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168 lines
4.4 KiB
Lua
168 lines
4.4 KiB
Lua
-- By EliasFleckenstein03 and Code-Sploit
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local S = minetest.get_translator("mcl_smithing_table")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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mcl_smithing_table = {}
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---Function to upgrade diamond tool/armor to netherite tool/armor
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---@param itemstack ItemStack
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function mcl_smithing_table.upgrade_item(itemstack)
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local def = itemstack:get_definition()
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if not def or not def._mcl_upgradable then
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return
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end
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local itemname = itemstack:get_name()
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local upgrade_item = itemname:gsub("diamond", "netherite")
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if def._mcl_upgrade_item and upgrade_item == itemname then
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return
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end
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itemstack:set_name(upgrade_item)
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-- Reload the ToolTips of the tool
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tt.reload_itemstack_description(itemstack)
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-- Only return itemstack if upgrade was successfull
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return itemstack
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end
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local formspec = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Upgrade Gear"))) .. "]",
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"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
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mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
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"list[context;diamond_item;1.625,2.6;1,1;]",
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"image[3.5,2.6;1,1;mcl_anvils_inventory_cross.png]",
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mcl_formspec.get_itemslot_bg_v4(5.375, 2.6, 1, 1),
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"list[context;netherite;5.375,2.6;1,1;]",
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"image[6.75,2.6;2,1;mcl_anvils_inventory_arrow.png]",
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mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
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"list[context;upgraded_item;9.125,2.6;1,1;]",
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-- Player Inventory
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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-- Listrings
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"listring[context;diamond_item]",
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"listring[current_player;main]",
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"listring[context;netherite]",
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"listring[current_player;main]",
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"listring[context;upgraded_item]",
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"listring[current_player;main]",
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"listring[current_player;main]",
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"listring[context;diamond_item]",
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})
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---@param pos Vector
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local upgraded_item
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if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
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upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
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end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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end
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minetest.register_node("mcl_smithing_table:table", {
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description = S("Smithing table"),
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-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
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groups = { pickaxey = 2, deco_block = 1 },
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tiles = {
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"mcl_smithing_table_top.png",
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"mcl_smithing_table_bottom.png",
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"mcl_smithing_table_side.png",
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"mcl_smithing_table_side.png",
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"mcl_smithing_table_side.png",
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"mcl_smithing_table_front.png",
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec)
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local inv = meta:get_inventory()
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inv:set_size("diamond_item", 1)
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inv:set_size("netherite", 1)
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inv:set_size("upgraded_item", 1)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or
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listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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on_metadata_inventory_put = reset_upgraded_item,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local function take_item(listname)
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local itemstack = inv:get_stack(listname, 1)
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itemstack:take_item()
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inv:set_stack(listname, 1, itemstack)
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end
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if listname == "upgraded_item" then
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take_item("diamond_item")
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take_item("netherite")
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
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end
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if listname == "upgraded_item" then
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if stack:get_name() == "mcl_farming:hoe_netherite" then
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awards.unlock(player:get_player_name(), "mcl:seriousDedication")
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end
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end
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reset_upgraded_item(pos)
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5
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})
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minetest.register_craft({
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output = "mcl_smithing_table:table",
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recipe = {
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "" },
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{ "group:wood", "group:wood", "" },
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{ "group:wood", "group:wood", "" }
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},
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})
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