mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 17:23:49 +01:00
1879 lines
71 KiB
Lua
1879 lines
71 KiB
Lua
---
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--- Generated by EmmyLua.
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--- Created by Michieal (FaerRaven).
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--- DateTime: 10/14/22 4:05 PM
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---
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--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
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local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", true) -- special debug setting.
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local table = table -- copied from the original signs init file.
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if DEBUG then
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minetest.log("action", "[mcl_signs] Signs API Loading")
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end
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-- LOCALIZATION
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local S = minetest.get_translator("mcl_signs")
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-- Signs form
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local F = minetest.formspec_escape
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-- PATHs
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local modpath = minetest.get_modpath("mcl_signs")
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-- CONSTANTS
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local SIGN_WIDTH = 115
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local LINE_LENGTH = 15
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local NUMBER_OF_LINES = 4
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local LINE_HEIGHT = 14
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local CHAR_WIDTH = 5
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-- -----------------------
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-- CACHE NODE_SOUNDS
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local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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-- SET UP THE CHARACTER MAPPING
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-- Load the characters map (characters.txt)
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--[[ File format of characters.txt:
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It's an UTF-8 encoded text file that contains metadata for all supported characters. It contains a sequence of info
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blocks, one for each character. Each info block is made out of 3 lines:
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Line 1: The literal UTF-8 encoded character
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Line 2: Name of the texture file for this character minus the “.png” suffix; found in the “textures/” sub-directory
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Line 3: Currently ignored. Previously this was for the character width in pixels
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After line 3, another info block may follow. This repeats until the end of the file.
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All character files must be 5 or 6 pixels wide (5 pixels are preferred)
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]]
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local chars_file = io.open(modpath .. "/characters.txt", "r")
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-- FIXME: Support more characters (many characters are missing). Currently ASCII and Latin-1 Supplement are supported.
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local charmap = {}
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if not chars_file then
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minetest.log("error", "[mcl_signs] : character map file not found")
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else
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while true do
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local char = chars_file:read("*l")
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if char == nil then
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break
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end
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local img = chars_file:read("*l")
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chars_file:read("*l")
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charmap[char] = img
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end
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end
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local pi = 3.1415926 -- enough accuracy, to build an engine for a car.
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-- locally cached copy of the official colors; this way, it updates as mcl_colors updates.
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local mcl_colors_official = mcl_colors
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if DEBUG then
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minetest.log("verbose", "[mcl_signs]Official MCL_Colors:\n" .. dump(mcl_colors_official))
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end
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-- INITIALIZE THE GLOBAL API FOR SIGNS.
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mcl_signs = {}
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-- GLOBALS
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mcl_signs.sign_groups = { handy = 1, axey = 1, deco_block = 1, material_wood = 1, attached_node = 1, dig_by_piston = 1, flammable = -1 }
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--- colors used for wools.
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mcl_signs.mcl_wool_colors = {
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unicolor_white = "#FFFFFF",
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unicolor_dark_orange = "#502A00",
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unicolor_grey = "#5B5B5B",
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unicolor_darkgrey = "#303030",
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unicolor_blue = "#0000CC",
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unicolor_dark_green = "#005000",
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unicolor_green_or_lime = "#50CC00",
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unicolor_violet_purple = "#5000CC",
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unicolor_light_red_pink = "#FF5050",
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unicolor_yellow = "#CCCC00",
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unicolor_orange = "#CC5000",
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unicolor_red = "#CC0000",
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unicolor_cyan = "#00CCCC",
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unicolor_red_violet_magenta = "#CC0050",
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unicolor_black = "#000000",
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unicolor_light_blue = "#5050FF",
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}
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mcl_signs.signtext_info_wall = {}
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mcl_signs.signtext_info_standing = {} -- built in build_signs_info().
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-- the rotational levels for all of the standing signs.
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mcl_signs.standing_rotation_levels = {}
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-- data structure block for dynamically registered signs.
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mcl_signs.registered_signs = {}
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mcl_signs.registered_signs.wall_signs = {}
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mcl_signs.registered_signs.standing_signs = {}
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mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
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-- DEFINE SIGN BASE TYPES
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mcl_signs.wall_standard = {} -- initialize
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mcl_signs.standing_standard = {} -- initialize
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function mcl_signs.build_signs_info()
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local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
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local m = -1 / 16 + 1 / 64 -- " " " " " " " "
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mcl_signs.signtext_info_wall = {
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{ delta = { x = 0, y = 0, z = n }, yaw = 0 },
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{ delta = { x = n, y = 0, z = 0 }, yaw = pi / -2 },
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{ delta = { x = 0, y = 0, z = -n }, yaw = pi },
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{ delta = { x = -n, y = 0, z = 0 }, yaw = pi / 2 },
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}
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-- PLACE YAW VALUES INTO THE TABLE.
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for rot = 0, 15 do
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local yaw = pi * 2 - (((pi * 2) / 16) * rot)
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local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
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-- Offset because sign is a bit above node boundaries
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delta.y = delta.y + 2 / 28
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table.insert(mcl_signs.signtext_info_standing, { delta = delta, yaw = yaw })
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end
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end
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-- wall signs' & hanging signs' base (definition)
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mcl_signs.wall_standard = {
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description = S("Sign"),
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_tt_help = S("Can be written"),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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inventory_image = "default_sign.png",
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walkable = false,
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is_ground_content = false,
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wield_image = "default_sign.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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mesh = "mcl_signs_signonwallmount.obj",
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selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
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tiles = { "mcl_signs_sign.png" },
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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groups = mcl_signs.sign_groups,
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stack_max = 16,
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sounds = node_sounds,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
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if not abovenodedef or abovenodedef.buildable_to == false then
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return itemstack
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end
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local wdir = minetest.dir_to_wallmounted(dir)
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--local placer_pos = placer:get_pos()
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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local nodeitem = ItemStack(itemstack)
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-- Ceiling
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if wdir == 0 then
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--how would you add sign to ceiling?
