mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 01:03:50 +01:00
578 lines
18 KiB
Lua
578 lines
18 KiB
Lua
--MCmobs v0.4
|
|
--maikerumine
|
|
--updated by Herowl
|
|
--made for MC like Survival game
|
|
--License for code WTFPL and otherwise stated in readmes
|
|
|
|
local S = minetest.get_translator("mobs_mc")
|
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
|
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
|
|
local w_strafes = minetest.settings:get_bool("wither_strafes", true)
|
|
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
|
|
|
|
local WITHER_INIT_BOOM = 7
|
|
local WITHER_MELEE_COOLDOWN = 3
|
|
|
|
local function atan(x)
|
|
if not x or x ~= x then
|
|
return 0
|
|
else
|
|
return math.atan(x)
|
|
end
|
|
end
|
|
|
|
--###################
|
|
--################### WITHER
|
|
--###################
|
|
|
|
local function wither_unstuck(self)
|
|
local pos = self.object:get_pos()
|
|
if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
|
|
local col = self.collisionbox
|
|
local pos1 = vector.offset(pos, col[1], col[2], col[3])
|
|
local pos2 = vector.offset(pos, col[4], col[5], col[6])
|
|
for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
|
|
local npos = vector.new(x,y,z)
|
|
local name = minetest.get_node(npos).name
|
|
if name ~= "air" then
|
|
local ndef = minetest.registered_nodes[name]
|
|
if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
|
|
local drops = minetest.get_node_drops(name, "")
|
|
if minetest.dig_node(npos) then
|
|
for _, item in ipairs(drops) do
|
|
if type(item) ~= "string" then
|
|
item = item:get_name() .. item:get_count()
|
|
end
|
|
minetest.add_item(npos, item)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end end end
|
|
end
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 2)
|
|
end
|
|
|
|
local function get_dim_relative_y(pos)
|
|
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
|
|
return pos.y
|
|
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
|
|
return (pos.y - mcl_vars.mg_nether_min - 20)
|
|
else
|
|
return (pos.y - mcl_vars.mg_end_min - 50)
|
|
end
|
|
end
|
|
|
|
mobs_mc.wither_count_overworld = 0
|
|
mobs_mc.wither_count_nether = 0
|
|
mobs_mc.wither_count_end = 0
|
|
|
|
mcl_mobs.register_mob("mobs_mc:wither", {
|
|
description = S("Wither"),
|
|
type = "monster",
|
|
spawn_class = "hostile",
|
|
hp_max = 300,
|
|
hp_min = 300,
|
|
xp_min = 50,
|
|
xp_max = 50,
|
|
armor = {undead = 80, fleshy = 100},
|
|
-- This deviates from MC Wiki's size, which makes no sense
|
|
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_wither.b3d",
|
|
textures = {
|
|
{"mobs_mc_wither.png"},
|
|
},
|
|
visual_size = {x=4, y=4},
|
|
view_range = 50,
|
|
fear_height = 4,
|
|
walk_velocity = 2,
|
|
run_velocity = 4,
|
|
strafes = w_strafes,
|
|
sounds = {
|
|
shoot_attack = "mobs_mc_ender_dragon_shoot",
|
|
attack = "mobs_mc_ender_dragon_attack",
|
|
-- TODO: sounds
|
|
distance = 60,
|
|
},
|
|
jump = true,
|
|
jump_height = 10,
|
|
fly = true,
|
|
makes_footstep_sound = false,
|
|
dogshoot_switch = 1, -- unused
|
|
dogshoot_count_max = 1, -- unused
|
|
can_despawn = false,
|
|
drops = {
|
|
{name = "mcl_mobitems:nether_star",
|
|
chance = 1,
|
|
min = 1,
|
|
max = 1},
|
|
},
|
|
lava_damage = 0,
|
|
fire_damage = 0,
|
|
attack_type = "custom",
|
|
explosion_strength = 8,
|
|
dogshoot_stop = true,
|
|
arrow = "mobs_mc:wither_skull",
|
|
reach = 5,
|
|
shoot_interval = 1,
|
|
shoot_offset = -0.5,
|
|
animation = {
|
|
walk_speed = 12, run_speed = 12, stand_speed = 12,
|
|
stand_start = 0, stand_end = 20,
|
|
walk_start = 0, walk_end = 20,
|
|
run_start = 0, run_end = 20,
|
|
},
|
|
harmed_by_heal = true,
|
|
is_boss = true,
|
|
extra_hostile = true,
|
|
attack_exception = function(p)
|
|
local ent = p:get_luaentity()
|
|
if p:is_player() then return false end
|
|
if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
|
|
else return false end
|
|
end,
|
|
|
|
do_custom = function(self, dtime)
|
|
if self._spawning then
|
|
-- "loading" bar while spawning
|
|
if not self._spw_max then self._spw_max = self._spawning end
|
|
