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https://git.minetest.land/MineClone2/MineClone2.git
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218 lines
5.7 KiB
Lua
218 lines
5.7 KiB
Lua
-- daufinsyd
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-- My work is under the LGPL terms
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-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
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-- blaze.lua partial copy of mobs_mc/ghast.lua
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local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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--################### BLAZE
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--###################
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mobs:register_mob("mobs_mc:blaze", {
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description = S("Blaze"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 10,
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xp_max = 10,
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tilt_fly = false,
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hostile = true,
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--rotate = 270,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = -180,
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visual = "mesh",
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mesh = "mobs_mc_blaze.b3d",
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textures = {
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{"mobs_mc_blaze.png"},
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},
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armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_blaze_breath",
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death = "mobs_mc_blaze_died",
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damage = "mobs_mc_blaze_hurt",
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distance = 16,
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 6,
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reach = 4, -- don't want blaze getting too close
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pathfinding = 1,
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drops = {
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{name = mobs_mc.items.blaze_rod,
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chance = 1,
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min = 0,
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max = 1,
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looting = "common",},
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},
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animation = {
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stand_speed = 25,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 100,
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run_speed = 50,
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run_start = 0,
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run_end = 100,
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},
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-- MC Wiki: takes 1 damage every half second while in water
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water_damage = 2,
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lava_damage = 0,
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fire_damage = 0,
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fall_damage = 0,
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fall_speed = -2.25,
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light_damage = 0,
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view_range = 16,
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attack_type = "projectile",
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
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shoot_offset = 1.0,
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passive = false,
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jump = true,
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jump_height = 4,
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fly = true,
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makes_footstep_sound = false,
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fear_height = 0,
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glow = 14,
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fire_resistant = true,
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eye_height = 0.75,
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projectile_cooldown_min = 2,
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projectile_cooldown_max = 3,
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shoot_arrow = function(self, pos, dir)
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-- 2-4 damage per arrow
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local dmg = math.random(2,4)
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mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4)
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end,
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do_custom = function(self)
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if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then
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mcl_burning.set_on_fire(self.attacking, 5)
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end
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local pos = self.object:get_pos()
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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end,
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})
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mobs:spawn_specific(
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"mobs_mc:blaze",
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"nether",
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"ground",
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{"Nether"},
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0,
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minetest.LIGHT_MAX+1,
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30,
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5000,
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3,
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mobs_mc.spawn_height.nether_min,
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mobs_mc.spawn_height.nether_max)
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-- Blaze fireball
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mobs:register_arrow("mobs_mc:blaze_fireball", {
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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speed = 5,
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tail = 1,
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tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
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tail_size = 2,
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tail_distance_divider = 3,
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_is_fireball = true,
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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mcl_burning.set_on_fire(player, 5)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self._damage},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mcl_burning.set_on_fire(mob, 5)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self._damage},
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}, nil)
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end,
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hit_object = function(self, object)
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local lua = object:get_luaentity()
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if lua then
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if lua.name == "mcl_minecarts:tnt_minecart" then
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lua:on_activate_by_rail(2)
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end
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end
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end,
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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if node.name ~= "air" then
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local pos_above = table.copy(pos)
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pos_above.y = pos_above.y + 1
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
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else
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local v = self.object:get_velocity()
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v = vector.normalize(v)
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name=mobs_mc.items.fire})
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end
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end
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end
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
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