mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 04:13:44 +01:00
273 lines
7.1 KiB
Lua
273 lines
7.1 KiB
Lua
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
local mob_class = mcl_mobs.mob_class
|
|
local active_particlespawners = {}
|
|
local DEFAULT_FALL_SPEED = -9.81*1.5
|
|
|
|
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
|
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
|
|
|
-- play sound
|
|
function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
|
|
|
|
local soundinfo
|
|
if self.sounds_child and self.child then
|
|
soundinfo = self.sounds_child
|
|
elseif self.sounds then
|
|
soundinfo = self.sounds
|
|
end
|
|
if not soundinfo then
|
|
return
|
|
end
|
|
local sound = soundinfo[soundname]
|
|
if sound then
|
|
if is_opinion and self.opinion_sound_cooloff > 0 then
|
|
return
|
|
end
|
|
local pitch
|
|
if not fixed_pitch then
|
|
local base_pitch = soundinfo.base_pitch
|
|
if not base_pitch then
|
|
base_pitch = 1
|
|
end
|
|
if self.child and (not self.sounds_child) then
|
|
-- Children have higher pitch
|
|
pitch = base_pitch * 1.5
|
|
else
|
|
pitch = base_pitch
|
|
end
|
|
-- randomize the pitch a bit
|
|
pitch = pitch + math.random(-10, 10) * 0.005
|
|
end
|
|
minetest.sound_play(sound, {
|
|
object = self.object,
|
|
gain = 1.0,
|
|
max_hear_distance = self.sounds.distance,
|
|
pitch = pitch,
|
|
}, true)
|
|
self.opinion_sound_cooloff = 1
|
|
end
|
|
end
|
|
|
|
function mob_class:add_texture_mod(mod)
|
|
local full_mod = ""
|
|
local already_added = false
|
|
for i=1, #self.texture_mods do
|
|
if mod == self.texture_mods[i] then
|
|
already_added = true
|
|
end
|
|
full_mod = full_mod .. self.texture_mods[i]
|
|
end
|
|
if not already_added then
|
|
full_mod = full_mod .. mod
|
|
table.insert(self.texture_mods, mod)
|
|
end
|
|
self.object:set_texture_mod(full_mod)
|
|
end
|
|
|
|
function mob_class:remove_texture_mod(mod)
|
|
local full_mod = ""
|
|
local remove = {}
|
|
for i=1, #self.texture_mods do
|
|
if self.texture_mods[i] ~= mod then
|
|
full_mod = full_mod .. self.texture_mods[i]
|
|
else
|
|
table.insert(remove, i)
|
|
end
|
|
end
|
|
for i=#remove, 1 do
|
|
table.remove(self.texture_mods, remove[i])
|
|
end
|
|
self.object:set_texture_mod(full_mod)
|
|
end
|
|
|
|
-- custom particle effects
|
|
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
|
|
|
radius = radius or 2
|
|
min_size = min_size or 0.5
|
|
max_size = max_size or 1
|
|
gravity = gravity or DEFAULT_FALL_SPEED
|
|
glow = glow or 0
|
|
go_down = go_down or false
|
|
|
|
local ym
|
|
if go_down then
|
|
ym = 0
|
|
else
|
|
ym = -radius
|
|
end
|
|
|
|
minetest.add_particlespawner({
|
|
amount = amount,
|
|
time = 0.25,
|
|
minpos = pos,
|
|
maxpos = pos,
|
|
minvel = {x = -radius, y = ym, z = -radius},
|
|
maxvel = {x = radius, y = radius, z = radius},
|
|
minacc = {x = 0, y = gravity, z = 0},
|
|
maxacc = {x = 0, y = gravity, z = 0},
|
|
minexptime = 0.1,
|
|
maxexptime = 1,
|
|
minsize = min_size,
|
|
maxsize = max_size,
|
|
texture = texture,
|
|
glow = glow,
|
|
})
|
|
end
|
|
|
|
function mob_class:damage_effect(damage)
|
|
-- damage particles
|
|
if (not disable_blood) and damage > 0 then
|
|
|
|
local amount_large = math.floor(damage / 2)
|
|
local amount_small = damage % 2
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5
|
|
|
|
local texture = "mobs_blood.png"
|
|
-- full heart damage (one particle for each 2 HP damage)
|
|
if amount_large > 0 then
|
|
mcl_mobs.effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true)
|
|
end
|
|
-- half heart damage (one additional particle if damage is an odd number)
|
|
if amount_small > 0 then
|
|
-- TODO: Use "half heart"
|
|
mcl_mobs.effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
