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Ensuring that tables storing player data are initialized before being used. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4246 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
743 lines
22 KiB
Lua
743 lines
22 KiB
Lua
local S = minetest.get_translator("mcl_skins")
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local color_to_string = minetest.colorspec_to_colorstring
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local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_skins table
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mcl_skins = {
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simple_skins = {},
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texture_to_simple_skin = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear", "cape"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
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tab_descriptions = {
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template = S("Templates"),
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arm = S("Arm size"),
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base = S("Bases"),
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footwear = S("Footwears"),
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eye = S("Eyes"),
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mouth = S("Mouths"),
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bottom = S("Bottoms"),
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top = S("Tops"),
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hair = S("Hairs"),
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headwear = S("Headwears"),
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skin = S("Skins"),
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cape = S("Capes")
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},
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cape = {},
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template1 = {}, -- Stores edit skin values for template1
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template2 = {}, -- Stores edit skin values for template2
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base = {}, -- List of base textures
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-- Base color is separate to keep the number of junk nodes registered in check
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base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d},
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color = {
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0xff613915, -- 1 Dark brown
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0xff97491b, -- 2 Medium brown
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0xffb17050, -- 3 Light brown
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0xffe2bc7b, -- 4 Beige
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0xff706662, -- 5 Gray
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0xff151515, -- 6 Black
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0xffc21c1c, -- 7 Red
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0xff178c32, -- 8 Green
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0xffae2ad3, -- 9 Plum
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0xffebe8e4, -- 10 White
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0xffe3dd26, -- 11 Yellow
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0xff449acc, -- 12 Light blue
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0xff124d87, -- 13 Dark blue
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0xfffc0eb3, -- 14 Pink
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0xffd0672a, -- 15 Orange
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},
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footwear = {},
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mouth = {},
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eye = {},
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bottom = {},
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top = {},
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hair = {},
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headwear = {},
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masks = {},
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preview_rotations = {},
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ranks = {},
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player_skins = {},
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player_formspecs = {},
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}
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local player_skins = mcl_skins.player_skins
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local function get_player_skins(player)
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local player_skins = player_skins[player]
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if player_skins then return player_skins end
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local skin = player:get_meta():get_string("mcl_skins:skin")
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if skin then
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skin = minetest.deserialize(skin)
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end
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if skin then
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if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
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skin.simple_skins_id = nil
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end
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mcl_skins.player_skins[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.template1)
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else
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skin = table.copy(mcl_skins.template2)
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end
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mcl_skins.player_skins[player] = skin
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end
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mcl_skins.player_formspecs[player] = {
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active_tab = "skin",
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page_num = 1
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}
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if #mcl_skins.simple_skins > 0 then
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if skin_id and mcl_skins.simple_skins[skin_id] then
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local texture = mcl_skins.simple_skins[skin_id].texture
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local player_skins = get_player_skins(player)
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player_skins.simple_skins_id = texture
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end
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end
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mcl_skins.save(player)
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mcl_skins.update_player_skin(player)
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return mcl_skins.player_skins[player]
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end
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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if item.type == "cape" then
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local func = item.selector_func
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if type(func) == "string" then
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func = loadstring(func)()
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end
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table.insert(mcl_skins.cape, {name=item.name, selector_func=func, mask=item.mask})
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mcl_skins.masks[item.name] = item.mask
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return
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end
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local texture = item.texture or "blank.png"
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if item.template1 then
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mcl_skins.template1[item.type] = texture
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end
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if item.template2 then
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mcl_skins.template2[item.type] = texture
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end
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table.insert(mcl_skins[item.type], texture)
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mcl_skins.masks[texture] = item.mask
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mcl_skins.preview_rotations[texture] = item.preview_rotation
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mcl_skins.ranks[texture] = item.rank
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end
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function mcl_skins.register_simple_skin(skin)
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if skin.index then
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mcl_skins.simple_skins[skin.index] = skin
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else
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table.insert(mcl_skins.simple_skins, skin)
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end
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mcl_skins.texture_to_simple_skin[skin.texture] = skin
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end
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function mcl_skins.save(player)
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local skin = mcl_skins.player_skins[player]
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if not skin then return end
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local meta = player:get_meta()
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meta:set_string("mcl_skins:skin", minetest.serialize(skin))
