mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-15 22:19:21 +01:00
710 lines
19 KiB
Lua
710 lines
19 KiB
Lua
--lua locals
|
|
local get_node = minetest.get_node
|
|
local get_item_group = minetest.get_item_group
|
|
local get_node_light = minetest.get_node_light
|
|
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
|
local get_biome_name = minetest.get_biome_name
|
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|
local get_connected_players = minetest.get_connected_players
|
|
|
|
|
|
local math_random = math.random
|
|
local math_floor = math.floor
|
|
--local max = math.max
|
|
|
|
--local vector_distance = vector.distance
|
|
local vector_new = vector.new
|
|
local vector_floor = vector.floor
|
|
|
|
local table_copy = table.copy
|
|
local table_remove = table.remove
|
|
|
|
local pairs = pairs
|
|
|
|
-- range for mob count
|
|
local aoc_range = 48
|
|
|
|
--do mobs spawn?
|
|
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
|
|
|
--[[
|
|
|
|
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
|
|
|
underground:
|
|
"FlowerForest_underground",
|
|
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
|
|
"ColdTaiga_underground",
|
|
"IcePlains_underground",
|
|
"IcePlainsSpikes_underground",
|
|
"MegaTaiga_underground",
|
|
"Taiga_underground",
|
|
"ExtremeHills+_underground",
|
|
"JungleM_underground",
|
|
"ExtremeHillsM_underground",
|
|
"JungleEdgeM_underground",
|
|
|
|
ocean:
|
|
"RoofedForest_ocean",
|
|
"JungleEdgeM_ocean",
|
|
"BirchForestM_ocean",
|
|
"BirchForest_ocean",
|
|
"IcePlains_deep_ocean",
|
|
"Jungle_deep_ocean",
|
|
"Savanna_ocean",
|
|
"MesaPlateauF_ocean",
|
|
"ExtremeHillsM_deep_ocean",
|
|
"Savanna_deep_ocean",
|
|
"SunflowerPlains_ocean",
|
|
"Swampland_deep_ocean",
|
|
"Swampland_ocean",
|
|
"MegaSpruceTaiga_deep_ocean",
|
|
"ExtremeHillsM_ocean",
|
|
"JungleEdgeM_deep_ocean",
|
|
"SunflowerPlains_deep_ocean",
|
|
"BirchForest_deep_ocean",
|
|
"IcePlainsSpikes_ocean",
|
|
"Mesa_ocean",
|
|
"StoneBeach_ocean",
|
|
"Plains_deep_ocean",
|
|
"JungleEdge_deep_ocean",
|
|
"SavannaM_deep_ocean",
|
|
"Desert_deep_ocean",
|
|
"Mesa_deep_ocean",
|
|
"ColdTaiga_deep_ocean",
|
|
"Plains_ocean",
|
|
"MesaPlateauFM_ocean",
|
|
"Forest_deep_ocean",
|
|
"JungleM_deep_ocean",
|
|
"FlowerForest_deep_ocean",
|
|
"MushroomIsland_ocean",
|
|
"MegaTaiga_ocean",
|
|
"StoneBeach_deep_ocean",
|
|
"IcePlainsSpikes_deep_ocean",
|
|
"ColdTaiga_ocean",
|
|
"SavannaM_ocean",
|
|
"MesaPlateauF_deep_ocean",
|
|
"MesaBryce_deep_ocean",
|
|
"ExtremeHills+_deep_ocean",
|
|
"ExtremeHills_ocean",
|
|
"MushroomIsland_deep_ocean",
|
|
"Forest_ocean",
|
|
"MegaTaiga_deep_ocean",
|
|
"JungleEdge_ocean",
|
|
"MesaBryce_ocean",
|
|
"MegaSpruceTaiga_ocean",
|
|
"ExtremeHills+_ocean",
|
|
"Jungle_ocean",
|
|
"RoofedForest_deep_ocean",
|
|
"IcePlains_ocean",
|
|
"FlowerForest_ocean",
|
|
"ExtremeHills_deep_ocean",
|
|
"MesaPlateauFM_deep_ocean",
|
|
"Desert_ocean",
|
|
"Taiga_ocean",
|
|
"BirchForestM_deep_ocean",
|
|
"Taiga_deep_ocean",
|
|
"JungleM_ocean",
|
|
|
|
water or beach?