mcl_mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|
local min, max
|
|
if collisionbox then
|
|
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
else
|
|
min = { x = -0.5, y = 0, z = -0.5 }
|
|
max = { x = 0.5, y = 0.5, z = 0.5 }
|
|
end
|
|
if rotate then
|
|
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
|
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
|
min, max = vector.sort(min, max)
|
|
min = vector.multiply(min, 0.5)
|
|
max = vector.multiply(max, 0.5)
|
|
end
|
|
|
|
minetest.add_particlespawner({
|
|
amount = 50,
|
|
time = 0.001,
|
|
minpos = vector.add(pos, min),
|
|
maxpos = vector.add(pos, max),
|
|
minvel = vector.new(-5,-5,-5),
|
|
maxvel = vector.new(5,5,5),
|
|
minexptime = 1.1,
|
|
maxexptime = 1.5,
|
|
minsize = 1,
|
|
maxsize = 2,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
|
})
|
|
|
|
minetest.sound_play("mcl_mobs_mob_poof", {
|
|
pos = pos,
|
|
gain = 1.0,
|
|
max_hear_distance = 8,
|
|
}, true)
|
|
end
|
|
|
|
|
|
function mob_class:remove_particlespawners(pn)
|
|
if not active_particlespawners[pn] then return end
|
|
if not active_particlespawners[pn][self.object] then return end
|
|
for k,v in pairs(active_particlespawners[pn][self.object]) do
|
|
minetest.delete_particlespawner(v)
|
|
end
|
|
end
|
|
|
|
function mob_class:add_particlespawners(pn)
|
|
if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
|
|
if not active_particlespawners[pn][self.object] then active_particlespawners[pn][self.object] = {} end
|
|
for _,ps in pairs(self.particlespawners) do
|
|
ps.attached = self.object
|
|
ps.playername = pn
|
|
table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
|
|
end
|
|
end
|
|
|
|
function mob_class:check_particlespawners(dtime)
|
|
if not self.particlespawners then return end
|
|
--minetest.log(dump(active_particlespawners))
|
|
if self._particle_timer and self._particle_timer >= 1 then
|
|
self._particle_timer = 0
|
|
local players = {}
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
local pn = player:get_player_name()
|
|
table.insert(players,pn)
|
|
if not active_particlespawners[pn] then
|
|
active_particlespawners[pn] = {} end
|
|
|
|
local dst = vector.distance(player:get_pos(),self.object:get_pos())
|
|
if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
|
|
self:add_particlespawners(pn)
|
|
elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
|
|
self:remove_particlespawners(pn)
|
|
end
|
|
end
|
|
elseif not self._particle_timer then
|
|
self._particle_timer = 0
|
|
end
|
|
self._particle_timer = self._particle_timer + dtime
|
|
end
|
|
|
|
|
|
-- set defined animation
|
|
function mob_class:set_animation(anim, fixed_frame)
|
|
if not self.animation or not anim then
|
|
return
|
|
end
|
|
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
|
return
|
|
end
|
|
|
|
if self.jockey then
|
|
anim = "jockey"
|
|
end
|
|
|
|
|
|
if self:flight_check() and self.fly and anim == "walk" then anim = "fly" end
|
|
|
|
self._current_animation = self._current_animation or ""
|
|
|
|
if (anim == self._current_animation
|
|
or not self.animation[anim .. "_start"]
|
|
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
|
return
|
|
end
|
|
|
|
self._current_animation = anim
|
|
|
|
local a_start = self.animation[anim .. "_start"]
|
|
local a_end
|
|
if fixed_frame then
|
|
a_end = a_start
|
|
else
|
|
a_end = self.animation[anim .. "_end"]
|
|
end
|
|
if a_start and a_end then
|
|
self.object:set_animation({
|
|
x = a_start,
|
|
y = a_end},
|
|
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
|
0, self.animation[anim .. "_loop"] ~= false)
|
|
end
|
|
end
|
|
|
|
-- above function exported for mount.lua
|
|
function mcl_mobs:set_animation(self, anim)
|
|
self:set_animation(anim)
|
|
end
|