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return itemstack
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-- Floor
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end
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if wdir == 1 then
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-- Standing sign
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-- Determine the sign rotation based on player's yaw
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local yaw = pi * 2 - placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
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if rotation_level > 15 then
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rotation_level = 0
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elseif rotation_level < 0 then
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rotation_level = 15
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end
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-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
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if rotation_level % 4 == 0 then
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nodeitem:set_name("mcl_signs:standing_sign")
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elseif rotation_level % 4 == 1 then
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nodeitem:set_name("mcl_signs:standing_sign22_5")
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elseif rotation_level % 4 == 2 then
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nodeitem:set_name("mcl_signs:standing_sign45")
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elseif rotation_level % 4 == 3 then
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nodeitem:set_name("mcl_signs:standing_sign67_5")
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end
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fdir = math.floor(rotation_level / 4)
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-- Place the node!
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local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
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if not success then
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return itemstack
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
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-- Side
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else
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-- Wall sign
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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end
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sign_info = mcl_signs.signtext_info_wall[fdir + 1]
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end
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-- Determine spawn position of entity
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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local text_entity = minetest.add_entity({
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x = place_pos.x + sign_info.delta.x,
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y = place_pos.y + sign_info.delta.y,
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z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
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text_entity:set_yaw(sign_info.yaw)
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text_entity:get_luaentity()._signnodename = nodeitem:get_name()
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if DEBUG then
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minetest.log("verbose", "[mcl_signs]Placed position:" .. dump(place_pos) .. "\nSign_info: " .. dump(sign_info))
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end
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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return itemstack
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end,
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on_destruct = function(pos)
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mcl_signs:destruct_sign(pos)
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end,
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-- Not Useless Code. force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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if DISINTEGRATE then
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mcl_signs:destruct_sign(pos)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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local r = screwdriver.rotate.wallmounted(pos, node, mode)
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node.param2 = r
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minetest.swap_node(pos, node)
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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else
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return false
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
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end
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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if node then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
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end
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-- handle glow from glow_ink_sac *first*
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if (iname == "mcl_mobitems:glow_ink_sac") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
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if (iname == "mcl_dye:black") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos, true)
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mcl_signs:color_sign(pos, mcl_colors.BLACK)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- check the wielded item to make sure that it is a dye.
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local txt_color = mcl_signs:get_color_for_sign(iname)
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if txt_color ~= "false" then
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clicker:set_wielded_item(item)
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local success = mcl_signs:color_sign(pos, txt_color)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Color Success.")
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end
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itemstack:take_item()
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end
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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}
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-- standing sign base (definition)
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mcl_signs.standing_standard = {
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paramtype = "light",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "mcl_signs_sign.obj",
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selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
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tiles = { "mcl_signs_sign.png" },
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groups = mcl_signs.sign_groups,
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drop = "mcl_signs:wall_sign",
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stack_max = 16,
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sounds = node_sounds,
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on_destruct = function(pos)
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mcl_signs:destruct_sign(pos)
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end,
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-- Not Useless Code. this force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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if DISINTEGRATE then
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mcl_signs:destruct_sign(pos)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5"
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minetest.swap_node(pos, node)
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
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end
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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if node then
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-- handle glow from glow_ink_sac *first*
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
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end
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if (iname == "mcl_mobitems:glow_ink_sac") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- check the wielded item to make sure that it is a dye.
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local txt_color = mcl_signs:get_color_for_sign(iname)
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if txt_color ~= "false" then
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clicker:set_wielded_item(item)
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local success = mcl_signs:color_sign(pos, txt_color)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Color Success.")
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end
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itemstack:take_item()
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end
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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}
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-- HELPER FUNCTIONS' VARIABLES
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local sign_glow = 6
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local Dyes_table = {
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{ "mcl_dye:aqua", mcl_colors_official.AQUA },
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{ "mcl_dye:black", mcl_colors_official.BLACK },
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{ "mcl_dye:blue", mcl_colors_official.BLUE },
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{ "mcl_dye:brown", mcl_colors_official.brown },
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{ "mcl_dye:cyan", mcl_signs.mcl_wool_colors.unicolor_cyan },
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{ "mcl_dye:green", mcl_colors_official.GREEN },
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{ "mcl_dye:dark_green", mcl_colors_official.DARK_GREEN },
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{ "mcl_dye:grey", mcl_colors_official.GRAY },
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{ "mcl_dye:dark_grey", mcl_colors_official.DARK_GRAY },
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{ "mcl_dye:lightblue", mcl_signs.mcl_wool_colors.unicolor_light_blue },
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{ "mcl_dye:lime", mcl_signs.unicolor_green_or_lime },
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{ "mcl_dye:magenta", mcl_colors_official.LIGHT_PURPLE },
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{ "mcl_dye:orange", mcl_signs.mcl_wool_colors.unicolor_orange },
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{ "mcl_dye:pink", mcl_signs.mcl_wool_colors.unicolor_light_red_pink },
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{ "mcl_dye:purple", mcl_colors_official.LIGHT_PURPLE },
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{ "mcl_dye:red", mcl_signs.mcl_wool_colors.unicolor_red },
|
|
{ "mcl_dye:silver", mcl_signs.mcl_wool_colors.unicolor_grey },
|
|
{ "mcl_dye:violet", mcl_colors_official.DARK_PURPLE },
|
|
{ "mcl_dye:white", mcl_colors_official.WHITE },
|
|
{ "mcl_dye:yellow", mcl_colors_official.YELLOW },
|
|
}
|
|
|
|
local function update_sign_registry(type, name)
|
|
if type == "wall" then
|
|
table.insert(mcl_signs.registered_signs.wall_signs, name)
|
|
end
|
|
if type == "standing" then
|
|
table.insert(mcl_signs.registered_signs.standing_signs, name)
|
|
end
|
|
if type == "hanging" then
|
|
table.insert(mcl_signs.registered_signs.hanging_signs, name)
|
|
end
|
|
end
|
|
|
|
function mcl_signs.make_lbm()
|
|
|
|
local registered_sign_nodenames = {}
|
|
|
|
for i = 0, #mcl_signs.registered_signs.wall_signs do
|
|
table.insert(registered_sign_nodenames, mcl_signs.registered_signs.wall_signs[i])
|
|
end
|
|
|
|
for i = 0, #mcl_signs.registered_signs.standing_signs do
|
|
table.insert(registered_sign_nodenames, mcl_signs.registered_signs.standing_signs[i])
|
|
end
|
|
|
|
for i = 0, #mcl_signs.registered_signs.hanging_signs do
|
|
table.insert(registered_sign_nodenames, mcl_signs.registered_signs.hanging_signs[i])
|
|
end
|
|
|
|
-- the above is not yet used.
|
|
minetest.register_lbm({
|
|
name = "mcl_signs:respawn_entities",
|
|
label = "Respawn sign text entities",
|
|
run_at_every_load = true,
|
|
nodenames = registered_sign_nodenames ,
|
|
action = function(pos, node)
|
|
mcl_signs:update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
function mcl_signs.register_dye (modname, item_name, color_code)
|
|
if minetest.get_modpath(modname) then
|
|
table.insert(Dyes_table, { item_name, color_code })
|
|
end
|
|
end
|
|
|
|
--- Register a new sign, tint the textures, and gives it an unique node name. Creates both wall and standing signs.
|
|
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
--- allow the creation of a sign from the mod's wood (if installed).
|
|
---
|
|
--- color: the color code to color the base sign textures. must be a valid html color code.
|
|
---
|
|
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
---
|
|
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
function mcl_signs.register_sign (modname, color, _name, ttsign)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
local new_sign = {}
|
|
|
|
if color == nil or color == "" then
|
|
color = "#FFFFFF"
|
|
end
|
|
|
|
new_sign = table.copy(mcl_signs.wall_standard)
|
|
new_sign.description = S(ttsign)
|
|
|
|
new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
|
new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
|
|
-- currently have to do this, because of how the base node placement works.
|
|
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node_under = minetest.get_node(under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
local dir = vector.subtract(under, above)
|
|
|
|
-- Only build when it's legal
|
|
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
|
if not abovenodedef or abovenodedef.buildable_to == false then
|
|
return itemstack
|
|
end
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local nodeitem = ItemStack(itemstack)
|
|
-- Ceiling
|
|
if wdir == 0 then
|
|
--how would you add sign to ceiling?
|
|
return itemstack
|
|
-- Floor
|
|
elseif wdir == 1 then
|
|
-- Standing sign
|
|
|
|
-- Determine the sign rotation based on player's yaw
|
|
local yaw = pi * 2 - placer:get_look_horizontal()
|
|
|
|
-- Select one of 16 possible rotations (0-15)
|
|
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
|
|
|
if rotation_level > 15 then
|
|
rotation_level = 0
|
|
elseif rotation_level < 0 then
|
|
rotation_level = 15
|
|
end
|
|
|
|
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
if rotation_level % 4 == 0 then
|
|
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
elseif rotation_level % 4 == 1 then
|
|
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
elseif rotation_level % 4 == 2 then
|
|
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
elseif rotation_level % 4 == 3 then
|
|
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
fdir = math.floor(rotation_level / 4)
|
|
|
|
-- Place the node!
|
|
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
-- Side
|
|
else
|
|
-- Wall sign
|
|
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
end
|
|
|
|
-- Determine spawn position of entity
|
|
local place_pos
|
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
place_pos = under
|
|
else
|
|
place_pos = above
|
|
end
|
|
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Register_Sign::Placed position:" .. dump(place_pos) .. "\nSign_info: " .. dump(sign_info))
|
|
end
|
|
|
|
local text_entity = minetest.add_entity({
|
|
x = place_pos.x + sign_info.delta.x,
|
|
y = place_pos.y + sign_info.delta.y,
|
|
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
text_entity:set_yaw(sign_info.yaw)
|
|
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
|
|
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
|
|
mcl_signs:show_formspec(placer, place_pos)
|
|
return itemstack
|
|
end
|
|
|
|
minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
|
|
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Registered: mcl_signs:wall_sign" .. _name .. color .. "\n" .. dump(new_sign))
|
|
minetest.log("action", "[mcl_signs] mcl_signs:wall_sign_standard\n" .. dump(mcl_signs.wall_standard))
|
|
end
|
|
|
|
-- standing sign base.
|
|
local new_sign_standing = {}
|
|
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
|
new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Registered: mcl_signs:standing_sign" .. _name .. color .. "\n" .. dump(new_sign_standing))
|
|
end
|
|
|
|
-- 22.5°
|
|
local ssign22_5d = table.copy(new_sign_standing)
|
|
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign45" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
|
|
-- 45°
|
|
local ssign45d = table.copy(new_sign_standing)
|
|
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
|
|
-- 67.5°
|
|
local ssign67_5d = table.copy(new_sign_standing)
|
|
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign" .. _name
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
|
|
-- register Doc entry
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
|
|
--register standing sign's rotation_levels
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
|
|
end
|
|
|
|
--- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
|
|
--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
|
|
---
|
|
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
--- allow the creation of a sign from the mod's wood (if installed).
|
|
---
|
|
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
---
|
|
--- tiles: the texture file to use for the sign.
|
|
---
|
|
--- color: color the texture file to use with this color. Use white (#FFFFFF) to negate the color,
|
|
--- and just use the texture as is
|
|
---
|
|
--- inventory_image: the texture file to use for the sign's display in inventory.
|
|
---
|
|
--- wield_image: the texture file to use for the sign's weilded (in hand) object.
|
|
---
|
|
--- inventory_image: the image used for in-inventory and in hand.
|
|
---
|
|
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory_image, wield_image, ttsign)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
local new_sign = {}
|
|
|
|
new_sign = table.copy(mcl_signs.wall_standard)
|
|
|
|
new_sign.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
|
|
new_sign.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
|
|
new_sign.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
|
|
new_sign.description = S(ttsign)
|
|
-- currently have to do this, because of how the base node placement works.
|
|
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node_under = minetest.get_node(under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
local dir = vector.subtract(under, above)
|
|
|
|
-- Only build when it's legal
|
|
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
|
if not abovenodedef or abovenodedef.buildable_to == false then
|
|
return itemstack
|
|
end
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local nodeitem = ItemStack(itemstack)
|
|
-- Ceiling
|
|
if wdir == 0 then
|
|
--how would you add sign to ceiling?
|
|
return itemstack
|
|
-- Floor
|
|
elseif wdir == 1 then
|
|
-- Standing sign
|
|
|
|
-- Determine the sign rotation based on player's yaw
|
|
local yaw = pi * 2 - placer:get_look_horizontal()
|
|
|
|
-- Select one of 16 possible rotations (0-15)
|
|
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
|
|
|
if rotation_level > 15 then
|
|
rotation_level = 0
|
|
elseif rotation_level < 0 then
|
|
rotation_level = 15
|
|
end
|
|
|
|
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
if rotation_level % 4 == 0 then
|
|
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
elseif rotation_level % 4 == 1 then
|
|
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
elseif rotation_level % 4 == 2 then
|
|
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
elseif rotation_level % 4 == 3 then
|
|
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
fdir = math.floor(rotation_level / 4)
|
|
|
|
-- Place the node!
|
|
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
-- Side
|
|
else
|
|
-- Wall sign
|
|
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
end
|
|
|
|
-- Determine spawn position of entity
|
|
local place_pos
|
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
place_pos = under
|
|
else
|
|
place_pos = above
|
|
end
|
|
|
|
local text_entity = minetest.add_entity({
|
|
x = place_pos.x + sign_info.delta.x,
|
|
y = place_pos.y + sign_info.delta.y,
|
|
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
text_entity:set_yaw(sign_info.yaw)
|
|
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
|
|
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
|
|
mcl_signs:show_formspec(placer, place_pos)
|
|
return itemstack
|
|
end
|
|
minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
|
|
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
|
|
-- standing sign base.
|
|
local new_sign_standing = {}
|
|
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
new_sign_standing.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
|
|
new_sign_standing.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
|
|
new_sign_standing.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
|
|
minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
|
|
-- 22.5°
|
|
local ssign22_5d = table.copy(new_sign_standing)
|
|
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign45" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
|
|
-- 45°
|
|
local ssign45d = table.copy(new_sign_standing)
|
|
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
|
|
-- 67.5°
|
|
local ssign67_5d = table.copy(new_sign_standing)
|
|
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign" .. _name
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
|
|
-- register Doc entry
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
|
|
--register standing sign's rotation_levels
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
|
|
|
|
end
|
|
|
|
--- Override an existing sign, tint the textures, and gives it an unique node name. Creates both wall and standing signs.
|
|
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
--- allow the creation of a sign from the mod's wood (if installed).
|
|
---
|
|
--- color: the color code to color the base sign textures. must be a valid html color code.
|
|
---
|
|
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
---
|
|
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
local new_sign = {}
|
|
|
|
if color == nil or color == "" then
|
|
color = "#FFFFFF"
|
|
end
|
|
|
|
new_sign = table.copy(mcl_signs.wall_standard)
|
|
new_sign.description = S(ttsign)
|
|
|
|
new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
|
new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
|
|
-- currently have to do this, because of how the base node placement works.
|
|
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node_under = minetest.get_node(under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
local dir = vector.subtract(under, above)
|
|
|
|
-- Only build when it's legal
|
|
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
|
if not abovenodedef or abovenodedef.buildable_to == false then
|
|
return itemstack
|
|
end
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local nodeitem = ItemStack(itemstack)
|
|
-- Ceiling
|
|
if wdir == 0 then
|
|
--how would you add sign to ceiling?
|
|
return itemstack
|
|
-- Floor
|
|
elseif wdir == 1 then
|
|
-- Standing sign
|
|
|
|
-- Determine the sign rotation based on player's yaw
|
|
local yaw = pi * 2 - placer:get_look_horizontal()
|
|
|
|
-- Select one of 16 possible rotations (0-15)
|
|
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
|
|
|
if rotation_level > 15 then
|
|
rotation_level = 0
|
|
elseif rotation_level < 0 then
|
|
rotation_level = 15
|
|
end
|
|
|
|
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
if rotation_level % 4 == 0 then
|
|
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
elseif rotation_level % 4 == 1 then
|
|
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
elseif rotation_level % 4 == 2 then
|
|
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
elseif rotation_level % 4 == 3 then
|
|
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
fdir = math.floor(rotation_level / 4)
|
|
|
|
-- Place the node!
|
|
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
-- Side
|
|
else
|
|
-- Wall sign
|
|
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
end
|
|
|
|
-- Determine spawn position of entity
|
|
local place_pos
|
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
place_pos = under
|
|
else
|
|
place_pos = above
|
|
end
|
|
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Register_Sign::Placed position:" .. dump(place_pos) .. "\nSign_info: " .. dump(sign_info))
|
|
end
|
|
|
|
local text_entity = minetest.add_entity({
|
|
x = place_pos.x + sign_info.delta.x,
|
|
y = place_pos.y + sign_info.delta.y,
|
|
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
text_entity:set_yaw(sign_info.yaw)
|
|
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
|
|
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
|
|
mcl_signs:show_formspec(placer, place_pos)
|
|
return itemstack
|
|
end
|
|
|
|
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
|
|
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Registered: mcl_signs:wall_sign" .. _name .. color .. "\n" .. dump(new_sign))
|
|
minetest.log("action", "[mcl_signs] mcl_signs:wall_sign_standard\n" .. dump(mcl_signs.wall_standard))
|
|
end
|
|
|
|
-- standing sign base.
|
|
local new_sign_standing = {}
|
|
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
|
new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
|
|
minetest.override_item("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Registered: mcl_signs:standing_sign" .. _name .. color .. "\n" .. dump(new_sign_standing))
|
|
end
|
|
|
|
-- 22.5°
|
|
local ssign22_5d = table.copy(new_sign_standing)
|
|
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign45" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
|
|
-- 45°
|
|
local ssign45d = table.copy(new_sign_standing)
|
|
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
|
|
-- 67.5°
|
|
local ssign67_5d = table.copy(new_sign_standing)
|
|
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign" .. _name
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
|
|
-- register Doc entry
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
|
|
--register standing sign's rotation_levels
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
|
|
end
|
|
|
|
--- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
|
|
--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
|
|
---
|
|
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
--- allow the creation of a sign from the mod's wood (if installed).
|
|
---
|
|
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
---
|
|
--- tiles: the texture file to use for the sign.
|
|
---
|
|
--- color: color the texture file to use with this color. Use white (#FFFFFF) to negate the color,
|
|
--- and just use the texture as is
|
|
---
|
|
--- inventory_image: the texture file to use for the sign's display in inventory.
|
|
---
|
|
--- wield_image: the texture file to use for the sign's weilded (in hand) object.
|
|
---
|
|
--- inventory_image: the image used for in-inventory and in hand.
|
|
---
|
|
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, inventory_image, wield_image, ttsign)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
local new_sign = {}
|
|
|
|
new_sign = table.copy(mcl_signs.wall_standard)
|
|
|
|
new_sign.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
|
|
new_sign.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
|
|
new_sign.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
|
|
new_sign.description = S(ttsign)
|
|
-- currently have to do this, because of how the base node placement works.
|
|
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node_under = minetest.get_node(under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
local dir = vector.subtract(under, above)
|
|
|
|
-- Only build when it's legal
|
|
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
|
if not abovenodedef or abovenodedef.buildable_to == false then
|
|
return itemstack
|
|
end
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local nodeitem = ItemStack(itemstack)
|
|
-- Ceiling
|
|
if wdir == 0 then
|
|
--how would you add sign to ceiling?
|
|
return itemstack
|
|
-- Floor
|
|
elseif wdir == 1 then
|
|
-- Standing sign
|
|
|
|
-- Determine the sign rotation based on player's yaw
|
|
local yaw = pi * 2 - placer:get_look_horizontal()
|
|
|
|
-- Select one of 16 possible rotations (0-15)
|
|
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
|
|
|
if rotation_level > 15 then
|
|
rotation_level = 0
|
|
elseif rotation_level < 0 then
|
|
rotation_level = 15
|
|
end
|
|
|
|
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
if rotation_level % 4 == 0 then
|
|
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
elseif rotation_level % 4 == 1 then
|
|
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
elseif rotation_level % 4 == 2 then
|
|
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
elseif rotation_level % 4 == 3 then
|
|
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
fdir = math.floor(rotation_level / 4)
|
|
|
|
-- Place the node!
|
|
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
-- Side
|
|
else
|
|
-- Wall sign
|
|
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
end
|
|
|
|
-- Determine spawn position of entity
|
|
local place_pos
|
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
place_pos = under
|
|
else
|
|
place_pos = above
|
|
end
|
|
|
|
local text_entity = minetest.add_entity({
|
|
x = place_pos.x + sign_info.delta.x,
|
|
y = place_pos.y + sign_info.delta.y,
|
|
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
text_entity:set_yaw(sign_info.yaw)
|
|
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
|
|
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
|
|
mcl_signs:show_formspec(placer, place_pos)
|
|
return itemstack
|
|
end
|
|
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
|
|
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
|
|
-- standing sign base.
|
|
local new_sign_standing = {}
|
|
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
new_sign_standing.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
|
|
new_sign_standing.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
|
|
new_sign_standing.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
|
|
minetest.override_item("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
|
|
-- 22.5°
|
|
local ssign22_5d = table.copy(new_sign_standing)
|
|
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign45" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
|
|
-- 45°
|
|
local ssign45d = table.copy(new_sign_standing)
|
|
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
|
|
-- 67.5°
|
|
local ssign67_5d = table.copy(new_sign_standing)
|
|
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.name = "mcl_signs:standing_sign" .. _name
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
mcl_signs:update_sign(pos, nil, nil, true)
|
|
return true
|
|
end
|
|
minetest.override_item("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
|
|
-- register Doc entry
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
end
|
|
|
|
--register standing sign's rotation_levels
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
|
|
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
|
|
|
|
end
|
|
|
|
--- Usage: Call this with the mod's name, the wood's item string (for the planks), and with the sign's suffix.
