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dd1a58b01e
This enables the feature of unsticky pistons. This allows for some nodes to be unpullable, but otherwise pushable or diggable. A certain selection of nodes that can never be moved. And, stops certain entities from being pushed if they shouldn't move. Along with this change; I've also updated the rules regarding pushing, and pulling of nodes & objects to be more accurate to MC. Now allowing for more complex redstone circuits to be built. |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |