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https://git.minetest.land/MineClone2/MineClone2.git
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152 lines
4.1 KiB
Lua
152 lines
4.1 KiB
Lua
--###################
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--################### ENDERDRAGON
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--###################
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local S = minetest.get_translator(minetest.get_current_modname())
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mobs:register_mob("mobs_mc:enderdragon", {
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description = S("Ender Dragon"),
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type = "monster",
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spawn_class = "hostile",
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attacks_animals = true,
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walk_chance = 100,
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rotate = 270,
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tilt_fly = true,
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hostile = true,
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shoot_arrow = function(self, pos, dir)
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-- 2-4 damage per arrow
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local dmg = math.random(2,4)
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mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end,
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hp_max = 200,
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hp_min = 200,
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xp_min = 500,
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xp_max = 500,
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collisionbox = {-2, 0, -2, 2, 2, 2},
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eye_height = 1,
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visual = "mesh",
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mesh = "mobs_mc_dragon.b3d",
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textures = {
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{"mobs_mc_dragon.png"},
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},
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visual_size = {x=3, y=3},
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view_range = 35,
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reach = 20,
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walk_velocity = 6,
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run_velocity = 6,
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can_despawn = false,
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sounds = {
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-- TODO: more sounds
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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distance = 60,
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},
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physical = true,
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damage = 10,
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jump = true,
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jump_height = 14,
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fly = true,
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makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_count_max =5,
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dogshoot_count2_max = 5,
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passive = false,
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attack_animals = true,
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lava_damage = 0,
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fire_damage = 0,
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on_rightclick = nil,
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attack_type = "projectile",
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1.0,
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animation = {
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fly_speed = 8, stand_speed = 8,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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ignores_nametag = true,
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do_custom = function(self)
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mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_end:crystal" then
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if luaentity.beam then
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if luaentity.beam == self.beam then
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break
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end
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else
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if self.beam then
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self.beam:remove()
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end
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minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
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break
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end
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end
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end
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if self._portal_pos then
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-- migrate old format
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if type(self._portal_pos) == "string" then
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self._portal_pos = minetest.string_to_pos(self._portal_pos)
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end
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local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
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local pos = self.object:get_pos()
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if vector.distance(pos, portal_center) > 50 then
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self.object:set_pos(self._last_good_pos or portal_center)
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else
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self._last_good_pos = pos
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end
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end
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end,
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on_die = function(self, pos)
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if self._portal_pos then
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mcl_portals.spawn_gateway_portal()
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mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
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if self._initial then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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end
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end
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end,
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fire_resistant = true,
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})
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--TODO: replace this setting by a proper gamerules system
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
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-- dragon fireball (projectile)
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mobs:register_arrow("mobs_mc:dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1.25, y = 1.25},
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textures = {"mobs_mc_dragon_fireball.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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--mobs:boom(self, pos, 2)
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if mobs_griefing then
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mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
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end
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end
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})
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mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
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--mcl_wip.register_wip_item("mobs_mc:enderdragon")
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