|
|
"MesaPlateauFM_sandlevel",
|
|
"MesaPlateauF_sandlevel",
|
|
"MesaBryce_sandlevel",
|
|
"Mesa_sandlevel",
|
|
|
|
beach:
|
|
"FlowerForest_beach",
|
|
"Forest_beach",
|
|
"StoneBeach",
|
|
"ColdTaiga_beach_water",
|
|
"Taiga_beach",
|
|
"Savanna_beach",
|
|
"Plains_beach",
|
|
"ExtremeHills_beach",
|
|
"ColdTaiga_beach",
|
|
"Swampland_shore",
|
|
"MushroomIslandShore",
|
|
"JungleM_shore",
|
|
"Jungle_shore",
|
|
|
|
dimension biome:
|
|
"Nether",
|
|
"End",
|
|
|
|
Overworld regular:
|
|
"Mesa",
|
|
"FlowerForest",
|
|
"Swampland",
|
|
"Taiga",
|
|
"ExtremeHills",
|
|
"Jungle",
|
|
"Savanna",
|
|
"BirchForest",
|
|
"MegaSpruceTaiga",
|
|
"MegaTaiga",
|
|
"ExtremeHills+",
|
|
"Forest",
|
|
"Plains",
|
|
"Desert",
|
|
"ColdTaiga",
|
|
"MushroomIsland",
|
|
"IcePlainsSpikes",
|
|
"SunflowerPlains",
|
|
"IcePlains",
|
|
"RoofedForest",
|
|
"ExtremeHills+_snowtop",
|
|
"MesaPlateauFM_grasstop",
|
|
"JungleEdgeM",
|
|
"ExtremeHillsM",
|
|
"JungleM",
|
|
"BirchForestM",
|
|
"MesaPlateauF",
|
|
"MesaPlateauFM",
|
|
"MesaPlateauF_grasstop",
|
|
"MesaBryce",
|
|
"JungleEdge",
|
|
"SavannaM",
|
|
]]--
|
|
|
|
|
|
|
|
-- count how many mobs are in an area
|
|
local function count_mobs(pos)
|
|
local num = 0
|
|
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
|
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
|
num = num + 1
|
|
end
|
|
end
|
|
return num
|
|
end
|
|
|
|
|
|
-- global functions
|
|
|
|
function mobs:spawn_abm_check(pos, node, name)
|
|
-- global function to add additional spawn checks
|
|
-- return true to stop spawning mob
|
|
end
|
|
|
|
|
|
--[[
|
|
Custom elements changed:
|
|
|
|
name:
|
|
the mobs name
|
|
|
|
dimension:
|
|
"overworld"
|
|
"nether"
|
|
"end"
|
|
|
|
types of spawning:
|
|
"water"
|
|
"ground"
|
|
"lava"
|
|
|
|
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
|
|
{"this", "that", "grasslands", "whatever"}
|
|
|
|
|
|
what is aoc??? objects in area
|
|
|
|
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
|
]]--
|
|
|
|
|
|
--this is where all of the spawning information is kept
|
|
local spawn_dictionary = {}
|
|
|
|
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
|
|
|
--print(dump(biomes))
|
|
|
|
-- Do mobs spawn at all?
|
|
if not mobs_spawn then
|
|
return
|
|
end
|
|
|
|
-- chance/spawn number override in minetest.conf for registered mob
|
|
local numbers = minetest.settings:get(name)
|
|
|
|
if numbers then
|
|
numbers = numbers:split(",")
|
|
chance = tonumber(numbers[1]) or chance
|
|
aoc = tonumber(numbers[2]) or aoc
|
|
|
|
if chance == 0 then
|
|
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
|
|
return
|
|
end
|
|
|
|
minetest.log("action",
|
|
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
|
end
|
|
|
|
--[[
|
|
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
|
|
|
local orig_pos = table.copy(pos)
|
|
-- is mob actually registered?