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-- Clear out the old way of storing the simple skin ID
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meta:set_string("mcl_skins:skin_id", "")
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end
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minetest.register_chatcommand("skin", {
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description = S("Open skin configuration screen."),
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privs = {},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local formspec_data = mcl_skins.player_formspecs[player]
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local active_tab = formspec_data.active_tab
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local page_num = formspec_data.page_num
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mcl_skins.show_formspec(player, active_tab, page_num)
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end
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})
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function mcl_skins.compile_skin(skin)
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if not skin then return "blank.png" end
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if skin.simple_skins_id then
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return skin.simple_skins_id
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end
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local ranks = {}
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local layers = {}
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for i, item in ipairs(mcl_skins.item_names) do
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local texture = skin[item]
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local layer = ""
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local rank = mcl_skins.ranks[texture] or i * 10
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if texture and texture ~= "blank.png" then
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if skin[item .. "_color"] and mcl_skins.masks[texture] then
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local color = color_to_string(skin[item .. "_color"])
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layer = "(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
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end
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if #layer > 0 then layer = layer .. "^" end
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layer = layer .. texture
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layers[rank] = layer
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table.insert(ranks, rank)
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end
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end
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table.sort(ranks)
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local output = ""
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for i, rank in ipairs(ranks) do
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if #output > 0 then output = output .. "^" end
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output = output .. layers[rank]
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end
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return output
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end
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function mcl_skins.update_player_skin(player)
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if not player then
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return
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end
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local skin = get_player_skins(player)
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local skinval = mcl_skins.compile_skin(skin)
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if not skin.cape then skin.cape = "blank.png" end
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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-- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that.
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-- this is used when a player joins or changes something regarding their skin.
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end
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mcl_player.player_set_skin(player, skinval)
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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mcl_player.player_set_model(player, model)
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end
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-- Load player skin on join
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minetest.register_on_joinplayer(function(player)
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get_player_skins(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_skins.player_skins[player] = nil
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mcl_skins.player_formspecs[player] = nil
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end)
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local function calculate_page_count(tab, player)
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if tab == "skin" then
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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elseif tab == "cape" then
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local player_capes = 0
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for _, cape in pairs(mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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player_capes = player_capes + 1
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end
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end
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return math.ceil((player_capes + 1) / 5) -- add one so the player can select no cape as well
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elseif mcl_skins[tab] then
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return math.ceil(#mcl_skins[tab] / 16)
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end
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return 1
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end
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function mcl_skins.show_formspec(player, active_tab, page_num)
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local formspec_data = mcl_skins.player_formspecs[player]
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local skin = get_player_skins(player)
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formspec_data.active_tab = active_tab
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local page_count = calculate_page_count(active_tab, player)
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if page_num < 1 then page_num = 1 end
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if page_num > page_count then page_num = page_count end
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formspec_data.page_num = page_num
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local formspec = "formspec_version[3]size[14.2,11]"
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for i, tab in pairs(mcl_skins.tab_names) do
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if tab == active_tab then
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formspec = formspec ..
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"style[" .. tab .. ";bgcolor=green]"
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end
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local y = 0.3 + (i - 1) * 0.8
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formspec = formspec ..
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"style[" .. tab .. ";content_offset=16,0]" ..
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"button[0.3," .. y .. ";4,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" ..
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"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:12:" .. i - 1 .. "]"
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if skin.simple_skins_id then break end
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end
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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formspec = formspec ..
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"model[11,0.3;3,7;player_mesh;" .. mesh .. ";" ..
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mcl_skins.compile_skin(skin) ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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local cape_tab = active_tab == "cape"
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local skin = table.copy(skin)
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local simple_skins_id = skin.simple_skins_id
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skin.simple_skins_id = nil
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mcl_skins.simple_skins[EDIT_SKIN_KEY] = {
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slim_arms = skin.slim_arms,
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texture = mcl_skins.compile_skin(skin),
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}
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simple_skins_id = simple_skins_id or
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mcl_skins.simple_skins[EDIT_SKIN_KEY].texture
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for i = page_start, page_end do
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local skin = mcl_skins.simple_skins[i]
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local j = i - page_start - 1
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local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or
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"mcl_armor_character.b3d"
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local x = 4.5 + (j + 1) % 4 * 1.6
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local y = 0.3 + math.floor((j + 1) / 4) * 3.1
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formspec = formspec ..
