MineClone2/tools/Texture_Converter.py
2018-05-18 20:48:39 +02:00

364 lines
15 KiB
Python
Executable File

#!/usr/bin/env python
# EXPERIMENTAL texture pack converting utility.
# This Python script helps in converting Minecraft texture packs. It has 2 main features:
# - Can create a Minetest texture pack (default)
# - Can update the MineClone 2 textures
# This script is currently incomplete, not all textures are converted.
#
# Requirements:
# - Python 3
# - ImageMagick
#
# Usage:
# - Make sure the file “Conversion_Table.csv” is in the same directory as the script
# - Run ./Texture_Converter.py -h to learn the available options
__author__ = "Wuzzy"
__license__ = "MIT License"
__status__ = "Development"
import shutil, csv, os, tempfile, sys, getopt
# Helper vars
home = os.environ["HOME"]
mineclone2_path = home + "/.minetest/games/mineclone2"
working_dir = os.getcwd()
output_dir_name = "New_MineClone_2_Texture_Pack"
appname = "Texture_Converter.py"
### SETTINGS ###
output_dir = working_dir
base_dir = None
# If True, will only make console output but not convert anything.
dry_run = False
# If True, textures will be put into a texture pack directory structure.
# If False, textures will be put into MineClone 2 directories.
make_texture_pack = True
# If True, prints all copying actions
verbose = False
PXSIZE = 16
syntax_help = appname+""" -i <input dir> [-o <output dir>] [-d] [-v|-q] [-h]
Mandatory argument:
-i <input directory>
Directory of Minecraft resource pack to convert
Optional arguments:
-p <size>
Specify the size of the original textures (default: 16)
-o <output directory>
Directory in which to put the resulting MineClone 2 texture pack
(default: working directory)
-d
The script will only pretend to convert textures by writing
to the console only, but not changing any files.
-v
Prints out all copying actions
-h
Shows this help an exits"""
try:
opts, args = getopt.getopt(sys.argv[1:],"hi:o:p:dv")
except getopt.GetoptError:
print(
"""ERROR! The options you gave me make no sense!
Here's the syntax reference:""")
print(syntax_help)
sys.exit(2)
for opt, arg in opts:
if opt == "-h":
print(
"""This is the official MineClone 2 Texture Converter.
This will convert textures from Minecraft resource packs to
a MineClone 2 texture pack.
Supported Minecraft version: 1.12 (Java Edition)
Syntax:""")
print(syntax_help)
sys.exit()
elif opt == "-d":
dry_run = True
elif opt == "-v":
verbose = True
elif opt == "-i":
base_dir = arg
elif opt == "-o":
output_dir = arg
elif opt == "-p":
PXSIZE = int(arg)
if base_dir == None:
print(
"""ERROR: You forgot to tell me the path to the Minecraft resource pack.
Mind-reading has not been implemented yet.
Try this:
"""+appname+""" -i <path to resource pack>
For the full help, use:
"""+appname+""" -h""")
sys.exit(2);
### END OF SETTINGS ###
tex_dir = base_dir + "/assets/minecraft/textures"
# FUNCTION DEFINITIONS
def colorize(colormap, source, colormap_pixel, texture_size, destination):
os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 -resize "+texture_size+"x"+texture_size+" "+tempfile1.name)
os.system("composite -compose Multiply "+tempfile1.name+" "+source+" "+destination)
def colorize_alpha(colormap, source, colormap_pixel, texture_size, destination):
colorize(colormap, source, colormap_pixel, texture_size, tempfile2.name)
os.system("composite -compose Dst_In "+source+" "+tempfile2.name+" -alpha Set "+destination)
# This function is unused atm.
# TODO: Implemnt colormap extraction
def extract_colormap(colormap, colormap_pixel, positions):
os.system("convert -size 16x16 canvas:black "+tempfile1.name)
x=0
y=0
for p in positions:
os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 "+tempfile2.name)
os.system("composite -geometry 16x16+"+x+"+"+y+" "+tempfile2.name)
x = x+1
def target_dir(directory):
if make_texture_pack:
return output_dir + "/" + output_dir_name
else:
return mineclone2_path + directory
# Copy texture files
def convert_textures():
failed_conversions = 0
print("Texture conversion BEGINS NOW!")
