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https://git.minetest.land/MineClone2/MineClone2.git
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424 lines
11 KiB
Lua
424 lines
11 KiB
Lua
-- mods/default/tools.lua
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--
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-- Tool definition
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--
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[0]=90.00,[1]=7.00,[2]=4.00,[3]=1.40,[4]=480.70,}, uses=0, maxlevel=5}
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},
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damage_groups = {fleshy=1},
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}
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})
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-- Picks
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minetest.register_tool("default:pick_wood", {
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description = "Wooden Pickaxe",
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inventory_image = "default_tool_woodpick.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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})
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minetest.register_tool("default:pick_stone", {
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description = "Stone Pickaxe",
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inventory_image = "default_tool_stonepick.png",
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("default:pick_steel", {
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description = "Iron Pickaxe",
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inventory_image = "default_tool_steelpick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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})
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minetest.register_tool("default:pick_gold", {
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description = "Gold Pickaxe",
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inventory_image = "default_tool_goldpick.png",
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("default:pick_diamond", {
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description = "Diamond Pickaxe",
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inventory_image = "default_tool_diamondpick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50,[4]=20.00 }, uses=30, maxlevel=4},
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},
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damage_groups = {fleshy=5},
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},
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})
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-- Shovels
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minetest.register_tool("default:shovel_wood", {
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description = "Wooden Shovel",
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inventory_image = "default_tool_woodshovel.png",
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wield_image = "default_tool_woodshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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})
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minetest.register_tool("default:shovel_stone", {
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description = "Stone Shovel",
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inventory_image = "default_tool_stoneshovel.png",
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wield_image = "default_tool_stoneshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.4,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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})
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minetest.register_tool("default:shovel_steel", {
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description = "Iron Shovel",
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inventory_image = "default_tool_steelshovel.png",
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wield_image = "default_tool_steelshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.1,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("default:shovel_gold", {
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description = "Gold Shovel",
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inventory_image = "default_tool_goldshovel.png",
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wield_image = "default_tool_goldshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.4,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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})
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minetest.register_tool("default:shovel_diamond", {
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description = "Diamond Shovel",
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inventory_image = "default_tool_diamondshovel.png",
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wield_image = "default_tool_diamondshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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})
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-- Axes
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minetest.register_tool("default:axe_wood", {
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description = "Wooden Axe",
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inventory_image = "default_tool_woodaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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})
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minetest.register_tool("default:axe_stone", {
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description = "Stone Axe",
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inventory_image = "default_tool_stoneaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("default:axe_steel", {
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description = "Iron Axe",
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inventory_image = "default_tool_steelaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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})
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minetest.register_tool("default:axe_gold", {
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description = "Gold Axe",
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inventory_image = "default_tool_goldaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("default:axe_diamond", {
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description = "Diamond Axe",
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inventory_image = "default_tool_diamondaxe.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=7},
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},
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})
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-- Swords
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minetest.register_tool("default:sword_wood", {
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description = "Wooden Sword",
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inventory_image = "default_tool_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 0.625,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=4},
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}
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})
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minetest.register_tool("default:sword_stone", {
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description = "Stone Sword",
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inventory_image = "default_tool_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 0.625,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=5},
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}
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})
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minetest.register_tool("default:sword_steel", {
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description = "Iron Sword",
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inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 0.625,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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}
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})
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minetest.register_tool("default:sword_gold", {
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description = "Gold Sword",
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inventory_image = "default_tool_goldsword.png",
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tool_capabilities = {
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full_punch_interval = 0.625,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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}
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})
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minetest.register_tool("default:sword_diamond", {
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description = "Diamond Sword",
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inventory_image = "default_tool_diamondsword.png",
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tool_capabilities = {
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full_punch_interval = 0.625,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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}
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})
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-- Flint and Steel
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minetest.register_tool("default:flint_and_steel", {
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description = "Flint and Steel",
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inventory_image = "default_tool_flint_and_steel.png",
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liquids_pointable = false,
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stack_max = 1,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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flamable = {uses=65, maxlevel=1},
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}
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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set_fire(pointed_thing)
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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end,
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})
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-- Fishing Pole
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minetest.register_tool("default:pole", {
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description = "Fishing Rod",
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groups = {},
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inventory_image = "default_tool_fishing_pole.png",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function (itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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local node = minetest.get_node(pointed_thing.under)
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if string.find(node.name, "default:water") then
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local itemname
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local itemcount = 1
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local r = math.random(1, 100)
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if r <= 85 then
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-- Fish
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r = math.random(1, 100)
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if r <= 60 then
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itemname = "default:fish"
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elseif r <= 85 then
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itemname = "default:fish"
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--itemname = "default:salmon"
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elseif r <= 87 then
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itemname = "default:fish"
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--itemname = "default:clownfish"
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else
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itemname = "default:fish"
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--itemname = "default:pufferfish"
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end
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elseif r <= 95 then
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-- Junk
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r = math.random(1, 83)
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if r <= 10 then
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itemname = "default:bowl"
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elseif r <= 12 then
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-- TODO: Damaged
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itemname = "default:pole"
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elseif r <= 22 then
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itemname = "mobs:leather"
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elseif r <= 32 then
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itemname = "3d_armor:boots_leather"
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elseif r <= 42 then
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itemname = "mobs:rotten_flesh"
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elseif r <= 47 then
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itemname = "default:stick"
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elseif r <= 52 then
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itemname = "default:string"
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elseif r <= 62 then
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itemname = "vessels:glass_bottle"
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--TODO itemname = "mcl_potions:bottle_water"
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elseif r <= 72 then
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itemname = "default:bone"
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elseif r <= 73 then
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itemname = "dye:black"
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itemcount = 10
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else
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-- TODO: Tripwire hook
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itemname = "default:stick"
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end
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else
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-- Treasure
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r = math.random(1, 6)
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if r == 1 then
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-- TODO: Enchanted and damaged
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itemname = "throwing:bow"
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elseif r == 2 then
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-- TODO: Enchanted book
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itemname = "default:book"
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elseif r == 3 then
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-- TODO: Enchanted and damaged
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itemname = "default:pole"
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elseif r == 4 then
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itemname = "mobs:spider_eye"
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-- TODO itemname = "mobs:naming_tag"
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elseif r == 5 then
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itemname = "flowers:dandelion"
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-- TODO itemname = "mobs:saddle"
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elseif r == 6 then
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itemname = "flowers:tulip_orange"
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-- TODO itemname = "flowers:waterlily"
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end
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end
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=itemname, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=itemname, count=1, wear=0, metadata=""})
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end
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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end
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return nil
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end,
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})
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--Shears
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minetest.register_tool("default:shears", {
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description = "Shears",
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inventory_image = "default_tool_shears.png",
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wield_image = "default_tool_shears.png",
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stack_max = 1,
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max_drop_level=3,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level=1,
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groupcaps={
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leaves={times={[1]=0,[2]=0,[3]=0}, uses=283, maxlevel=1},
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wool={times={[1]=0.2,[2]=0.2,[3]=0.2}, uses=283, maxlevel=1},
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snappy={times={[1]=0.2,[2]=0.2,[3]=0.2}, uses=283, maxlevel=1},
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}
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}
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})
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-- Snowball
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minetest.register_craftitem("default:snowball", {
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description = "Snowball",
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inventory_image = "default_snowball.png",
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stack_max = 64,
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on_use = snow_shoot_snowball,
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end,
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})
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