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https://git.minetest.land/MineClone2/MineClone2.git
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397 lines
7.9 KiB
Lua
397 lines
7.9 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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--################### ZOMBIE
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--###################
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local drops_common = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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{name = mobs_mc.items.iron_ingot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.carrot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.potato,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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}
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local drops_zombie = table.copy(drops_common)
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table.insert(drops_zombie, {
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-- Zombie Head
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-- TODO: Only drop if killed by charged creeper
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name = mobs_mc.items.head_zombie,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,
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})
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local zombie = {
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description = S("Zombie"),
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type = "monster",
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spawn_class = "hostile",
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hostile = true,
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rotate = 270,
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie.b3d",
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textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_zombie.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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}
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "Head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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eye_height = 1.65,
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walk_velocity = 1,
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run_velocity = 3.5,
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damage = 3,
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reach = 2,
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fear_height = 4,
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pathfinding = 1,
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jump = true,
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jump_height = 4,
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group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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ignited_by_sunlight = true,
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sunlight_damage = 2,
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view_range = 16,
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attack_type = "punch",
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punch_timer_cooloff = 0.5,
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harmed_by_heal = true,
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}
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mobs:register_mob("mobs_mc:zombie", zombie)
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-- Baby zombie.
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-- A smaller and more dangerous variant of the zombie
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local baby_zombie = table.copy(zombie)
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baby_zombie.description = S("Baby Zombie")
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baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombie.xp_min = 12
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baby_zombie.xp_max = 12
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baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.walk_velocity = 1.2
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baby_zombie.run_velocity = 2.4
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baby_zombie.child = 1
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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-- Husk.
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-- Desert variant of the zombie
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local husk = table.copy(zombie)
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husk.description = S("Husk")
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husk.textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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}
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}
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husk.ignited_by_sunlight = false
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husk.sunlight_damage = 0
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husk.drops = drops_common
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-- TODO: Husks avoid water
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mobs:register_mob("mobs_mc:husk", husk)
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-- Baby husk.
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-- A smaller and more dangerous variant of the husk
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local baby_husk = table.copy(husk)
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baby_husk.description = S("Baby Husk")
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baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_husk.xp_min = 12
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baby_husk.xp_max = 12
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baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_husk.walk_velocity = 1.2
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baby_husk.run_velocity = 2.4
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baby_husk.child = 1
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mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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-- Spawning
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mobs:spawn_specific(
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"mobs_mc:zombie",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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},
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0,
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7,
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30,
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6000,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mobs:spawn_specific(
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"mobs_mc:baby_zombie",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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},
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0,
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7,
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30,
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60000,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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mobs:spawn_specific(
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"mobs_mc:husk",
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"overworld",
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"ground",
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{
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"Desert",
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"SavannaM",
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"Savanna",
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"Savanna_beach",
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},
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0,
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7,
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30,
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6500,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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mobs:spawn_specific(
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"mobs_mc:baby_husk",
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"overworld",
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"ground",
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{
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"Desert",
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"SavannaM",
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"Savanna",
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"Savanna_beach",
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},
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0,
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7,
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30,
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65000,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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-- Spawn eggs
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mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)
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mobs:register_egg("mobs_mc:zombie", S("Zombie"), "mobs_mc_spawn_icon_zombie.png", 0)
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