with open("Conversion_Table.csv", newline="") as csvfile:
reader = csv.reader(csvfile, delimiter=",", quotechar='"')
first_row = True
for row in reader:
# Skip first row
if first_row:
first_row = False
continue
src_dir = row[0]
src_filename = row[1]
dst_dir = row[2]
dst_filename = row[3]
if row[4] != "":
xs = int(row[4])
ys = int(row[5])
xl = int(row[6])
yl = int(row[7])
xt = int(row[8])
yt = int(row[9])
else:
xs = None
blacklisted = row[10]
if blacklisted == "y":
# Skip blacklisted files
continue
if make_texture_pack == False and dst_dir == "":
# If destination dir is empty, this texture is not supposed to be used in MCL2
# (but maybe an external mod). It should only be used in texture packs.
# Otherwise, it must be ignored.
# Example: textures for mcl_supplemental
continue
src_file = base_dir + src_dir + "/" + src_filename # source file
src_file_exists = os.path.isfile(src_file)
dst_file = target_dir(dst_dir) + "/" + dst_filename # destination file
if src_file_exists == False:
print("WARNING: Source file does not exist: "+src_file)
failed_conversions = failed_conversions + 1
continue
if xs != None:
# Crop and copy images
if not dry_run:
os.system("convert "+src_file+" -crop "+xl+"x"+yl+"+"+xs+"+"+ys+" "+dst_file)
if verbose:
print(src_file + "" + dst_file)
else:
# Copy image verbatim
if not dry_run:
shutil.copy2(src_file, dst_file)
if verbose:
print(src_file + "" + dst_file)
# Convert chest textures (requires ImageMagick)
chest_files = [
[ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
[ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
[ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX = (PPX * 14) # Chest width
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
top = cdir + "/" + c[2]
bottom = cdir + "/" + c[3]
front = cdir + "/" + c[4]
left = cdir + "/" + c[5]
right = cdir + "/" + c[6]
back = cdir + "/" + c[7]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
# Bottom
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
# Front
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
# TODO: Add lock
# Left, right back (use same texture, we're lazy
files = [ left, right, back ]
for f in files:
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
# Double chests
chest_files = [
[ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ],
[ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ]
]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX = (PPX * 14) # Chest width (short side)
CHPX2 = (PPX * 15) # Chest width (long side)
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
front = cdir + "/" + c[2]
top = cdir + "/" + c[3]
side = cdir + "/" + c[4]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top)
# Front
# TODO: Add lock
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX2)+"x"+str(CHPX)+" "+front)
# Side
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+side)
# Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
# TODO: Curves
rails = [
# (Straigt src, curved src, t-junction dest, crossing dest)
("rail_normal.png", "rail_normal_turned.png", "default_rail_t_junction.png", "default_rail_crossing.png"),
("rail_golden.png", "rail_normal_turned.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
("rail_golden_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"),
("rail_detector.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"),
("rail_detector_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"),
("rail_activator.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"),
("rail_activator_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"),
]
for r in rails:
os.system("composite -compose Dst_Over "+tex_dir+"/blocks/"+r[0]+" "+tex_dir+"/blocks/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[2])
os.system("convert "+tex_dir+"/blocks/"+r[0]+" -rotate 90 "+tempfile1.name)
os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/blocks/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[3])
# Convert grass
grass_file = tex_dir + "/blocks/grass_top.png"
if os.path.isfile(grass_file):
FOLIAG = tex_dir+"/colormap/foliage.png"
GRASS = tex_dir+"/colormap/grass.png"
# Leaves
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_oak.png", "116+143", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_leaves.png")
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_big_oak.png", "158+177", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_big_oak.png")
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_acacia.png", "40+255", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_acacia_leaves.png")
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_spruce.png", "226+230", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_spruce.png")
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_birch.png", "141+186", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_birch.png")
colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_jungle.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_jungleleaves.png")
# Waterlily
colorize_alpha(FOLIAG, tex_dir+"/blocks/waterlily.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/flowers_waterlily.png")
# Vines
colorize_alpha(FOLIAG, tex_dir+"/blocks/vine.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
# Tall grass, fern (inventory images)
pcol = "49+172" # Plains grass color
colorize_alpha(GRASS, tex_dir+"/blocks/tallgrass.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/fern.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
# TODO: Convert grass palette
offset = [
[ pcol, "", "grass" ], # Default grass: Plains
[ "40+255", "_dry", "dry_grass" ], # Dry grass: Savanna, Mesa Plateau F, Nether, …
]
for o in offset:
colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
colorize_alpha(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
# TODO: Convert banner masks
# if os.path.isdir(tex_dir + "/entity/banner"):
# These are the ImageMagick commands needed to convert the mask images
# os.system("mogrify -transparent-color "+filename)
# os.system("mogrify -clip-mask "+tex_dir+"/entity/banner/base.png"+" -alpha Copy "+filename)
# os.system("mogrify -fill white -colorize 100 "+filename)
print("Textures conversion COMPLETE!")
if failed_conversions > 0:
print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
if make_texture_pack:
print("You can now retrieve the texture pack in "+output_dir+"/"+output_dir_name+"/")
# ENTRY POINT
if make_texture_pack and not os.path.isdir(output_dir+"/"+output_dir_name):
os.mkdir(output_dir+"/"+output_dir_name)
tempfile1 = tempfile.NamedTemporaryFile()
tempfile2 = tempfile.NamedTemporaryFile()
convert_textures()
tempfile1.close()
tempfile2.close()