|
|
if not mobs.spawning_mobs[name]
|
|
or not minetest.registered_entities[name] then
|
|
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
|
|
return
|
|
end
|
|
|
|
-- additional custom checks for spawning mob
|
|
if mobs:spawn_abm_check(pos, node, name) == true then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
|
|
return
|
|
end
|
|
|
|
-- count nearby mobs in same spawn class
|
|
local entdef = minetest.registered_entities[name]
|
|
local spawn_class = entdef and entdef.spawn_class
|
|
if not spawn_class then
|
|
if entdef.type == "monster" then
|
|
spawn_class = "hostile"
|
|
else
|
|
spawn_class = "passive"
|
|
end
|
|
end
|
|
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
|
|
-- do not spawn if too many of same mob in area
|
|
if active_object_count_wider >= max_per_block -- large-range mob cap
|
|
or (not in_class_cap) -- spawn class mob cap
|
|
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
|
|
-- too many entities
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
|
|
return
|
|
end
|
|
|
|
-- if toggle set to nil then ignore day/night check
|
|
if day_toggle then
|
|
|
|
local tod = (minetest.get_timeofday() or 0) * 24000
|
|
|
|
if tod > 4500 and tod < 19500 then
|
|
-- daylight, but mob wants night
|
|
if day_toggle == false then
|
|
-- mob needs night
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
|
|
return
|
|
end
|
|
else
|
|
-- night time but mob wants day
|
|
if day_toggle == true then
|
|
-- mob needs day
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- spawn above node
|
|
pos.y = pos.y + 1
|
|
|
|
-- only spawn away from player
|
|
local objs = minetest.get_objects_inside_radius(pos, 24)
|
|
|
|
for n = 1, #objs do
|
|
|
|
if objs[n]:is_player() then
|
|
-- player too close
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- mobs cannot spawn in protected areas when enabled
|
|
if not spawn_protected
|
|
and minetest.is_protected(pos, "") then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
|
|
return
|
|
end
|
|
|
|
-- are we spawning within height limits?
|
|
if pos.y > max_height
|
|
or pos.y < min_height then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
|
|
return
|
|
end
|
|
|
|
-- are light levels ok?
|
|
local light = minetest.get_node_light(pos)
|
|
if not light
|
|
or light > max_light
|
|
or light < min_light then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
|
|
return
|
|
end
|
|
|
|
-- do we have enough space to spawn mob?
|
|
local ent = minetest.registered_entities[name]
|
|
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
|
local min_x, max_x
|
|
if width_x % 2 == 0 then
|
|
max_x = math.floor(width_x/2)
|
|
min_x = -(max_x-1)
|
|
else
|
|
max_x = math.floor(width_x/2)
|
|
min_x = -max_x
|
|
end
|
|
|
|
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
|
local min_z, max_z
|
|
if width_z % 2 == 0 then
|
|
max_z = math.floor(width_z/2)
|
|
min_z = -(max_z-1)
|
|
else
|
|
max_z = math.floor(width_z/2)
|
|
min_z = -max_z
|
|
end
|
|
|
|
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
|
|
|
for y = 0, max_y do
|
|
for x = min_x, max_x do
|
|
for z = min_z, max_z do
|
|
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
|
|
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
|
-- inside block
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
|
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
|
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
|
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- tweak X/Y/Z spawn pos
|
|
if width_x % 2 == 0 then
|
|
pos.x = pos.x + 0.5
|
|
end
|
|
if width_z % 2 == 0 then
|
|
pos.z = pos.z + 0.5
|
|
end
|
|
pos.y = pos.y - 0.5
|
|
|
|
local mob = minetest.add_entity(pos, name)
|
|
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
|
|
|
if on_spawn then
|
|
|
|
local ent = mob:get_luaentity()
|
|
|
|
on_spawn(ent, pos)
|
|
end
|
|
end
|
|
|
|
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
|
|
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
|
end
|
|
]]--
|
|
|
|
local entdef = minetest.registered_entities[name]
|
|
local spawn_class
|
|
