MineClone2/mods/ITEMS/vl_fireworks/init.lua
2024-12-29 08:08:52 +01:00

197 lines
5.2 KiB
Lua

local path = minetest.get_modpath("vl_fireworks")
vl_fireworks = {}
local colors = {"red", "yellow", "blue", "green", "white"}
function vl_fireworks.generic_particle_explosion(pos, size)
if pos.object then pos = pos.object:get_pos() end
local particle_pattern = math.random(1, 3)
local fpitch
local type = math.random(1, 2)
local size = size or math.random(1, 3)
local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]}
if size == 1 then
fpitch = math.random(200, 300)
elseif size == 2 then
fpitch = math.random(100, 130)
else
fpitch = math.random(60, 70)
end
if type == 1 then
core.sound_play("mcl_bows_firework", {
pos = pos,
max_hear_distance = 100,
gain = 3.0,
pitch = fpitch/100
}, true)
else
core.sound_play("mcl_bows_firework_soft", {
pos = pos,
max_hear_distance = 100,
gain = 4.0,
pitch = fpitch/100
}, true)
end
if particle_pattern == 1 then
core.add_particlespawner({
amount = 400 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-7 * size,-7 * size,-7 * size),
maxvel = vector.new(7 * size,7 * size,7 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[1]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 400 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-2 * size,-2 * size,-2 * size),
maxvel = vector.new(2 * size,2 * size,2 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[2]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 100 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-14 * size,-14 * size,-14 * size),
maxvel = vector.new(14 * size,14 * size,14 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[3]..".png",
glow = 14,
})
elseif particle_pattern == 2 then
core.add_particlespawner({
amount = 240 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-5 * size,-5 * size,-5 * size),
maxvel = vector.new(5 * size,5 * size,5 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[1]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 500 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-2 * size,-2 * size,-2 * size),
maxvel = vector.new(2 * size,2 * size,2 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[2]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 350 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-3 * size,-3 * size,-3 * size),
maxvel = vector.new(3 * size,3 * size,3 * size),
minexptime = .6 * size / 2,
maxexptime = .9 * size / 2,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[3]..".png",
glow = 14,
})
elseif particle_pattern == 3 then
core.add_particlespawner({
amount = 400 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-6 * size,-4 * size,-6 * size),
maxvel = vector.new(6 * size,4 * size,6 * size),
minexptime = .6 * size,
maxexptime = .9 * size,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[1]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 120 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-8 * size,6 * size,-8 * size),
maxvel = vector.new(8 * size,6 * size,8 * size),
minexptime = .6 * size,
maxexptime = .9 * size,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[2]..".png",
glow = 14,
})
core.add_particlespawner({
amount = 130 * size,
time = 0.0001,
minpos = pos,
maxpos = pos,
minvel = vector.new(-3 * size,3 * size,-3 * size),
maxvel = vector.new(3 * size,3 * size,3 * size),
minexptime = .6 * size,
maxexptime = .9 * size,
minsize = 2 * size,
maxsize = 3 * size,
collisiondetection = false,
vertical = false,
texture = "mcl_bows_firework_"..this_colors[3]..".png",
glow = 14,
})
end
return size
end
dofile(path .. "/star.lua")
dofile(path .. "/rockets.lua")
dofile(path .. "/crafting.lua")