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Context: some objects such as chest, frame or sign entities are set to be immortal, because they are tied to a node and should not be removed on their own. However since immortality wasn't respected, it would lead to odd desync issues between nodes and accompanying entities. An example is a chest that becomes invisible when struck by lightning or anvil. |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |