mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 11:47:32 +01:00
520 lines
17 KiB
Lua
520 lines
17 KiB
Lua
-- Prepare player info table
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local players = {}
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-- Containing all the items for each Creative Mode tab
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local inventory_lists = {}
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-- Create tables
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","brew","matr","misc","all"}
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for _, f in pairs(builtin_filter_ids) do
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inventory_lists[f] = {}
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end
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--[[ Populate all the item tables. We only do this once. Note this mod must be
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loaded after mcl_autogroup for this to work, because it required certain
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groups to be set. ]]
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do
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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local is_redstone = function(def)
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return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
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end
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local is_tool = function(def)
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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local is_weapon = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
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end
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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end
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if def.groups.deco_block then
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table.insert(inventory_lists["deco"], name)
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end
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if is_redstone(def) then
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table.insert(inventory_lists["redstone"], name)
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end
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if def.groups.transport then
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table.insert(inventory_lists["rail"], name)
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end
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if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
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table.insert(inventory_lists["food"], name)
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end
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if is_tool(def) then
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table.insert(inventory_lists["tools"], name)
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end
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if is_weapon(def) then
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table.insert(inventory_lists["combat"], name)
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end
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if def.groups.brewitem then
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table.insert(inventory_lists["brew"], name)
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end
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if def.groups.craftitem then
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table.insert(inventory_lists["matr"], name)
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end
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
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table.insert(inventory_lists["misc"], name)
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end
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table.insert(inventory_lists["all"], name)
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end
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end
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for _, to_sort in pairs(inventory_lists) do
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table.sort(to_sort)
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end
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end
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local function set_inv_search(filter, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
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table.insert(creative_list, name)
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end
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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end
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local function set_inv_page(page, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv:set_size("main", 0)
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local creative_list = {}
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if inventory_lists[page] then -- Standard filter
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creative_list = inventory_lists[page]
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end
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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end
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local function init(player)
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local playername = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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}, playername)
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set_inv_page("all", player)
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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local bg = {}
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noffset["blocks"] = {-0.29,-0.25}
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noffset["deco"] = {0.98,-0.25}
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noffset["redstone"] = {2.23,-0.25}
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noffset["rail"] = {3.495,-0.25}
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noffset["misc"] = {4.75,-0.25}
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noffset["nix"] = {8.99,-0.25}
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noffset["food"] = {-0.29,8.12}
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noffset["tools"] = {0.98,8.12}
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noffset["combat"] = {2.23,8.12}
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noffset["brew"] = {3.495,8.12}
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noffset["matr"] = {4.74,8.12}
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noffset["inv"] = {8.99,8.12}
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for k,v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25)
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end
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hoch["blocks"] = ""
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hoch["deco"] = ""
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hoch["redstone"] = ""
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hoch["rail"] = ""
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hoch["misc"] = ""
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hoch["nix"] = ""
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hoch["default"] = ""
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hoch["food"] = "^[transformfy"
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hoch["tools"] = "^[transformfy"
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hoch["combat"] = "^[transformfy"
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hoch["brew"] = "^[transformfy"
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hoch["matr"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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local dark_bg = "crafting_creative_bg_dark.png"
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local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["redstone"] = dark_bg
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bg["rail"] = dark_bg
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bg["misc"] = dark_bg
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bg["nix"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["brew"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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bg["default"] = dark_bg
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end
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
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reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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local playername = player:get_player_name()
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if not inv_size then
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if page == "nix" then
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv_size = inv:get_size("main")
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elseif page ~= nil and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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end
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local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
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local slider_height
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local arrow_height = 0.85
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slider_height = (6.2-arrow_height*2) / pagemax
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local slider_pos = (slider_height*(pagenum-1)*0.8713125)+2.23
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local name = "nix"
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local formspec = ""
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local main_list
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local listrings = "listring[detached:creative_"..playername..";main]"..
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"listring[current_player;main]"..
