mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 07:13:51 +01:00
215 lines
6.8 KiB
Lua
215 lines
6.8 KiB
Lua
local S
|
|
if (minetest.get_modpath("intllib")) then
|
|
S = intllib.Getter()
|
|
else
|
|
S = function ( s ) return s end
|
|
end
|
|
|
|
if minetest.setting_getbool("enable_damage") then
|
|
|
|
mcl_hunger = {}
|
|
mcl_hunger.food = {}
|
|
|
|
-- Count number of poisonings a player has at once
|
|
mcl_hunger.poisonings = {}
|
|
|
|
-- HUD item ids
|
|
local hunger_hud = {}
|
|
|
|
mcl_hunger.HUD_TICK = 0.1
|
|
|
|
--Some hunger settings
|
|
mcl_hunger.exhaustion = {}
|
|
mcl_hunger.saturation = {}
|
|
|
|
-- Exhaustion increase
|
|
mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node
|
|
mcl_hunger.EXHAUST_JUMP = 0.05 -- jump
|
|
mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting
|
|
mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack
|
|
mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water
|
|
mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node)
|
|
mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor)
|
|
mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP
|
|
mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd
|
|
|
|
|
|
--load custom settings
|
|
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
|
|
if set then
|
|
dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf")
|
|
set:close()
|
|
end
|
|
|
|
local function custom_hud(player)
|
|
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
|
|
hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger(player))
|
|
hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
|
|
end
|
|
|
|
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
|
|
|
-- register saturation hudbar
|
|
hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
|
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
|
|
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
|
|
|
|
|
|
local RAW_VALUE_FOOD = 1
|
|
local RAW_VALUE_SATURATION = 2
|
|
local RAW_VALUE_EXHAUSTION = 3
|
|
|
|
local get_player_value_raw = function(player, id, default)
|
|
local inv = player:get_inventory()
|
|
if not inv then return nil end
|
|
|
|
local value = inv:get_stack("hunger", id):get_count()
|
|
if value == 0 then
|
|
inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
|
|
return default
|
|
else
|
|
return value - 1
|
|
end
|
|
end
|
|
|
|
local set_player_value_raw = function(player, id, value)
|
|
local inv = player:get_inventory()
|
|
inv:set_stack("hunger", id, ItemStack({name=":", count=value+1}))
|
|
return true
|
|
end
|
|
|
|
-- API START --
|
|
mcl_hunger.get_hunger = function(player)
|
|
return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
|
|
end
|
|
|
|
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
|
if hunger > 20 then hunger = 20 end
|
|
if hunger < 0 then hunger = 0 end
|
|
|
|
local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
|
|
if not ok then
|
|
return false
|
|
end
|
|
|
|
if update_hudbars ~= false then
|
|
hb.change_hudbar(player, "food", hunger)
|
|
hb.change_hudbar(player, "saturation", nil, hunger)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- END OF API --
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local inv = player:get_inventory()
|
|
inv:set_size("hunger", 3)
|
|
mcl_hunger.exhaustion[name] = 0.0
|
|
mcl_hunger.saturation[name] = 5.0
|
|
mcl_hunger.poisonings[name] = 0
|
|
custom_hud(player)
|
|
end)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
-- reset hunger (and save)
|
|
local name = player:get_player_name()
|
|
local h = 20
|
|
mcl_hunger.set_hunger(player, h, false)
|
|
mcl_hunger.exhaustion[name] = 0.0
|
|
mcl_hunger.saturation[name] = 5.0
|
|
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
|
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name], h)
|
|
hb.change_hudbar(player, "food", h)
|
|
end)
|
|
|
|
function mcl_hunger.exhaust(playername, increase)
|
|
local player = minetest.get_player_by_name(playername)
|
|
mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
|
|
if mcl_hunger.exhaustion[playername] >= 4.0 then
|
|
mcl_hunger.exhaustion[playername] = 0.0
|
|
local h = nil
|
|
local satuchanged = false
|
|
if mcl_hunger.saturation[playername] > 0.0 then
|
|
mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
|
|
satuchanged = true
|
|
elseif mcl_hunger.saturation[playername] < 0.0001 then
|
|
h = mcl_hunger.get_hunger(player)
|
|
h = math.max(h-1, 0)
|
|
mcl_hunger.set_hunger(player, h)
|
|
satuchanged = true
|
|
end
|
|
if satuchanged then
|
|
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
|
|
end
|
|
end
|
|
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
|
|
end
|
|
|
|
function mcl_hunger.saturate(playername, increase, update_hudbar)
|
|
local player = minetest.get_player_by_name(playername)
|
|
mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
|
|
if update_hudbar ~= false then
|
|
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
|
|
end
|
|
end
|
|
|
|
local main_timer = 0
|
|
local timer = 0 -- Half second timer
|
|
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
|
|
minetest.register_globalstep(function(dtime)
|
|
main_timer = main_timer + dtime
|
|
timer = timer + dtime
|
|
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
|
|
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
|
|
local h = tonumber(mcl_hunger.get_hunger(player))
|
|
local hp = player:get_hp()
|
|
if timer > 0.5 then
|
|
-- Quick heal (every 0.5s)
|
|
if h >= 20 and hp > 0 and hp < 20 then
|
|
-- +1 HP, +6 exhaustion
|
|
player:set_hp(hp+1)
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
|
-- Slow heal, and hunger damage (every 4s)
|
|
elseif timerMult == 0 then
|
|
if h >= 18 and hp > 0 and hp < 20 then
|
|
-- +1 HP, +6 exhaustion
|
|
player:set_hp(hp+1)
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
|
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
|
elseif h == 0 then
|
|
-- Damage hungry player down to 1 HP
|
|
if hp-1 >= 0 then
|
|
player:set_hp(hp-1)
|
|
end
|
|
end
|
|
end
|
|
|
|
local controls = player:get_player_control()
|
|
-- Determine if the player is moving
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
-- TODO: Add exhaustion for moving in water
|
|
end
|
|
-- Jumping
|
|
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
|
|
if controls.jump then
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
if timer > 0.5 then
|
|
timer = 0
|
|
timerMult = timerMult + 1
|
|
if timerMult > 7 then
|
|
timerMult = 0
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|