max = 16,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
|
},
|
|
-- TODO: This should be breakable by 2 quick punches
|
|
groups = {handy=1, deco_block=1, dig_by_piston=1, attached_node=1},
|
|
_mcl_hardness = 2,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
spawn_stand_entity(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
drop_inventory(pos)
|
|
end,
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
local protname = clicker:get_player_name()
|
|
|
|
if minetest.is_protected(pos, protname) then
|
|
minetest.record_protection_violation(pos, protname)
|
|
return itemstack
|
|
end
|
|
|
|
return mcl_armor.equip(itemstack, get_stand_entity(pos, node).object, true)
|
|
end,
|
|
on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
get_stand_entity(pos, node):update_rotation(node)
|
|
return true
|
|
end
|
|
return false
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("mcl_armor_stand:armor_entity", {
|
|
initial_properties = {
|
|
physical = true,
|
|
visual = "mesh",
|
|
mesh = "3d_armor_entity.obj",
|
|
visual_size = {x=1, y=1},
|
|
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
|
|
pointable = false,
|
|
textures = {"blank.png"},
|
|
timer = 0,
|
|
static_save = false,
|
|
},
|
|
on_activate = function(self)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
self.node_pos = vector.round(self.object:get_pos())
|
|
self.inventory = minetest.get_meta(self.node_pos):get_inventory()
|
|
migrate_inventory(self.inventory)
|
|
mcl_armor.update(self.object)
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
update_armor = function(self, info)
|
|
self.object:set_properties({textures = {info.texture}})
|
|
end,
|
|
update_rotation = function(self, node)
|
|
self.object:set_yaw(minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)))
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Respawn armor stand entities",
|
|
name = "mcl_armor_stand:respawn_entities",
|
|
nodenames = {"mcl_armor_stand:armor_stand"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
spawn_stand_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_armor_stand:armor_stand",
|
|
recipe = {
|
|
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
|
{"", "mcl_core:stick", ""},
|
|
{"mcl_core:stick", "mcl_stairs:slab_stone", "mcl_core:stick"},
|
|
}
|
|
})
|
|
|
|
-- Legacy handling
|
|
minetest.register_alias("3d_armor_stand:armor_stand", "mcl_armor_stand:armor_stand")
|
|
minetest.register_entity(":3d_armor_stand:armor_entity", {
|
|
on_activate = function(self)
|
|
minetest.log("action", "[mcl_armor_stand] Removing legacy entity: 3d_armor_stand:armor_entity")
|
|
self.object:remove()
|
|
end,
|
|
static_save = false,
|
|
})
|