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160 lines
5.6 KiB
Lua
160 lines
5.6 KiB
Lua
local S = minetest.get_translator("mesecons_noteblock")
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = S("Note Block"),
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_tt_help = S("Plays a musical note when powered by redstone power"),
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_doc_items_longdesc = S("A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power."),
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_doc_items_usagehelp = S("Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:").."\n\n"..
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S("• Glass: Sticks").."\n"..
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S("• Wood: Bass guitar").."\n"..
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S("• Stone: Bass drum").."\n"..
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S("• Sand or gravel: Snare drum").."\n"..
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S("• Block of Gold: Bell").."\n"..
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S("• Clay: Flute").."\n"..
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S("• Packed Ice: Chime").."\n"..
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S("• Wool: Guitar").."\n"..
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S("• Bone Block: Xylophne").."\n"..
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S("• Block of Iron: Iron xylophne").."\n"..
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S("• Soul Sand: Cow bell").."\n"..
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S("• Pumpkin: Didgeridoo").."\n"..
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S("• Block of Emerald: Square wave").."\n"..
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S("• Hay Bale: Banjo").."\n"..
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S("• Glowstone: Electric piano").."\n"..
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S("• Anything else: Piano").."\n\n"..
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S("The note block will only play a note when it is below air, otherwise, it stays silent."),
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tiles = {"mesecons_noteblock.png"},
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groups = {handy=1,axey=1, material_wood=1, flammable=-1},
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is_ground_content = false,
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place_param2 = 0,
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on_rightclick = function (pos, node, clicker) -- change sound when rightclicked
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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node.param2 = (node.param2+1)%25
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mesecon.noteblock_play(pos, node.param2)
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minetest.set_node(pos, node)
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end,
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on_punch = function (pos, node) -- play current sound when punched
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mesecon.noteblock_play(pos, node.param2)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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action_on = function (pos, node)
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mesecon.noteblock_play(pos, node.param2)
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end,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 0.8,
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_mcl_hardness = 0.8,
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})
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minetest.register_craft({
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output = '"mesecons_noteblock:noteblock" 1',
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "mesecons:redstone", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mesecons_noteblock:noteblock",
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burntime = 15
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})
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local soundnames_piano = {
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[0] = "mesecons_noteblock_c",
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"mesecons_noteblock_csharp",
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"mesecons_noteblock_d",
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"mesecons_noteblock_dsharp",
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"mesecons_noteblock_e",
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"mesecons_noteblock_f",
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"mesecons_noteblock_fsharp",
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"mesecons_noteblock_g",
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"mesecons_noteblock_gsharp",
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"mesecons_noteblock_a",
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"mesecons_noteblock_asharp",
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"mesecons_noteblock_b",
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"mesecons_noteblock_c2",
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"mesecons_noteblock_csharp2",
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"mesecons_noteblock_d2",
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"mesecons_noteblock_dsharp2",
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"mesecons_noteblock_e2",
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"mesecons_noteblock_f2",
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"mesecons_noteblock_fsharp2",
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"mesecons_noteblock_g2",
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"mesecons_noteblock_gsharp2",
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"mesecons_noteblock_a2",
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"mesecons_noteblock_asharp2",
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"mesecons_noteblock_b2",
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-- TODO: Add dedicated sound file?
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"mesecons_noteblock_b2",
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}
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mesecon.noteblock_play = function (pos, param2)
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local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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if block_above_name ~= "air" then
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-- Don't play sound if no air is above
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return
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end
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local param2_to_pitch = function(param2)
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return 2^((param2-12)/12)
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end
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local pitched = false
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local soundname, pitch
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if block_below_name == "mcl_core:goldblock" then
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soundname="mesecons_noteblock_bell"
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elseif block_below_name == "mcl_core:clay" then
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soundname="mesecons_noteblock_flute"
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elseif block_below_name == "mcl_core:packed_ice" then
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soundname="mesecons_noteblock_chime"
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elseif block_below_name == "mcl_core:bone_block" then
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soundname="mesecons_noteblock_xylophone_wood"
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elseif block_below_name == "mcl_core:ironblock" then
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soundname="mesecons_noteblock_xylophone_metal"
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elseif block_below_name == "mcl_nether:soul_sand" then
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soundname="mesecons_noteblock_cowbell"
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elseif block_below_name == "mcl_farming:pumpkin" or block_below_name == "mcl_farming:pumpkin_face" or block_below_name == "mcl_farming:pumpkin_face_light" then
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soundname="mesecons_noteblock_didgeridoo"
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elseif block_below_name == "mcl_core:emeraldblock" then
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soundname="mesecons_noteblock_squarewave"
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elseif block_below_name == "mcl_farming:hay_block" then
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soundname="mesecons_noteblock_banjo"
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elseif block_below_name == "mcl_nether:glowstone" then
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soundname="mesecons_noteblock_piano_digital"
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elseif minetest.get_item_group(block_below_name, "wool") ~= 0 then
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soundname="mesecons_noteblock_guitar"
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elseif minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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soundname="mesecons_noteblock_hit"
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elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
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soundname="mesecons_noteblock_bass_guitar"
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elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
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soundname="mesecons_noteblock_snare"
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elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
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soundname="mesecons_noteblock_bass_drum"
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else
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-- Default: One of 25 piano notes
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soundname = soundnames_piano[param2]
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-- Workaround: Final sound gets automatic higher pitch instead
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if param2 == 24 then
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pitch = 2^(1/12)
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end
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pitched = true
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end
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if not pitched then
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pitch = param2_to_pitch(param2)
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end
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 48, pitch = pitch})
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end
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