MineClone2/mods/MAPGEN
kno10 e4df46312f Avoid multiple ruined portals in the same chunk
This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.

This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
..
mcl_biomes prioritize map decorations to make the generations more deterministic 2025-01-07 16:13:12 +01:00
mcl_dungeons Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core Drop non-persistent tracking of generated chunks. (#4834) 2025-01-08 04:51:21 +01:00
mcl_nether_fortresses update loottables 2023-08-31 17:17:38 +02:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Avoid multiple ruined portals in the same chunk 2025-01-08 15:15:04 +01:00
mcl_terrain_features prioritize map decorations to make the generations more deterministic 2025-01-07 16:13:12 +01:00
mcl_villages rerun mod_translation_updater 2025-01-03 11:56:04 +01:00
tsm_railcorridors Fix crash in rail corridor generation, fix missing globals warnings, fix floating rail in rail corridors 2024-12-31 02:36:18 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00