|
|
--- Registers the crafting recipe for that sign. for every registered sign, call this function to register the
|
|
--- standard recipe for the sign. Otherwise, you have to do your own register craft call.
|
|
---
|
|
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
--- allow the creation of a sign from the mod's wood (if installed). Example: "mcl_core".
|
|
---
|
|
--- wood_item_string: example: "mcl_core:wood" or "mcl_core:sprucewood"
|
|
---
|
|
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
function mcl_signs.register_sign_craft(modname, wood_item_string, _name)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "mcl_signs:wall_sign" .. _name,
|
|
burntime = 10,
|
|
})
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Register Sign Crafts: \n" .. modname .. "\n" .. wood_item_string .. "\n" .. _name)
|
|
end
|
|
|
|
-- register crafts (actual recipe)
|
|
if minetest.get_modpath(modname) then
|
|
|
|
local itemstring = "mcl_signs:wall_sign"
|
|
|
|
minetest.register_craft({
|
|
output = itemstring .. _name .. " 3",
|
|
recipe = {
|
|
{ wood_item_string, wood_item_string, wood_item_string },
|
|
{ wood_item_string, wood_item_string, wood_item_string },
|
|
{ "", "mcl_core:stick", "" },
|
|
},
|
|
})
|
|
end
|
|
|
|
end
|
|
|
|
-- Helper functions
|
|
local function string_to_array(str)
|
|
local string_table = {}
|
|
for i = 1, string.len(str) do
|
|
table.insert(string_table, string.sub(str, i, i))
|
|
end
|
|
return string_table
|
|
end
|
|
|
|
local function string_to_line_array(str)
|
|
local linechar_table = {}
|
|
local current = 1
|
|
local linechar = 1
|
|
linechar_table[1] = ""
|
|
for _, char in ipairs(string_to_array(str)) do
|
|
-- New line
|
|
if char == "\n" then
|
|
current = current + 1
|
|
linechar_table[current] = ""
|
|
linechar = 1
|
|
else
|
|
linechar_table[current] = linechar_table[current] .. char
|
|
linechar = linechar + 1
|
|
end
|
|
end
|
|
return linechar_table
|
|
end
|
|
|
|
local function get_rotation_level(facedir, nodename)
|
|
local nnames = mcl_signs.standing_rotation_levels -- functional copy... was easier this way. #LazyAF :P
|
|
|
|
local rl
|
|
local offset = 0
|
|
for x = 1, #nnames do
|
|
if nnames[x][1] == nodename then
|
|
offset = nnames[x][2]
|
|
break
|
|
end
|
|
end
|
|
rl = facedir * 4 + offset
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] GetRotationLevel: NodeName: " .. nodename .. " RL value: " .. rl)
|
|
end
|
|
return rl
|
|
end
|
|
|
|
function mcl_signs:round(num, idp)
|
|
local mult = 10 ^ (idp or 0)
|
|
return math.floor(num * mult + 0.5) / mult
|
|
end
|
|
|
|
function mcl_signs:get_color_for_sign(item_name)
|
|
|
|
for d = 1, #Dyes_table do
|
|
if Dyes_table[d][1] == item_name then
|
|
return Dyes_table[d][2]
|
|
end
|
|
end
|
|
return "false"
|
|
end
|
|
|
|
function mcl_signs:color_sign (pos, text_color)
|
|
|
|
local success = mcl_signs:update_sign(pos, nil, nil, true, text_color)
|
|
|
|
-- debug step
|
|
local meta = minetest.get_meta(pos)
|
|
if not meta then
|
|
minetest.log("error", "[mcl_signs] Sign Color Fail - Metadata.")
|
|
|
|
return false
|
|
end
|
|
if DEBUG then
|
|
minetest.log("verbose", "[mcl_signs] Post-Sign Color: " .. meta:get_string("mcl_signs:text_color") .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
|
|
end
|
|
|
|
return success
|
|
|
|
end
|
|
|
|
function mcl_signs:glow_sign (pos, remove_glow)
|
|
local success = true
|
|
-- Get Meta Data for the sign.
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if not meta then
|
|
return false
|
|
end
|
|
local text = meta:get_string("text")
|
|
if text == nil then
|
|
text = ""
|
|
end
|
|
|
|
-- we can't make the text glow if there isn't any text
|
|
if text == "" then
|
|
return false
|
|
end
|
|
|
|
if remove_glow == nil then
|
|
remove_glow = false
|
|
end
|
|
|
|
-- set up text glow
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
local text_entity
|
|
for _, v in ipairs(objects) do
|
|
local ent = v:get_luaentity()
|
|
if ent and ent.name == "mcl_signs:text" then
|
|
text_entity = v
|
|
break
|
|
end
|
|
end
|
|
if remove_glow == true then
|
|
text_entity:set_properties({
|
|
glow = nil,
|
|
})
|
|
meta:set_string("mcl_signs:glowing_sign", "false")
|
|
else
|
|
text_entity:set_properties({
|
|
glow = sign_glow,
|
|
})
|
|
meta:set_string("mcl_signs:glowing_sign", "true")
|
|
end
|
|
if not text_entity then
|
|
return false
|
|
end
|
|
text_entity:get_luaentity()._glowing_sign = meta:get_string("mcl_signs:glowing_sign")
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("verbose", "[mcl_signs] Post-Sign Glow: " .. meta:get_string("mcl_signs:text_color") .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
|
|
end
|
|
return success
|
|
end
|
|
|
|
function mcl_signs:create_lettering(text, signnodename, sign_color)
|
|
if sign_color == nil then
|
|
sign_color = mcl_colors.BLACK
|
|
end
|
|
local texture = mcl_signs:generate_texture(mcl_signs:create_lines(text), signnodename, sign_color)
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Creating sign text; text:" .. text)
|
|
end
|
|
|
|
return texture
|
|
end
|
|
|
|
function mcl_signs:create_lines(text)
|
|
local line_num = 1
|
|
local text_table = {}
|
|
for _, line in ipairs(string_to_line_array(text)) do
|
|
if line_num > NUMBER_OF_LINES then
|
|
break
|
|
end
|
|
table.insert(text_table, line)
|
|
line_num = line_num + 1
|
|
end
|
|
return text_table
|
|
end
|
|
|
|
function mcl_signs:generate_line(s, ypos)
|
|
local i = 1
|
|
local parsed = {}
|
|
local width = 0
|
|
local chars = 0
|
|
local printed_char_width = CHAR_WIDTH + 1
|
|
while chars < LINE_LENGTH and i <= #s do
|
|
local file
|
|
-- Get and render character
|
|
if charmap[s:sub(i, i)] then
|
|
file = charmap[s:sub(i, i)]
|
|
i = i + 1
|
|
elseif i < #s and charmap[s:sub(i, i + 1)] then
|
|
file = charmap[s:sub(i, i + 1)]
|
|
i = i + 2
|
|
else
|
|
-- No character image found.