if entdef.type == "monster" then
|
|
spawn_class = "hostile"
|
|
else
|
|
spawn_class = "passive"
|
|
end
|
|
|
|
--load information into the spawn dictionary
|
|
local key = #spawn_dictionary + 1
|
|
spawn_dictionary[key] = {}
|
|
spawn_dictionary[key]["name"] = name
|
|
spawn_dictionary[key]["dimension"] = dimension
|
|
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
|
|
spawn_dictionary[key]["biomes"] = biomes
|
|
spawn_dictionary[key]["min_light"] = min_light
|
|
spawn_dictionary[key]["max_light"] = max_light
|
|
spawn_dictionary[key]["interval"] = interval
|
|
spawn_dictionary[key]["chance"] = chance
|
|
spawn_dictionary[key]["aoc"] = aoc
|
|
spawn_dictionary[key]["min_height"] = min_height
|
|
spawn_dictionary[key]["max_height"] = max_height
|
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
|
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
|
|
spawn_dictionary[key]["spawn_class"] = spawn_class
|
|
|
|
--[[
|
|
minetest.register_abm({
|
|
label = name .. " spawning",
|
|
nodenames = nodes,
|
|
neighbors = neighbors,
|
|
interval = interval,
|
|
chance = floor(max(1, chance * mobs_spawn_chance)),
|
|
catch_up = false,
|
|
action = spawn_abm_action,
|
|
})
|
|
]]--
|
|
end
|
|
|
|
-- compatibility with older mob registration
|
|
-- we're going to forget about this for now -j4i
|
|
--[[
|
|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
|
|
|
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
|
chance, active_object_count, -31000, max_height, day_toggle)
|
|
end
|
|
]]--
|
|
|
|
|
|
--Don't disable this yet-j4i
|
|
-- MarkBu's spawn function
|
|
|
|
function mobs:spawn(def)
|
|
--does nothing for now
|
|
--[[
|
|
local name = def.name
|
|
local nodes = def.nodes or {"group:soil", "group:stone"}
|
|
local neighbors = def.neighbors or {"air"}
|
|
local min_light = def.min_light or 0
|
|
local max_light = def.max_light or 15
|
|
local interval = def.interval or 30
|
|
local chance = def.chance or 5000
|
|
local active_object_count = def.active_object_count or 1
|
|
local min_height = def.min_height or -31000
|
|
local max_height = def.max_height or 31000
|
|
local day_toggle = def.day_toggle
|
|
local on_spawn = def.on_spawn
|
|
|
|
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
|
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
|
]]--
|
|
end
|
|
|
|
|
|
|
|
local axis
|
|
--inner and outer part of square donut radius
|
|
local inner = 15
|
|
local outer = 64
|
|
local int = {-1,1}
|
|
|
|
local function position_calculation(pos)
|
|
|
|
pos = vector_floor(pos)
|
|
|
|
--this is used to determine the axis buffer from the player
|
|
axis = math_random(0,1)
|
|
|
|
--cast towards the direction
|
|
if axis == 0 then --x
|
|
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
|
pos.z = pos.z + math_random(-outer,outer)
|
|
else --z
|
|
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
|
pos.x = pos.x + math_random(-outer,outer)
|
|
end
|
|
return pos
|
|
end
|
|
|
|
--[[
|
|
local decypher_limits_dictionary = {
|
|
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
|
|
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
|
|
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
|
|
}
|
|
]]--
|
|
|
|
local function decypher_limits(posy)
|
|
--local min_max_table = decypher_limits_dictionary[dimension]
|
|
--return min_max_table[1],min_max_table[2]
|
|
posy = math_floor(posy)
|
|
return posy - 32, posy + 32
|
|
end
|
|
|
|
--a simple helper function for mob_spawn
|
|
local function biome_check(biome_list, biome_goal)
|
|
for _,data in ipairs(biome_list) do
|
|
if data == biome_goal then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
--todo mob limiting
|
|
--MAIN LOOP
|
|
|
|
if mobs_spawn then
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
if timer >= 10 then
|
|
timer = 0
|
|
for _,player in pairs(get_connected_players()) do
|
|
-- after this line each "break" means "continue"
|
|
local do_mob_spawning = true
|
|
repeat
|
|
--don't need to get these variables more than once
|
|
--they happen in a single server step
|
|
|
|
local player_pos = player:get_pos()
|
|
