mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 03:37:31 +01:00
298 lines
10 KiB
Lua
298 lines
10 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
|
||
|
||
local minetest = minetest
|
||
local mod_doc = minetest.get_modpath("doc")
|
||
local mod_screwdriver = minetest.get_modpath("screwdriver")
|
||
|
||
local equip_armor
|
||
if minetest.get_modpath("mcl_armor") then
|
||
equip_armor = mcl_armor.equip_on_use
|
||
end
|
||
|
||
mcl_heads = {}
|
||
|
||
-- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
|
||
mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
|
||
|
||
-- box of head nodes
|
||
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
|
||
|
||
-- floor head node nodedef template ------------------------------------------------------------------------------------
|
||
|
||
--- node definition template for floor mod heads
|
||
mcl_heads.deftemplate_floor = {
|
||
drawtype = "nodebox",
|
||
node_box = {
|
||
type = "fixed",
|
||
fixed = mcl_heads.FLOOR_BOX,
|
||
},
|
||
groups = {
|
||
handy = 1,
|
||
armor = 1,
|
||
armor_head = 1,
|
||
non_combat_armor = 1,
|
||
non_combat_armor_head = 1,
|
||
head = 1,
|
||
deco_block = 1,
|
||
dig_by_piston = 1,
|
||
},
|
||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||
paramtype = "light",
|
||
paramtype2 = "facedir",
|
||
stack_max = 64,
|
||
sunlight_propagates = true,
|
||
sounds = mcl_sounds.node_sound_defaults{
|
||
footstep = {name="default_hard_footstep", gain=0.3},
|
||
},
|
||
is_ground_content = false,
|
||
|
||
_mcl_armor_element = "head",
|
||
_mcl_blast_resistance = 1,
|
||
_mcl_hardness = 1,
|
||
|
||
on_secondary_use = equip_armor,
|
||
}
|
||
|
||
mcl_heads.deftemplate_floor_angled = {
|
||
drawtype = "mesh",
|
||
selection_box = {
|
||
type = "fixed",
|
||
fixed = mcl_heads.FLOOR_BOX,
|
||
},
|
||
collision_box = {
|
||
type = "fixed",
|
||
fixed = mcl_heads.FLOOR_BOX,
|
||
},
|
||
groups = {
|
||
handy = 1,
|
||
head = 1,
|
||
deco_block = 1,
|
||
dig_by_piston = 1,
|
||
not_in_creative_inventory = 1,
|
||
},
|
||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||
paramtype = "light",
|
||
paramtype2 = "facedir",
|
||
stack_max = 64,
|
||
sunlight_propagates = true,
|
||
sounds = mcl_sounds.node_sound_defaults{
|
||
footstep = {name="default_hard_footstep", gain=0.3},
|
||
},
|
||
is_ground_content = false,
|
||
|
||
_doc_items_create_entry = false,
|
||
_mcl_blast_resistance = 1,
|
||
_mcl_hardness = 1,
|
||
}
|
||
|
||
function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
|
||
if mode == screwdriver.ROTATE_AXIS then
|
||
node.name = node.name .. "_wall"
|
||
node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
|
||
minetest.set_node(pos, node)
|
||
return true
|
||
end
|
||
end
|
||
|
||
function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
|
||
if pointed_thing.type ~= "node" then
|
||
return itemstack
|
||
end
|
||
|
||
local under = pointed_thing.under
|
||
local node = minetest.get_node(under)
|
||
local def = minetest.registered_nodes[node.name]
|
||
if not def then return itemstack end
|
||
|
||
-- Allow pointed node's on_rightclick callback to override place.
|
||
if placer and not placer:get_player_control().sneak then
|
||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
||
end
|
||
end
|
||
|
||
local above = pointed_thing.above
|
||
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||
local wdir = minetest.dir_to_wallmounted(dir)
|
||
|
||
local itemstring = itemstack:get_name()
|
||
local placestack = ItemStack(itemstack)
|
||
|
||
-- place wall head node (elsewhere)
|
||
if wdir ~= 0 and wdir ~= 1 then
|
||
placestack:set_name(itemstring .."_wall")
|
||
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
|
||
|
||
-- place floor head node (floor and ceiling)
|
||
else
|
||
local fdir = minetest.dir_to_facedir(dir)
|
||
|
||
-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
|
||
local yaw = placer:get_look_horizontal()
|
||
yaw = wdir == 1 and math.pi*2 - yaw or yaw
|
||
|
||
local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
|
||
placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
|
||
|
||
-- determine the head node face direction based on rotation level
|
||
fdir = math.floor(rotation_level / 4) + (wdir == 1 and 0 or 20)
|
||
|
||
itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
|
||
end
|
||
|
||
-- restore item from angled and wall head nodes
|
||
itemstack:set_name(itemstring)
|
||
return itemstack
|
||
end
|
||
|
||
-- wall head node nodedef template -------------------------------------------------------------------------------------
|
||
|
||
--- node definition template for wall mod heads
|
||
mcl_heads.deftemplate_wall = {
|
||
drawtype = "nodebox",
|
||
node_box = {
|
||
type = "wallmounted",
|
||
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
|
||
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
|
||
},
|
||
groups = {
|
||
handy = 1,
|
||
head = 1,
|
||
deco_block = 1,
|
||
dig_by_piston = 1,
|
||
not_in_creative_inventory = 1,
|
||
},
|
||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||
paramtype = "light",
|
||
paramtype2 = "wallmounted",
|
||
stack_max = 64,
|
||
sunlight_propagates = true,
|
||
sounds = mcl_sounds.node_sound_defaults{
|
||
footstep = {name="default_hard_footstep", gain=0.3},
|
||
},
|
||
is_ground_content = false,
|
||
|
||
_doc_items_create_entry = false,
|
||
_mcl_blast_resistance = 1,
|
||
_mcl_hardness = 1,
|
||
}
|
||
|
||
function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
|
||
if mode == screwdriver.ROTATE_AXIS then
|
||
node.name = string.sub(node.name, 1, string.len(node.name)-5)
|
||
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
|
||
minetest.set_node(pos, node)
|
||
return true
|
||
end
|
||
end
|
||
|
||
-- API functions -------------------------------------------------------------------------------------------------------
|
||
|
||
--- @class HeadDef
|
||
--- @field name string identifier for node
|
||
--- @field texture string armor texture for node
|
||
--- @field description string translated description
|
||
--- @field longdesc string translated doc description
|
||
--- @field range_mob string name of mob affected by range reduction
|
||
--- @field range_factor number factor of range reduction
|
||
|
||
--- registers a head
|
||
--- @param head_def HeadDef head node definition
|
||
function mcl_heads.register_head(head_def)
|
||
local name = "mcl_heads:" ..head_def.name
|
||
|
||
-- register the floor head node
|
||
minetest.register_node(name, table.update(table.copy(mcl_heads.deftemplate_floor), {
|
||
description = head_def.description,
|
||
_doc_items_longdesc = head_def.longdesc,
|
||
|
||
-- The head textures are based off the textures of an actual mob.
|
||
tiles = {
|
||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||
-- This is required for skeleton skull and wither skeleton skull.
|
||
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
|
||
"[combine:16x16:-36,4=" ..head_def.texture, -- top
|
||
"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
|
||
"[combine:16x16:-28,0=" ..head_def.texture, -- left
|
||
"[combine:16x16:-44,0=" ..head_def.texture, -- right
|
||
"[combine:16x16:-52,0=" ..head_def.texture, -- back
|
||
"[combine:16x16:-36,0=" ..head_def.texture, -- front
|
||
},
|
||
|
||
_mcl_armor_mob_range_mob = head_def.range_mob,
|
||
_mcl_armor_mob_range_factor = head_def.range_factor,
|
||
_mcl_armor_texture = head_def.texture
|
||
}))
|
||
|
||
-- register the angled floor head nodes
|
||
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
|
||
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
|
||
mesh = "mcl_heads_floor" ..d ..".obj",
|
||
tiles = { head_def.texture },
|
||
drop = name,
|
||
}))
|
||
end
|
||
|
||
-- register the wall head node
|
||
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
|
||
-- The head textures are based off the textures of an actual mob.
|
||
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
|
||
tiles = {
|
||
{ name = "[combine:16x16:-36,-4=" ..head_def.texture, align_style = "world" }, -- front
|
||
{ name = "[combine:16x16:-52,-4="..head_def.texture, align_style = "world" }, -- back
|
||
{ name = "[combine:16x16:-40,-4=" ..head_def.texture, align_style = "world" }, -- right
|
||
{ name = "[combine:16x16:-32,-4=" ..head_def.texture, align_style = "world" }, -- left
|
||
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
|
||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||
-- This is required for skeleton skull and wither skeleton skull.
|
||
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^([combine:16x16:-44,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
|
||
},
|
||
drop = name,
|
||
}))
|
||
end
|
||
|
||
-- initial heads -------------------------------------------------------------------------------------------------------
|
||
|
||
mcl_heads.register_head{
|
||
name = "zombie",
|
||
texture = "mcl_heads_zombie.png",
|
||
description = S("Zombie Head"),
|
||
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
|
||
range_mob = "mobs_mc:zombie",
|
||
range_factor = 0.5,
|
||
}
|
||
|
||
mcl_heads.register_head{
|
||
name = "creeper",
|
||
texture = "mcl_heads_creeper.png",
|
||
description = S("Creeper Head"),
|
||
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
||
range_mob = "mobs_mc:creeper",
|
||
range_factor = 0.5,
|
||
}
|
||
|
||
-- Original Minecraft name: “Head”
|
||
mcl_heads.register_head{
|
||
name = "steve",
|
||
texture = "mcl_heads_steve.png",
|
||
description = S("Human Head"),
|
||
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
|
||
}
|
||
|
||
mcl_heads.register_head{
|
||
name = "skeleton",
|
||
texture = "mcl_heads_skeleton.png",
|
||
description = S("Skeleton Skull"),
|
||
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
|
||
range_mob = "mobs_mc:skeleton",
|
||
range_factor = 0.5,
|
||
}
|
||
|
||
mcl_heads.register_head{
|
||
name = "wither_skeleton",
|
||
texture = "mcl_heads_wither_skeleton.png",
|
||
description = S("Wither Skeleton Skull"),
|
||
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
|
||
}
|