mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-13 22:43:43 +01:00
308 lines
8.6 KiB
Lua
308 lines
8.6 KiB
Lua
--Based on:
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--https://www.digminecraft.com/game_commands/title_command.php
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--https://youtu.be/oVrtQRO2hpY
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--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
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--TODO: fadeIn and fadeOut animation (needs engine change: SSCSM or native support)
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--TODO: allow obfuscating text (needs engine change: SSCSM or native support)
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--TODO: allow colorizing and styling of part of the text (NEEDS ENGINE CHANGE!!!)
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--TODO: exactly mc like layout
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--Note that the table storing timeouts use playername as index insteed of player objects (faster)
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--This is intended in order to speedup the process of removing HUD elements the the timeout is up
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---@type table<string, table<ObjectRef, any>>
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local huds_idx = {}
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---@type table<string, table<string, number>>
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local hud_hide_timeouts = {}
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hud_hide_timeouts.title = {}
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hud_hide_timeouts.subtitle = {}
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hud_hide_timeouts.actionbar = {}
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huds_idx.title = {}
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huds_idx.subtitle = {}
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huds_idx.actionbar = {}
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mcl_title = {}
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mcl_title.defaults = { fadein = 10, stay = 70, fadeout = 20 }
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mcl_title.layout = {}
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mcl_title.layout.title = { position = { x = 0.5, y = 0.5 }, alignment = { x = 0, y = -1.3 }, size = 7 }
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mcl_title.layout.subtitle = { position = { x = 0.5, y = 0.5 }, alignment = { x = 0, y = 1.7 }, size = 4 }
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mcl_title.layout.actionbar = { position = { x = 0.5, y = 1 }, alignment = { x = 0, y = 0 }, size = 1 }
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local get_color = mcl_util.get_color
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--local string = string
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local pairs = pairs
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---@param gametick integer
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---@return number?
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local function gametick_to_secondes(gametick)
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if gametick then
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return gametick / 20
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else
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return nil
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end
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end
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--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
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---@param bold? boolean
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---@param italic? boolean
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---@return integer
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local function style_to_bits(bold, italic)
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if bold then
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if italic then
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return 3
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else
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return 1
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end
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else
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if italic then
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return 2
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else
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return 0
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end
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end
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end
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local no_style = style_to_bits(false, false)
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---PARAMS SYSTEM
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---@type table<ObjectRef, {stay: integer}>
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local player_params = {}
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minetest.register_on_joinplayer(function(player)
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--local playername = player:get_player_name()
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player_params[player] = {
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stay = mcl_title.defaults.stay,
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--fadeIn = mcl_title.defaults.fadein,
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--fadeOut = mcl_title.defaults.fadeout,
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}
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local _, hex_color = get_color("white")
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huds_idx.title[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.title.position,
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alignment = mcl_title.layout.title.alignment,
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text = "",
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style = no_style,
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size = { x = mcl_title.layout.title.size },
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number = hex_color,
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z_index = 100,
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})
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huds_idx.subtitle[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.subtitle.position,
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alignment = mcl_title.layout.subtitle.alignment,
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text = "",
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style = no_style,
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size = { x = mcl_title.layout.subtitle.size },
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number = hex_color,
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z_index = 100,
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})
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huds_idx.actionbar[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.actionbar.position,
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offset = { x = 0, y = -210 },
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alignment = mcl_title.layout.actionbar.alignment,
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style = no_style,
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text = "",
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size = { x = mcl_title.layout.actionbar.size },
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number = hex_color,
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z_index = 100,
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})
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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--remove player params from the list
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player_params[player] = nil
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--remove HUD idx from the list (HUD elements are removed by the engine)
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huds_idx.title[player] = nil
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huds_idx.subtitle[player] = nil
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huds_idx.actionbar[player] = nil
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--remove timers from list
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hud_hide_timeouts.title[playername] = nil
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hud_hide_timeouts.subtitle[playername] = nil
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hud_hide_timeouts.actionbar[playername] = nil
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end)
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---@param player ObjectRef
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---@param data {stay: integer}
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function mcl_title.params_set(player, data)
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player_params[player] = {
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stay = data.stay or mcl_title.defaults.stay,
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--fadeIn = data.fadeIn or mcl_title.defaults.fadein,
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--fadeOut = data.fadeOut or mcl_title.defaults.fadeout,
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}
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end
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---@param player ObjectRef
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---@return {stay: integer}
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function mcl_title.params_get(player)
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return player_params[player]
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end
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--API FUNCTIONS
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---@param player ObjectRef
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---@param type '"title"'|'"subtitle"'|'"actionbar"'
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---@param data {text: string, color: string, stay: integer, bold: boolean, italic: boolean}
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---@return boolean
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function mcl_title.set(player, type, data)
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if not data.color then
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data.color = "white"
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end
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local _, hex_color = get_color(data.color)
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if not hex_color then
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return false
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end
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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-- Apply bold and italic
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player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or
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gametick_to_secondes(mcl_title.params_get(player).stay)
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return true
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end
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---@param player ObjectRef?
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---@param type '"title"'|'"subtitle"'|'"actionbar"'
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function mcl_title.remove(player, type)
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if player then
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player:hud_change(huds_idx[type][player], "text", "")
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player:hud_change(huds_idx[type][player], "style", no_style)
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end
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end
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---@param player ObjectRef
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function mcl_title.clear(player)
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mcl_title.remove(player, "title")
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mcl_title.remove(player, "subtitle")
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mcl_title.remove(player, "actionbar")
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end
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minetest.register_on_dieplayer(function(player)
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mcl_title.clear(player)
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {
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title = {},
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subtitle = {},
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actionbar = {},
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}
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for element, content in pairs(hud_hide_timeouts) do
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for name, timeout in pairs(content) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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mcl_title.remove(player, element)
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else
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new_timeouts[element][name] = timeout
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end
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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--DEBUG STUFF!!
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--TODO:Proper /title command that can send the title to other players.
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--These commands are just for debugging right now.
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local dbg_msg = "Note that these are just debug commands right now. e.g. the title is only sent to he player issuing the command. Proper /title commands will be added in the future."
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minetest.register_chatcommand("title", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.set(player, "title", { text = param, color = "gold", bold = true, italic = true })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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minetest.register_chatcommand("subtitle", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.set(player, "subtitle", { text = param, color = "gold" })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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minetest.register_chatcommand("actionbar", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.set(player, "actionbar", { text = param, color = "gold", bold = true, italic = true })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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minetest.register_chatcommand("title_timeout", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.params_set(player, { stay = 600 })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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minetest.register_chatcommand("title_all", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.params_set(player, { stay = 600 })
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mcl_title.set(player, "title", { text = param, color = "gold" })
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mcl_title.set(player, "subtitle", { text = param, color = "gold" })
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mcl_title.set(player, "actionbar", { text = param, color = "gold" })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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minetest.register_chatcommand("title_all_styles", {
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privs = { debug = true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_title.params_set(player, { stay = 600 })
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mcl_title.set(player, "title", { text = param, color = "gold" })
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mcl_title.set(player, "subtitle", { text = param, color = "gold", bold = true })
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mcl_title.set(player, "actionbar", { text = param, color = "gold", italic = true })
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return true, dbg_msg
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else
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return false, dbg_msg
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end
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end,
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})
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