self._spawning = self._spawning - dtime
|
|
local bardef = {
|
|
color = "dark_purple",
|
|
text = "Wither spawning",
|
|
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
|
|
}
|
|
|
|
local pos = self.object:get_pos()
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local d = vector.distance(pos, player:get_pos())
|
|
if d <= 80 then
|
|
mcl_bossbars.add_bar(player, bardef, true, d)
|
|
end
|
|
end
|
|
|
|
-- turn around and flash while spawning
|
|
self.object:set_yaw(self._spawning*10)
|
|
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
|
|
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
|
|
self.object:set_texture_mod("^[brighten^[multiply:"..str)
|
|
|
|
-- when fully spawned, explode
|
|
if self._spawning <= 0 then
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
|
else
|
|
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
|
|
end
|
|
self.object:set_texture_mod("")
|
|
self._spawning = nil
|
|
self._spw_max = nil
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- passive regeneration
|
|
self._custom_timer = self._custom_timer + dtime
|
|
if self._custom_timer > 1 then
|
|
self.health = math.min(self.health + 1, self.hp_max)
|
|
self._custom_timer = self._custom_timer - 1
|
|
end
|
|
|
|
-- anti-troll measures
|
|
if anti_troll then
|
|
if self._spawner then
|
|
local spawner = minetest.get_player_by_name(self._spawner)
|
|
if follow_spawner and spawner then
|
|
self._death_timer = 0
|
|
local pos = self.object:get_pos()
|
|
local spw = spawner:get_pos()
|
|
local dist = vector.distance(pos, spw)
|
|
if dist > 60 then -- teleport to the player who spawned the wither
|
|
local R = 10
|
|
pos.x = spw.x + math.random(-R, R)
|
|
pos.y = spw.y + math.random(-R, R)
|
|
pos.z = spw.z + math.random(-R, R)
|
|
self.object:set_pos(pos)
|
|
end
|
|
else -- despawn automatically after set time
|
|
-- HP changes impact timer: taking damage sets it back
|
|
self._death_timer = self._death_timer + self.health - self._health_old
|
|
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
|
if self._death_timer > 100 then
|
|
self.object:remove()
|
|
return false
|
|
end
|
|
self._health_old = self.health
|
|
end
|
|
end
|
|
-- count withers per dimension
|
|
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
|
|
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
|
|
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
|
|
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
|
|
end
|
|
|
|
-- update things dependent on HP
|
|
local rand_factor
|
|
if self.health < (self.hp_max / 2) then
|
|
self.base_texture = "mobs_mc_wither_half_health.png"
|
|
self.fly = false
|
|
self._arrow_resistant = true
|
|
rand_factor = 3
|
|
else
|
|
self.base_texture = "mobs_mc_wither.png"
|
|
self.fly = true
|
|
self._arrow_resistant = false
|
|
rand_factor = 10
|
|
end
|
|
if not self.attack then
|
|
local y = get_dim_relative_y(self.object:get_pos())
|
|
if y > 0 then
|
|
self.fly = false
|
|
else
|
|
self.fly = true
|
|
local vel = self.object:get_velocity()
|
|
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
|
|
end
|
|
end
|
|
self.object:set_properties({textures={self.base_texture}})
|
|
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
|
if math.random(1, rand_factor) < 2 then
|
|
self.arrow = "mobs_mc:wither_skull_strong"
|
|
else
|
|
self.arrow = "mobs_mc:wither_skull"
|
|
end
|
|
end,
|
|
|
|
attack_state = function(self, dtime)
|
|
local s = self.object:get_pos()
|
|
local p = self.attack:get_pos() or s
|
|
|
|
p.y = p.y - .5
|
|
s.y = s.y + .5
|
|
|
|
local dist = vector.distance(p, s)
|
|
local vec = {
|
|
x = p.x - s.x,
|
|
y = p.y - s.y,
|
|
z = p.z - s.z
|
|
}
|
|
|
|
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
|
if p.x > s.x then yaw = yaw +math.pi end
|
|
yaw = self:set_yaw( yaw, 0, dtime)
|
|
|
|
local stay_away_from_player = vector.zero()
|
|
|
|
--strafe back and fourth
|
|
|
|
--stay away from player so as to shoot them
|
|
if dist < self.avoid_distance and self.shooter_avoid_enemy then
|
|
self:set_animation( "shoot")
|
|
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
|
|
end
|
|
|
|