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"listring[detached:trash;main]"
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if page ~= nil then name = page end
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bg[name] = "crafting_creative_bg.png"
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local inv_bg = "crafting_inventory_creative.png"
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if name == "inv" then
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Show armor and player image
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local show_armor = minetest.get_modpath("3d_armor")
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-- TODO: Use player.png to allow for custom skins
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local img = "crafting_player2d.png"
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local armor_img = ""
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local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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img = armor.textures[playername].preview
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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end
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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end
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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if inv:get_stack("armor", 2):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
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end
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if inv:get_stack("armor", 3):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
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end
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if inv:get_stack("armor", 4):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
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end
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if inv:get_stack("armor", 5):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]"..
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-- armor
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"list[detached:"..playername.."_armor;armor;2.5,1.3;1,1;1]"..
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"list[detached:"..playername.."_armor;armor;2.5,2.75;1,1;2]"..
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"list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]"..
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"list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]"..
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armor_slot_imgs..
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-- player preview
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player_preview..
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-- crafting guide button
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"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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-- help button
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"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"tooltip[__mcl_doc;Help]"..
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-- achievements button
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"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"tooltip[__mcl_achievements;Achievements]"
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-- For shortcuts
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listrings = listrings ..
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"listring[detached:"..playername.."_armor;armor]"..
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"listring[current_player;main]"
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else
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inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
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-- Creative inventory slots
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main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" ..
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-- ... and scroll bar
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"image_button[9.02,1.76;"..tostring(arrow_height)..",0.6;crafting_creative_up.png;creative_prev;]"..
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"image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image_button[9.02,6.15;"..tostring(arrow_height)..",0.6;crafting_creative_down.png;creative_next;]"
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end
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local function tab(current, check)
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local img
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if current == check then
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img = "crafting_creative_active.png"
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else
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img = "crafting_creative_inactive.png"
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end
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return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]" ..
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"image[" .. boffset[check] .. ";1,1;crafting_creative_marker.png]"
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end
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local fnt = ""
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if name ~= "inv" then
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fnt = "image[0,1;5,0.75;fnt_"..name..".png]"
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end
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formspec = "size[10,9.3]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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"label[-5,-5;"..name.."]"..
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"item_image_button[-0.1,0;1,1;mcl_core:brick_block;blocks;]".. --build blocks
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tab(name, "blocks") ..
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"tooltip[blocks;Building Blocks]"..
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"item_image_button[1.15,0;1,1;mcl_flowers:peony;deco;]".. --decoration blocks
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tab(name, "deco") ..
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"tooltip[deco;Decoration Blocks]"..
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"item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone
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tab(name, "redstone") ..
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"tooltip[redstone;Redstone]"..
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"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
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tab(name, "rail") ..
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"tooltip[rail;Transportation]"..
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"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
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tab(name, "misc") ..
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"tooltip[misc;Miscellaneous]"..
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"item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search
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tab(name, "nix") ..
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"tooltip[nix;Search Items]"..
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fnt..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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"item_image_button[-0.1,8.37;1,1;mcl_core:apple;food;]".. --foodstuff
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tab(name, "food") ..
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"tooltip[food;Foodstuffs]"..
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"item_image_button[1.15,8.37;1,1;mcl_core:axe_iron;tools;]".. --tools
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tab(name, "tools") ..
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"tooltip[tools;Tools]"..
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"item_image_button[2.415,8.37;1,1;mcl_core:sword_gold;combat;]".. --combat
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tab(name, "combat") ..
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"tooltip[combat;Combat]"..
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"item_image_button[3.693,8.37;1,1;mcl_potions:potion_water;brew;]".. --brewing
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tab(name, "brew") ..
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"tooltip[brew;Brewing]"..
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"item_image_button[4.938,8.37;1,1;mcl_core:stick;matr;]".. --materials
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tab(name, "matr") ..
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"tooltip[matr;Materials]"..
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"item_image_button[9.19,8.37;1,1;mcl_chests:chest;inv;]".. --inventory
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tab(name, "inv") ..
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"tooltip[inv;Survival Inventory]"..
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"list[detached:trash;main;9,7;1,1;]"..
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"image[9,7;1,1;crafting_creative_trash.png]"..
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listrings
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if name == "nix" then
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if filter == nil then
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filter = ""
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end
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formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;"..minetest.formspec_escape(filter).."]"