local dimension = mcl_worlds.pos_to_dimension(player_pos)
|
|
|
|
if dimension == "void" or dimension == "default" then
|
|
break -- ignore void and unloaded area
|
|
end
|
|
|
|
local min, max = decypher_limits(player_pos.y)
|
|
|
|
for i = 1, math_random(1,4) do
|
|
-- after this line each "break" means "continue"
|
|
local do_mob_algorithm = true
|
|
repeat
|
|
|
|
local goal_pos = position_calculation(player_pos)
|
|
|
|
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
|
|
|
--couldn't find node
|
|
if #spawning_position_list <= 0 then
|
|
break
|
|
end
|
|
|
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
|
|
|
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
|
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
|
break
|
|
end
|
|
|
|
--hard code mob limit in area to 5 for now
|
|
if count_mobs(spawning_position) >= 5 then
|
|
break
|
|
end
|
|
|
|
local gotten_node = get_node(spawning_position).name
|
|
|
|
if not gotten_node or gotten_node == "air" then --skip air nodes
|
|
break
|
|
end
|
|
|
|
local gotten_biome = minetest.get_biome_data(spawning_position)
|
|
|
|
if not gotten_biome then
|
|
break --skip if in unloaded area
|
|
end
|
|
|
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
|
|
|
--add this so mobs don't spawn inside nodes
|
|
spawning_position.y = spawning_position.y + 1
|
|
|
|
--only need to poll for node light if everything else worked
|
|
local gotten_light = get_node_light(spawning_position)
|
|
|
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
|
|
|
local mob_def = nil
|
|
|
|
--create a disconnected clone of the spawn dictionary
|
|
--prevents memory leak
|
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
|
|
--grab mob that fits into the spawning location
|
|
--randomly grab a mob, don't exclude any possibilities
|
|
local repeat_mob_search = true
|
|
repeat
|
|
|
|
--do not infinite loop
|
|
if #mob_library_worker_table <= 0 then
|
|
--print("breaking infinite loop")
|
|
break
|
|
end
|
|
|
|
local skip = false
|
|
|
|
--use this for removing table elements of mobs that do not match
|
|
local temp_index = math_random(1,#mob_library_worker_table)
|
|
|
|
local temp_def = mob_library_worker_table[temp_index]
|
|
|
|
--skip if something ridiculous happens (nil mob def)
|
|
--something truly horrible has happened if skip gets
|
|
--activated at this point
|
|
if not temp_def then
|
|
skip = true
|
|
end
|
|
|
|
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not correct dimension
|
|
if not skip and (temp_def.dimension ~= dimension) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not in correct biome
|
|
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
|
skip = true
|
|
end
|
|
|
|
--don't spawn if not in light limits
|
|
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not in correct spawning type
|
|
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
|
skip = true
|
|
end
|
|
|
|
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
|
skip = true
|
|
end
|
|
|
|
--found a mob, exit out of loop
|
|
if not skip then
|
|
--minetest.log("warning", "found mob:"..temp_def.name)
|
|
--print("found mob:"..temp_def.name)
|
|
mob_def = table_copy(temp_def)
|
|
break
|
|
else
|
|
--minetest.log("warning", "deleting temp index "..temp_index)
|
|
--print("deleting temp index")
|
|
table_remove(mob_library_worker_table, temp_index)
|
|
end
|
|
|
|
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
|
|
|
|
|
--catch if went through all mobs and something went horribly wrong
|
|
--could not find a valid mob to spawn that fits the environment
|
|
if not mob_def then
|
|
break
|
|
end
|
|
|
|
--adjust the position for water and lava mobs
|
|
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
|
spawning_position.y = spawning_position.y - 1
|
|
end
|
|
|
|
--print("spawning: " .. mob_def.name)
|
|
|
|
--everything is correct, spawn mob
|
|
minetest.add_entity(spawning_position, mob_def.name)
|
|
|
|
break
|
|
until do_mob_algorithm == false --this is a safety catch
|
|
end
|
|
|
|
break
|
|
until do_mob_spawning == false --this is a performance catch
|
|
end
|
|
end
|
|
end)
|
|
end
|