if self.fly then
|
|
local vel = self.object:get_velocity()
|
|
local diff = s.y - p.y
|
|
local FLY_FACTOR = self.walk_velocity
|
|
if diff < 10 then
|
|
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
|
elseif diff > 15 then
|
|
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
|
|
end
|
|
for i=1, 15 do
|
|
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
|
|
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
|
break
|
|
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
|
|
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.strafes then
|
|
if not self.strafe_direction then
|
|
self.strafe_direction = 1.57
|
|
end
|
|
if math.random(40) == 1 then
|
|
self.strafe_direction = self.strafe_direction*-1
|
|
end
|
|
|
|
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
|
|
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
|
|
|
|
if dir2 and stay_away_from_player then
|
|
self.acc = vector.add(dir2, stay_away_from_player)
|
|
end
|
|
else
|
|
self:set_velocity(0)
|
|
end
|
|
|
|
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
|
|
|
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
|
|
local m = self.object:get_pos() -- position of the middle head
|
|
local sr = self.object:get_pos() + side_cor -- position of side right head
|
|
local sl = self.object:get_pos() - side_cor -- position of side left head
|
|
-- height corrections
|
|
m.y = m.y + self.collisionbox[5]
|
|
sr.y = sr.y + self.collisionbox[5] - 0.3
|
|
sl.y = sl.y + self.collisionbox[5] - 0.3
|
|
local rand_pos = math.random(1,3)
|
|
if rand_pos == 1 then m = sr
|
|
elseif rand_pos == 2 then m = sl end
|
|
|
|
-- melee attack
|
|
if not self._melee_timer then
|
|
self._melee_timer = 0
|
|
end
|
|
if self._melee_timer < WITHER_MELEE_COOLDOWN then
|
|
self._melee_timer = self._melee_timer + dtime
|
|
else
|
|
self._melee_timer = 0
|
|
local pos = table.copy(s)
|
|
pos.y = pos.y + 2
|
|
local objs = minetest.get_objects_inside_radius(pos, self.reach)
|
|
local obj_pos, dist
|
|
local hit_some = false
|
|
for n = 1, #objs do
|
|
objs[n]:punch(objs[n], 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 4},
|
|
}, pos)
|
|
local ent = objs[n]:get_luaentity()
|
|
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
|
|
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
|
hit_some = true
|
|
end
|
|
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
|
|
end
|
|
if hit_some then
|
|
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
|
|
end
|
|
end
|
|
|
|
if dist < self.reach then
|
|
self.shoot_interval = 3
|
|
else
|
|
self.shoot_interval = 1
|
|
end
|
|
|
|
if self.shoot_interval
|
|
and self.timer > self.shoot_interval
|
|
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
|
|
and math.random(1, 100) <= 60 then
|
|
|
|
self.timer = 0
|
|
self:set_animation( "shoot")
|
|
|
|
-- play shoot attack sound
|
|
self:mob_sound("shoot_attack")
|
|
|
|
-- Shoot arrow
|
|
if minetest.registered_entities[self.arrow] then
|
|
|
|
local arrow, ent
|
|
local v = 1
|
|
if not self.shoot_arrow then
|
|
self.firing = true
|
|
minetest.after(1, function()
|
|
self.firing = false
|
|
end)
|
|
arrow = minetest.add_entity(m, self.arrow)
|
|
ent = arrow:get_luaentity()
|
|
if ent.velocity then
|
|
v = ent.velocity
|
|
end
|
|
ent.switch = 1
|
|
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
|
|
|
-- important for mcl_shields
|
|
ent._shooter = self.object
|
|
ent._saved_shooter_pos = self.object:get_pos()
|
|
end
|
|
|
|
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
|
-- offset makes shoot aim accurate
|
|
vec.y = vec.y + self.shoot_offset
|
|
vec.x = vec.x * (v / amount)
|
|
vec.y = vec.y * (v / amount)
|
|
vec.z = vec.z * (v / amount)
|
|
if self.shoot_arrow then
|
|
vec = vector.normalize(vec)
|
|
self:shoot_arrow(m, vec)
|
|
else
|
|
arrow:set_velocity(vec)
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
|
|
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|
if self._spawning or hitter == self.object then return false end
|
|
local ent = hitter:get_luaentity()
|
|
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
|
