mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 04:13:44 +01:00
27842aa2f5
The function dynamic_add_media() was changed in incompatible ways in several minor versions of Minetest, breaking the display of handheld maps in Minetest 5.5.0. This patch makes handheld maps display there. The function was blocking with one argument in Minetest 5.3. It was also blocking in Minetest 5.4, but took an additional argument for a function to execute once the media had been received. Calling dynamic_add_media() with a single argument had been deprecated; a function that did nothing was provided in mcl_maps to satisfy the changed argument requirements. In Minetest 5.5, dynamic_add_media() was changed to non-blocking. This introduced a race condition in mcl_maps, where a client often tried to display a map before it had received the map texture from the server. Opening an issue on the Minetest issue tracker led to it being closed in about 20 minutes: <https://github.com/minetest/minetest/issues/11997>
369 lines
11 KiB
Lua
369 lines
11 KiB
Lua
mcl_maps = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local math = math
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local vector = vector
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local table = table
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local pairs = pairs
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local pos_to_string = minetest.pos_to_string
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local string_to_pos = minetest.string_to_pos
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local get_item_group = minetest.get_item_group
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local dynamic_add_media = minetest.dynamic_add_media
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local get_connected_players = minetest.get_connected_players
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local storage = minetest.get_mod_storage()
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local worldpath = minetest.get_worldpath()
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local map_textures_path = worldpath .. "/mcl_maps/"
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--local last_finished_id = storage:get_int("next_id") - 1
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minetest.mkdir(map_textures_path)
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local function load_json_file(name)
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local data = minetest.parse_json(file:read())
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file:close()
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return data
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end
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local texture_colors = load_json_file("colors")
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local palettes = load_json_file("palettes")
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local color_cache = {}
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local creating_maps = {}
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local loaded_maps = {}
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local c_air = minetest.get_content_id("air")
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function mcl_maps.create_map(pos)
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local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
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local maxp = vector.add(minp, vector.new(127, 127, 127))
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local itemstack = ItemStack("mcl_maps:filled_map")
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local meta = itemstack:get_meta()
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local next_id = storage:get_int("next_id")
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storage:set_int("next_id", next_id + 1)
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local id = tostring(next_id)
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meta:set_string("mcl_maps:id", id)
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meta:set_string("mcl_maps:minp", pos_to_string(minp))
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meta:set_string("mcl_maps:maxp", pos_to_string(maxp))
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tt.reload_itemstack_description(itemstack)
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creating_maps[id] = true
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minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
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if calls_remaining > 0 then
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return
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end
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local data = vm:get_data()
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local param2data = vm:get_param2_data()
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local pixels = {}
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local last_heightmap
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for x = 1, 128 do
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local map_x = minp.x - 1 + x
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local heightmap = {}
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local color, height
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for map_y = maxp.y, minp.y, -1 do
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local index = area:index(map_x, map_y, map_z)
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local c_id = data[index]
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if c_id ~= c_air then
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color = color_cache[c_id]
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if color == nil then
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local nodename = minetest.get_name_from_content_id(c_id)
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local def = minetest.registered_nodes[nodename]
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if def then
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local texture
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if def.palette then
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texture = def.palette
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elseif def.tiles then
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texture = def.tiles[1]
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if type(texture) == "table" then
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texture = texture.name
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end
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end
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if texture then
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texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
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end
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if def.palette then
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local palette = palettes[texture]
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color = palette and {palette = palette}
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else
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color = texture_colors[texture]
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end
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end
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end
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if color and color.palette then
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color = color.palette[param2data[index] + 1]
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else
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color_cache[c_id] = color or false
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end
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if color and last_heightmap then
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local last_height = last_heightmap[z]
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if last_height < map_y then
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color = {
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math.min(255, color[1] + 16),
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math.min(255, color[2] + 16),
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math.min(255, color[3] + 16),
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}
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elseif last_height > map_y then
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color = {
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math.max(0, color[1] - 16),
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math.max(0, color[2] - 16),
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math.max(0, color[3] - 16),
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}
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end
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end
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height = map_y
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break
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end
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end
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heightmap[z] = height or minp.y
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color or {0, 0, 0}
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end
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last_heightmap = heightmap
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end
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tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
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creating_maps[id] = nil
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end)
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return itemstack
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end
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function mcl_maps.load_map(id)
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if id == "" or creating_maps[id] then
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return
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end
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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if not loaded_maps[id] then
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if not minetest.features.dynamic_add_media_table then
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-- minetest.dynamic_add_media() blocks in
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-- Minetest 5.3 and 5.4 until media loads
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loaded_maps[id] = true
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dynamic_add_media(map_textures_path .. texture, function() end)
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else
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-- minetest.dynamic_add_media() never blocks
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-- in Minetest 5.5, callback runs after load
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dynamic_add_media(map_textures_path .. texture, function()
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loaded_maps[id] = true
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end)
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end
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end
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if loaded_maps[id] then
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return texture
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end
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end
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function mcl_maps.load_map_item(itemstack)
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return mcl_maps.load_map(itemstack:get_meta():get_string("mcl_maps:id"))
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end
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local function fill_map(itemstack, placer, pointed_thing)
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if new_stack then
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return new_stack
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end
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if minetest.settings:get_bool("enable_real_maps", true) then