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formspec = formspec .. "field_close_on_enter[suche;false]"
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end
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if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
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player:set_inventory_formspec(formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local page = nil
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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if formname ~= "" or fields.quit == "true" then
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-- No-op if formspec closed or not player inventory (formname == "")
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return
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end
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local name = player:get_player_name()
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if fields.blocks then
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if players[name].page == "blocks" then return end
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set_inv_page("blocks",player)
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page = "blocks"
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elseif fields.deco then
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if players[name].page == "deco" then return end
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set_inv_page("deco",player)
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page = "deco"
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elseif fields.redstone then
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if players[name].page == "redstone" then return end
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set_inv_page("redstone",player)
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page = "redstone"
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elseif fields.rail then
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if players[name].page == "rail" then return end
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set_inv_page("rail",player)
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page = "rail"
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elseif fields.misc then
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if players[name].page == "misc" then return end
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set_inv_page("misc",player)
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page = "misc"
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elseif fields.nix then
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set_inv_page("all",player)
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page = "nix"
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elseif fields.food then
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if players[name].page == "food" then return end
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set_inv_page("food",player)
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page = "food"
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elseif fields.tools then
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if players[name].page == "tools" then return end
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set_inv_page("tools",player)
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page = "tools"
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elseif fields.combat then
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if players[name].page == "combat" then return end
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set_inv_page("combat",player)
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page = "combat"
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elseif fields.brew then
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if players[name].page == "brew" then return end
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set_inv_page("brew",player)
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page = "brew"
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elseif fields.matr then
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if players[name].page == "matr" then return end
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set_inv_page("matr",player)
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page = "matr"
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elseif fields.inv then
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if players[name].page == "inv" then return end
|
|
page = "inv"
|
|
elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_page("all", player)
|
|
page = "nix"
|
|
elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_search(string.lower(fields.suche),player)
|
|
page = "nix"
|
|
end
|
|
|
|
if page then
|
|
players[name].page = page
|
|
end
|
|
if players[name].page then
|
|
page = players[name].page
|
|
end
|
|
|
|
-- Figure out current scroll bar from formspec
|
|
local formspec = player:get_inventory_formspec()
|
|
|
|
local start_i = players[name].start_i
|
|
|
|
if fields.creative_prev then
|
|
start_i = start_i - 9*5
|
|
elseif fields.creative_next then
|
|
start_i = start_i + 9*5
|
|
else
|
|
-- Reset scroll bar if not scrolled
|
|
start_i = 0
|
|
end
|
|
if start_i < 0 then
|
|
start_i = start_i + 9*5
|
|
end
|
|
|
|
local inv_size
|
|
if page == "nix" then
|
|
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
|
|
inv_size = inv:get_size("main")
|
|
elseif page ~= nil and page ~= "inv" then
|
|
inv_size = #(inventory_lists[page])
|
|
else
|
|
inv_size = 0
|
|
end
|
|
|
|
if start_i >= inv_size then
|
|
start_i = start_i - 9*5
|
|
end
|
|
if start_i < 0 or start_i >= inv_size then
|
|
start_i = 0
|
|
end
|
|
players[name].start_i = start_i
|
|
|
|
local filter = ""
|
|
if not fields.nix and fields.suche ~= nil and fields.suche ~= "" then
|
|
filter = fields.suche
|
|
players[name].filter = filter
|
|
end
|
|
|
|
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
|
|
end)
|
|
|
|
|
|
if minetest.setting_getbool("creative_mode") then
|
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
|
-- Place infinite nodes, except for shulker boxes
|
|
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
|
return group == 0 or group == nil
|
|
end)
|
|
|
|
function minetest.handle_node_drops(pos, drops, digger)
|
|
if not digger or not digger:is_player() then
|
|
return
|
|
end
|
|
local inv = digger:get_inventory()
|
|
if inv then
|
|
for _,item in ipairs(drops) do
|
|
item = ItemStack(item):get_name()
|
|
if not inv:contains_item("main", item) then
|
|
inv:add_item("main", item)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
-- Initialize variables and inventory
|
|
local name = player:get_player_name()
|
|
if not players[name] then
|
|
players[name] = {}
|
|
players[name].page = "nix"
|
|
players[name].filter = ""
|
|
players[name].start_i = 0
|
|
end
|
|
init(player)
|
|
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
|
end)
|