|
wither_unstuck(self)
|
|
return true
|
|
end,
|
|
deal_damage = function(self, damage, mcl_reason)
|
|
if self._spawning then return end
|
|
if self._arrow_resistant and mcl_reason.type == "magic" then return end
|
|
wither_unstuck(self)
|
|
self.health = self.health - damage
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
|
self._custom_timer = 0.0
|
|
self._death_timer = 0.0
|
|
self._health_old = self.hp_max
|
|
self._spawning = 10
|
|
return true
|
|
end,
|
|
|
|
})
|
|
|
|
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
|
local function spawn_wither_rose(obj)
|
|
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
|
|
if n then
|
|
local p = vector.offset(n,0,1,0)
|
|
if minetest.get_node(p).name == "air" then
|
|
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
|
|
minetest.add_item(p,"mcl_flowers:wither_rose")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|
visual = "cube",
|
|
visual_size = {x = 0.3, y = 0.3},
|
|
textures = {
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
|
|
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
|
|
},
|
|
velocity = 7,
|
|
rotate = 90,
|
|
_lifetime = 350,
|
|
on_punch = function(self) end,
|
|
|
|
-- direct hit
|
|
hit_player = function(self, player)
|
|
local pos = vector.new(self.object:get_pos())
|
|
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 0.5,
|
|
damage_groups = {fleshy = 8},
|
|
}, nil)
|
|
mcl_mobs.mob_class.boom(self, pos, 1)
|
|
if player:get_hp() <= 0 then
|
|
local shooter = self._shooter:get_luaentity()
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
spawn_wither_rose(player)
|
|
end
|
|
end,
|
|
|
|
hit_mob = function(self, mob)
|
|
local pos = vector.new(self.object:get_pos())
|
|
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
mob:punch(self.object, 1.0, {
|
|
full_punch_interval = 0.5,
|
|
damage_groups = {fleshy = 8},
|
|
}, nil)
|
|
mcl_mobs.mob_class.boom(self, pos, 1)
|
|
local l = mob:get_luaentity()
|
|
if l and l.health - 8 <= 0 then
|
|
local shooter = self._shooter:get_luaentity()
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
spawn_wither_rose(mob)
|
|
end
|
|
end,
|
|
|
|
-- node hit, explode
|
|
hit_node = function(self, pos, node)
|
|
mcl_mobs.mob_class.boom(self,pos, 1)
|
|
end
|
|
})
|
|
mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|
visual = "cube",
|
|
visual_size = {x = 0.35, y = 0.35},
|
|
textures = {
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
|
|
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
|
|
},
|
|
velocity = 4,
|
|
rotate = 90,
|
|
_lifetime = 500,
|
|
on_punch = function(self) end,
|
|
|
|
-- direct hit
|
|
hit_player = function(self, player)
|
|
local pos = vector.new(self.object:get_pos())
|
|
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 0.5,
|
|
damage_groups = {fleshy = 12},
|
|
}, nil)
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
else
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
end
|
|
if player:get_hp() <= 0 then
|
|
local shooter = self._shooter:get_luaentity()
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
spawn_wither_rose(player)
|
|
end
|
|
end,
|
|
|
|
hit_mob = function(self, mob)
|
|
local pos = vector.new(self.object:get_pos())
|
|
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
mob:punch(self.object, 1.0, {
|
|
full_punch_interval = 0.5,
|
|
damage_groups = {fleshy = 12},
|
|
}, nil)
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
else
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
end
|
|
local l = mob:get_luaentity()
|
|
if l and l.health - 8 <= 0 then
|
|
local shooter = self._shooter:get_luaentity()
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
spawn_wither_rose(mob)
|
|
end
|
|
end,
|
|
|
|
-- node hit, explode
|
|
hit_node = function(self, pos, node)
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
else
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
end
|
|
end
|
|
})
|
|
|
|
--Spawn egg
|
|
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
|
|
|
|
mcl_wip.register_wip_item("mobs_mc:wither")
|
|
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)
|
|
|