|
|
-- Use replacement character:
|
|
file = "_rc"
|
|
i = i + 1
|
|
if DEBUG then
|
|
minetest.log("verbose", "[mcl_signs] Unknown symbol in '" .. s .. "' at " .. i)
|
|
end
|
|
end
|
|
if file then
|
|
width = width + printed_char_width
|
|
table.insert(parsed, file)
|
|
chars = chars + 1
|
|
end
|
|
end
|
|
width = width - 1
|
|
|
|
local texture = ""
|
|
local xpos = math.floor((SIGN_WIDTH - width) / 2)
|
|
|
|
for j = 1, #parsed do
|
|
texture = texture .. ":" .. xpos .. "," .. ypos .. "=" .. parsed[j] .. ".png"
|
|
xpos = xpos + printed_char_width
|
|
end
|
|
return texture
|
|
end
|
|
|
|
function mcl_signs:generate_texture(lines, signnodename, letter_color)
|
|
local texture = "[combine:" .. SIGN_WIDTH .. "x" .. SIGN_WIDTH
|
|
local ypos = 0
|
|
|
|
-- Handle all of the dynamically created signs.
|
|
for x = 1, #mcl_signs.registered_signs.wall_signs do
|
|
if signnodename == mcl_signs.registered_signs.wall_signs[x] then
|
|
ypos = 30
|
|
break
|
|
end
|
|
end
|
|
for x = 1, #mcl_signs.registered_signs.standing_signs do
|
|
if signnodename == mcl_signs.registered_signs.standing_signs[x] then
|
|
ypos = 0
|
|
break
|
|
end
|
|
end
|
|
-- for future inclusion, when the hanging sings are made.
|
|
--[[
|
|
for x = 1, #mcl_signs.registered_signs.hanging_signs do
|
|
if signnodename == mcl_signs.registered_signs.hanging_signs[x] then
|
|
ypos = 30
|
|
break
|
|
end
|
|
end
|
|
]]
|
|
|
|
-- kept in for now, compatibility with existing hard coded signs. TODO: Remove after done with api.
|
|
if signnodename == "mcl_signs:wall_sign" or signnodename == "mcl_signs:wall_sign_dark" then
|
|
ypos = 30
|
|
end
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Generate_Texture::Debug_Data:\nSignNodeName: " .. dump(signnodename) .. "\nYPOS: " .. ypos)
|
|
end
|
|
|
|
for i = 1, #lines do
|
|
texture = texture .. mcl_signs:generate_line(lines[i], ypos)
|
|
ypos = ypos + LINE_HEIGHT
|
|
end
|
|
|
|
texture = "(" .. texture .. "^[multiply:" .. letter_color .. ")"
|
|
return texture
|
|
end
|
|
|
|
function mcl_signs:get_wall_signtext_info(param2, nodename)
|
|
local dir = minetest.wallmounted_to_dir(param2)
|
|
if dir.x > 0 then
|
|
return 2
|
|
elseif dir.z > 0 then
|
|
return 1
|
|
elseif dir.x < 0 then
|
|
return 4
|
|
else
|
|
return 3
|
|
end
|
|
end
|
|
|
|
function mcl_signs:destruct_sign(pos)
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
for _, v in ipairs(objects) do
|
|
local ent = v:get_luaentity()
|
|
if ent and ent.name == "mcl_signs:text" then
|
|
v:remove()
|
|
end
|
|
end
|
|
local players = minetest.get_connected_players()
|
|
for p = 1, #players do
|
|
if vector.distance(players[p]:get_pos(), pos) <= 30 then
|
|
minetest.close_formspec(players[p]:get_player_name(), "mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
|
|
-- Get Meta Data for the sign.