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local new_map = mcl_maps.create_map(placer:get_pos())
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itemstack:take_item()
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if itemstack:is_empty() then
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return new_map
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", new_map) then
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inv:add_item("main", new_map)
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else
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minetest.add_item(placer:get_pos(), new_map)
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end
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return itemstack
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end
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end
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end
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minetest.register_craftitem("mcl_maps:empty_map", {
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description = S("Empty Map"),
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_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
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_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
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inventory_image = "mcl_maps_map_empty.png",
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on_place = fill_map,
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on_secondary_use = fill_map,
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stack_max = 64,
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})
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local filled_def = {
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description = S("Map"),
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_tt_help = S("Shows a map image."),
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_doc_items_longdesc = S("When created, the map saves the nearby area as an image that can be viewed any time by holding the map."),
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_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 64,
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groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1},
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}
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minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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local filled_wield_def = table.copy(filled_def)
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filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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filled_wield_def.visual_scale = 1
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filled_wield_def.wield_scale = {x = 1, y = 1, z = 1}
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.range = minetest.registered_items[""].range
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filled_wield_def.on_place = mcl_util.call_on_rightclick
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for _, texture in pairs(mcl_skins.list) do
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local def = table.copy(filled_wield_def)
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def.tiles = {texture .. ".png"}
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def.mesh = "mcl_meshhand.b3d"
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def._mcl_hand_id = texture
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minetest.register_node("mcl_maps:filled_map_" .. texture, def)
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local female_def = table.copy(def)
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female_def.mesh = "mcl_meshhand_female.b3d"
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female_def._mcl_hand_id = texture .. "_female"
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minetest.register_node("mcl_maps:filled_map_" .. texture .. "_female", female_def)
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end
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local old_add_item = minetest.add_item
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function minetest.add_item(pos, stack)
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stack = ItemStack(stack)
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if get_item_group(stack:get_name(), "filled_map") > 0 then
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stack:set_name("mcl_maps:filled_map")
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end
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return old_add_item(pos, stack)
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end
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tt.register_priority_snippet(function(itemstring, _, itemstack)
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if itemstack and get_item_group(itemstring, "filled_map") > 0 then
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local id = itemstack:get_meta():get_string("mcl_maps:id")
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if id ~= "" then
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return "#" .. id, mcl_colors.GRAY
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end
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end
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end)
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minetest.register_craft({
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output = "mcl_maps:empty_map",
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recipe = {
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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{ "mcl_core:paper", "group:compass", "mcl_core:paper" },
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_maps:filled_map 2",
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recipe = {"group:filled_map", "mcl_maps:empty_map"},
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})
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local function on_craft(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() == "mcl_maps:filled_map" then
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for _, stack in pairs(old_craft_grid) do
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if get_item_group(stack:get_name(), "filled_map") > 0 then
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itemstack:get_meta():from_table(stack:get_meta():to_table())
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return itemstack
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end
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end
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end
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end
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minetest.register_on_craft(on_craft)
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minetest.register_craft_predict(on_craft)
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local maps = {}
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local huds = {}
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minetest.register_on_joinplayer(function(player)
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local map_def = {
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hud_elem_type = "image",
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text = "blank.png",
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position = {x = 0.75, y = 0.8},
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alignment = {x = 0, y = -1},
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offset = {x = 0, y = 0},
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scale = {x = 2, y = 2},
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}
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local marker_def = table.copy(map_def)
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marker_def.alignment = {x = 0, y = 0}
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huds[player] = {
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map = player:hud_add(map_def),
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marker = player:hud_add(marker_def),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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maps[player] = nil
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huds[player] = nil
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end)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(get_connected_players()) do
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local wield = player:get_wielded_item()
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local texture = mcl_maps.load_map_item(wield)
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local hud = huds[player]
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if texture then
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local wield_def = wield:get_definition()
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local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
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if hand_def and wield_def and hand_def._mcl_hand_id ~= wield_def._mcl_hand_id then
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wield:set_name("mcl_maps:filled_map_" .. hand_def._mcl_hand_id)
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player:set_wielded_item(wield)
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end
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if texture ~= maps[player] then
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player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
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maps[player] = texture
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end
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local pos = vector.round(player:get_pos())
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local meta = wield:get_meta()
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local minp = string_to_pos(meta:get_string("mcl_maps:minp"))
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local maxp = string_to_pos(meta:get_string("mcl_maps:maxp"))
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local marker = "mcl_maps_player_arrow.png"
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if pos.x < minp.x then
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marker = "mcl_maps_player_dot.png"
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pos.x = minp.x
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elseif pos.x > maxp.x then
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marker = "mcl_maps_player_dot.png"
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pos.x = maxp.x
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end
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if pos.z < minp.z then
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marker = "mcl_maps_player_dot.png"
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pos.z = minp.z
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elseif pos.z > maxp.z then
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marker = "mcl_maps_player_dot.png"
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pos.z = maxp.z
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end
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if marker == "mcl_maps_player_arrow.png" then
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local yaw = (math.floor(player:get_look_horizontal() * 180 / math.pi / 90 + 0.5) % 4) * 90
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marker = marker .. "^[transformR" .. yaw
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end
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player:hud_change(hud.marker, "text", marker)
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player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
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elseif maps[player] then
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player:hud_change(hud.map, "text", "blank.png")
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player:hud_change(hud.marker, "text", "blank.png")
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maps[player] = nil
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end
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end
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end)
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