MineClone2/mods/MAPGEN/mcl_structures/igloo.lua

152 lines
5.4 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local function spawn_mobs(p1,p2,vi,zv)
local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
if #mc == 2 then
local vp, zp = mc[1], mc[2]
if not vi and zv and zv:get_pos() and vector.distance(mc[1],zv:get_pos()) < 2 then
vp = mc[2]
elseif not zv and vi and vi:get_pos() and vector.distance(mc[2],vi:get_pos()) < 2 then
zp = mc[1]
elseif zv and vi then
return
end
vi = minetest.add_entity(vector.offset(mc[1],0,1,0),"mobs_mc:villager")
zv = minetest.add_entity(vector.offset(mc[2],0,1,0),"mobs_mc:villager_zombie")
minetest.after(1,spawn_mobs,p1,p2,vi,zv)
end
end
local function generate_igloo_basement(pos, orientation, loot, pr)
end
local function generate_igloo(pos, def, pr)
local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
local rotation = tostring(pr:next(0,3)*90)
-- TODO: ymin, ymax
mcl_structures.place_schematic(pos, -2, nil, nil, path, rotation, nil, true, nil, {padding=0, corners=2}, pr, function(p1, p2)
mcl_structures.construct_nodes(p1, p2, {"mcl_furnaces:furnace","mcl_books:bookshelf"})
-- Place igloo basement with 50% chance
local r = 1--pr:next(1,2)
if r == 1 then
-- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos)
local buffer
if dim == "nether" then
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
elseif dim == "end" then
buffer = pos.y - (mcl_vars.mg_end_min + 1)
elseif dim == "overworld" then
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
else
return true
end
if buffer <= 9 then return true end
local depth = pr:next(9, buffer)
local bpos = vector.new(pos.x, pos.y-depth, pos.z)
-- trapdoor position and orientation
local tpos, dir, tdir
if rotation == "0" then
dir = vector.new(-1, 0, 0)
tdir = vector.new(1, 0, 0)
tpos = vector.new(pos.x+7, pos.y, pos.z+3)
elseif rotation == "90" then
dir = vector.new(0, 0, -1)
tdir = vector.new(0, 0, -1)
tpos = vector.new(pos.x+3, pos.y, pos.z+1)
elseif rotation == "180" then
dir = vector.new(1, 0, 0)
tdir = vector.new(-1, 0, 0)
tpos = vector.new(pos.x+1, pos.y, pos.z+3)
elseif rotation == "270" then
dir = vector.new(0, 0, 1)
tdir = vector.new(0, 0, 1)
tpos = vector.new(pos.x+3, pos.y, pos.z+7)
else
minetest.log("bad rotation: "..tostring(rotation))
return false
end
local function set_brick(pos)
local c = pr:next(1, 3) -- cracked chance
local m = pr:next(1, 10) -- chance for monster egg
local brick
if m == 1 then
brick = (c == 1 and "mcl_monster_eggs:monster_egg_stonebrickcracked") or "mcl_monster_eggs:monster_egg_stonebrick"
else
brick = (c == 1 and "mcl_core:stonebrickcracked") or "mcl_core:stonebrick"
end
minetest.set_node(pos, {name=brick})
end
local real_depth = 0
-- Check how deep we can actually dig
for y=1, depth-5 do
real_depth = real_depth + 1
local node = minetest.get_node(vector.new(tpos.x, tpos.y-y, tpos.z))
local def = node and minetest.registered_nodes[node.name]
if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then
bpos.y = tpos.y-y+1
break
end
end
if real_depth <= 6 then
minetest.log("not deep enough")
return false
end
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
mcl_structures.place_schematic(bpos, 0, nil, nil, path, rotation, nil, true, nil, nil, pr, function(p1, p2)
-- Generate ladder to basement
local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
for y=1, real_depth do
set_brick(vector.new(tpos.x-1, tpos.y-y, tpos.z ))
set_brick(vector.new(tpos.x+1, tpos.y-y, tpos.z ))
set_brick(vector.new(tpos.x , tpos.y-y, tpos.z-1))
set_brick(vector.new(tpos.x , tpos.y-y, tpos.z+1))
minetest.set_node(vector.new(tpos.x, tpos.y-y, tpos.z), ladder)
end
mcl_structures.fill_chests(p1,p2,def.loot,pr)
mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
spawn_mobs(p1,p2)
end)
end
end)
return true
end
mcl_structures.register_structure("igloo",{
place_on = {"mcl_core:snowblock","mcl_core:snow","group:grass_block_snow"},
sidelen = 16,
chunk_probability = 7,
solid_ground = true,
y_max = mcl_vars.mg_overworld_max,
y_min = 0,
y_offset = -2,
biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
place_func = generate_igloo,
loot = {
["mcl_chests:chest_small"] = {{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
},
{
stacks_min = 2,
stacks_max = 8,
items = {
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
{ itemstring = "mcl_core:emerald", weight = 1 },
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
}},
}
})