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if not meta then
|
|
return false
|
|
end
|
|
local text = meta:get_string("text")
|
|
if fields and (text == "" and fields.text) then
|
|
meta:set_string("text", fields.text)
|
|
text = fields.text
|
|
end
|
|
if text == nil then
|
|
text = ""
|
|
end
|
|
|
|
-- find text color.
|
|
local sign_color
|
|
|
|
if meta:get_string("mcl_signs:text_color") == "" then
|
|
-- if no sign text color has been assigned, make it black.
|
|
sign_color = mcl_colors.BLACK
|
|
meta:set_string("mcl_signs:text_color", sign_color)
|
|
else
|
|
sign_color = meta:get_string("mcl_signs:text_color")
|
|
end
|
|
|
|
if text_color == nil or text == "" then
|
|
text_color = "false"
|
|
end
|
|
|
|
if text_color == "false" then
|
|
text_color = sign_color --if a new color hasn't been chosen, then keep the existing color.
|
|
end
|
|
|
|
-- find the sign's glow value
|
|
local has_glow = false
|
|
|
|
if meta:get_string("mcl_signs:glowing_sign") == "" or meta:get_string("mcl_signs:glowing_sign") == "false" then
|
|
has_glow = false
|
|
meta:set_string("mcl_signs:glowing_sign", "false")
|
|
else
|
|
has_glow = true
|
|
end
|
|
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Update_Signs: Pre-Sign Update: " .. sign_color .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
|
|
end
|
|
|
|
local sign_info
|
|
local npos = minetest.get_node(pos)
|
|
local npos_name = npos.name
|
|
|
|
-- Handle all of the dynamically created signs.
|
|
for x = 1, #mcl_signs.registered_signs.wall_signs do
|
|
if npos_name == mcl_signs.registered_signs.wall_signs[x] then
|
|
sign_info = mcl_signs.signtext_info_wall[mcl_signs:get_wall_signtext_info(npos.param2)]
|
|
break
|
|
end
|
|
end
|
|
for x = 1, #mcl_signs.registered_signs.standing_signs do
|
|
if npos_name == mcl_signs.registered_signs.standing_signs[x] then
|
|
sign_info = mcl_signs.signtext_info_standing[get_rotation_level(npos.param2, npos_name) + 1]
|
|
break
|
|
end
|
|
end
|
|
-- for future inclusion, when the hanging sings are made.
|
|
--[[
|
|
for x = 1, #mcl_signs.registered_signs.hanging_signs do
|
|
if nn == mcl_signs.registered_signs.hanging_signs[x] then
|
|
sign_info = mcl_signs.signtext_info_wall[mcl_signs:get_wall_signtext_info(n.param2)]
|
|
break
|
|
end
|
|
end
|
|
]]
|
|
|
|
-- the following if..elseif..end block is here for compatibility with the old code. TODO: remove this block after the new api is complete.
|
|
if npos_name == "mcl_signs:standing_sign_dark" or npos_name == "mcl_signs:standing_sign22_5_dark" or npos_name == "mcl_signs:standing_sign45_dark" or npos_name == "mcl_signs:standing_sign67_5_dark" then
|
|
sign_info = mcl_signs.signtext_info_standing[get_rotation_level(npos.param2, npos_name) + 1]
|
|
elseif npos_name == "mcl_signs:wall_sign_dark" then
|
|
sign_info = mcl_signs.signtext_info_wall[mcl_signs:get_wall_signtext_info(npos.param2)]
|
|
end
|
|
if sign_info == nil then
|
|
minetest.log("error", "[mcl_signs] Update_Signs: Missing sign_info!")
|
|
return false
|
|
end
|
|
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
local text_entity
|
|
for _, v in ipairs(objects) do
|
|
local ent = v:get_luaentity()
|
|
if ent and ent.name == "mcl_signs:text" then
|
|
if force_remove then
|
|
v:remove()
|
|
else
|
|
text_entity = v
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if not text_entity then
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Update_Sign: Text_Entity - does not exist, creating it now.")
|
|
end
|
|
text_entity = minetest.add_entity({
|
|
x = pos.x + sign_info.delta.x,
|
|
y = pos.y + sign_info.delta.y,
|
|
z = pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Update_Sign: Placed position:" .. dump(pos) .. "\nSign_info: " .. dump(sign_info))
|
|
end
|
|
end
|
|
text_entity:get_luaentity()._signnodename = npos_name
|
|
|
|
-- set up special case: Dark Oak Sign. Dark Oak signs are soooo dark, they start off with white lettering.
|
|
if npos_name == "mcl_signs:wall_sign_darkwood" or
|
|
npos_name == "mcl_signs:standing_sign67_5_darkwood" or
|
|
npos_name == "mcl_signs:standing_sign45_darkwood" or
|
|
npos_name == "mcl_signs:standing_sign22_5_darkwood" or
|
|
npos_name == "mcl_signs:standing_sign_darkwood"
|
|
then
|
|
if text_color == "#000000" then
|
|
text_color = "#ffffff"
|
|
end
|
|
end
|
|
|
|
-- Set the actual properties for the sign
|
|
|
|
text_entity:set_properties({
|
|
textures = { mcl_signs:create_lettering(text, npos_name, text_color) },
|
|
})
|
|
|
|
if has_glow then
|
|
text_entity:set_properties({
|
|
glow = sign_glow,
|
|
})
|
|
end
|
|
|
|
text_entity:set_yaw(sign_info.yaw)
|
|
if DEBUG then
|
|
minetest.log("verbose", "[mcl_signs] Update_Sign: After texture recreation.")
|
|
minetest.log("action","[mcl_signs] Update_Sign: " .. npos_name .. "\nPlaced position:" .. dump(pos) .. "\nSign_info: " .. dump(sign_info))
|
|
end
|
|
|
|
-- save sign metadata.
|
|
meta:set_string("mcl_signs:text_color", text_color)
|
|
-- debug step
|
|
if DEBUG then
|
|
minetest.log("action", "[mcl_signs] Update_Sign: Post-Sign Update: " .. meta:get_string("mcl_signs:text_color") .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
function mcl_signs:show_formspec(player, pos)
|
|
minetest.show_formspec(
|
|
player:get_player_name(),
|
|
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
|
|
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
|
|
)
|
|
end
|