mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 07:13:51 +01:00
c29e23d6b7
Randomized textures
235 lines
6.0 KiB
Lua
235 lines
6.0 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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-------------------------
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--KPGMOBS HORSE
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-------------------------
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--By: KrupnovPavel
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--Tweaked by: maikerumine
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local function is_ground(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "crumbly") ~= 0 or
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minetest.get_item_group(nn, "choppy") ~= 0 or
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minetest.get_item_group(nn, "cracky") ~= 0 or
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minetest.get_item_group(nn, "snappy") ~= 0 or
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minetest.get_item_group(nn, "unbreakable") ~= 0 or
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minetest.get_item_group(nn, "immortal") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i/math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = math.cos(yaw)*v
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local z = math.sin(yaw)*v
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return {x=x, y=y, z=z}
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end
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local function get_v(v)
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return math.sqrt(v.x^2+v.z^2)
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end
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local function merge(a, b)
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if type(a) == 'table' and type(b) == 'table' then
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for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
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end
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return a
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end
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-- HORSE go go goooo :)
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local horse = {
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physical = true,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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textures = {
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{"mobs_horseh.png"},
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{"mobs_horsepegh.png"},
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{"mobs_horsearah.png"},
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},
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visual = "mesh",
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stepheight = 1.1,
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visual_size = {x=1,y=1},
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mesh = "mobs_horseh1.x",
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driver = nil,
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v = 0,
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jump_height = 2,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=11,z=0}, {x=0,y=0,z=0})
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self.object:setyaw(clicker:get_look_yaw())
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end
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end,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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print (self.texture, self.jmp)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if puncher and puncher:is_player() then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.v = get_v(self.object:getvelocity())*get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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if ctrl.up then
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self.v = self.v + self.jmp
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end
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if ctrl.down then
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self.v = self.v-0.1
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end
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if ctrl.left then
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self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
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end
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if ctrl.right then
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self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
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end
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if ctrl.jump then
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local p = self.object:getpos()
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p.y = p.y-0.5
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if is_ground(p) then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)+4
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self.object:setpos(pos)
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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end
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end
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02*s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x=0, y=0, z=0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 4.5 then
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self.v = 4.5*get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y-0.5
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if not is_ground(p) then
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if minetest.registered_nodes[minetest.get_node(p).name].walkable then
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self.v = 0
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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else
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p.y = p.y+1
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if is_ground(p) then
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self.object:setacceleration({x=0, y=3, z=0})
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local y = self.object:getvelocity().y
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if y > 2 then
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y = 2
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end
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if y < 0 then
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self.object:setacceleration({x=0, y=10, z=0})
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end
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
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else
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self.object:setacceleration({x=0, y=0, z=0})
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)+0.5
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self.object:setpos(pos)
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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else
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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end
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end
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end
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end,
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}
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minetest.register_entity("mobs_mc:horse", horse)
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mobs:register_mob("mobs_mc:horse", {
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type = "animal",
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hp_min = 5,
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hp_max = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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textures = {
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{"mobs_horseh.png"},
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{"mobs_horsepegh.png"},
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{"mobs_horsearah.png"},
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},
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visual = "mesh",
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mesh = "mobs_horse.x",
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 200,
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drops = {
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{name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,},
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},
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drawtype = "front",
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lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 15,
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stand_start = 25, stand_end = 75,
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walk_start = 75, walk_end = 100,
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},
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follow = "mcl_farming:wheat_item",
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view_range = 5,
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on_rightclick = function(self, clicker)
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "mcl_mobitems:saddle" then
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clicker:get_inventory():remove_item("main", "mcl_mobitems:saddle")
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local pos = self.object:getpos()
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self.object:remove()
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minetest.add_entity(pos, "mobs_mc:horseh1")
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end
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end,
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})
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mobs:register_spawn("mobs_mc:horse", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 21000, 1, 12)
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-- Compatibility
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mobs:alias_mob("mobs:horse", "mobs_mc:horse")
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mobs:alias_mob("mobs:horse2", "mobs_mc:horse2")
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mobs:alias_mob("mobs:horse3", "mobs_mc:horse3")
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-- Legacy
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mobs:alias_mob("mobs_mc:horse2", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse3", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horseh1", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horsepegh1", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horsearah1", "mobs_mc:horse")
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-- Spawn eggs
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mobs:register_egg("mobs_mc:horse", "Spawn Horse", "spawn_egg_horse.png", 0)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Horse loaded")
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end
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