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"model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" ..
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skin.texture ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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if simple_skins_id == skin.texture then
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formspec = formspec ..
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"style[" .. i ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec ..
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"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
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end
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if page_start == EDIT_SKIN_KEY then
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formspec = formspec .. "image[4.85,1;0.8,0.8;mcl_skins_button.png]"
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end
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elseif active_tab == "template" then
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formspec = formspec ..
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"model[5,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.template1) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[5,5.2;2,0.8;template1;" .. S("Select") .. "]" ..
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"model[7.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.template2) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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elseif cape_tab then
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local possize = {{"6,2;1,2", "5.5,4.2;2,0.8"}, {"9,2;1,2","8.5,4.2;2,0.8"}, {"6,7;1,2","5.5,9.2;2,0.8"}, {"9,7;1,2","8.5,9.2;2,0.8"},{"12,7;1,2","11.5,9.2;2,0.8"}}
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local player_capes = {} -- contains all capes the player is allowed to wear
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for _, cape in pairs (mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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table.insert(player_capes, cape)
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end
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end
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local slot_offset = 0
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if page_num == 1 then
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formspec = formspec ..
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"label[6,3;" .. S("(None)") .. "]"..
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"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"
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slot_offset = 1
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end
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local array_start = page_num * 5 - 4
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local index_offset = page_num == 1 and 1 or 2
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for slot = 1 + slot_offset, page_num ~= page_count and 5 or (#player_capes % 5 == 0 and 1 or #player_capes % 5) + slot_offset do
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local cape = player_capes[array_start + slot - slot_offset - index_offset]
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local pos = possize[slot]
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formspec = formspec ..
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"image[" .. possize[slot][1] .. ";" .. cape.name ..".png]"..
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"button[" .. possize[slot][2] .. ";" .. cape.name ..";" .. S("Select") .. "]"
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end
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local textures = mcl_skins[active_tab]
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local page_start = (page_num - 1) * 16 + 1
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local page_end = math.min(page_start + 16 - 1, #textures)
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for j = page_start, page_end do
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local i = j - page_start + 1
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local texture = textures[j]
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local preview = mcl_skins.masks[skin.base] .. "^[colorize:gray^" .. skin.base
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local color = color_to_string(skin[active_tab .. "_color"])
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local mask = mcl_skins.masks[texture]
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if color and mask then
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preview = preview .. "^(" .. mask .. "^[colorize:" .. color .. ":alpha)"
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end
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preview = preview .. "^" .. texture
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local mesh = "mcl_skins_head.obj"
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if active_tab == "top" then
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mesh = "mcl_skins_top.obj"
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elseif active_tab == "bottom" or active_tab == "footwear" then
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mesh = "mcl_skins_bottom.obj"
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end
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local rot_x = -10
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local rot_y = 20
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if mcl_skins.preview_rotations[texture] then
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rot_x = mcl_skins.preview_rotations[texture].x
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rot_y = mcl_skins.preview_rotations[texture].y
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end
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i = i - 1
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local x = 4.5 + i % 4 * 1.6
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local y = 0.3 + math.floor(i / 4) * 1.6
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formspec = formspec ..
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"model[" .. x .. "," .. y ..
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";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" ..
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preview ..
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";" .. rot_x .. "," .. rot_y .. ";false;false;0,0]"
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if skin[active_tab] == texture then
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formspec = formspec ..
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"style[" .. texture ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
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end
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elseif active_tab == "arm" then
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local x = skin.slim_arms and 5.7 or 4.6
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formspec = formspec ..
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"image_button[4.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" ..
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"image_button[5.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" ..
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"style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
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"button[" .. x .. ",0.3;1,1;arm;]"
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end
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if skin[active_tab .. "_color"] then
|
|
local colors = mcl_skins.color
|
|
if active_tab == "base" then colors = mcl_skins.base_color end
|
|
|
|
local tab_color = active_tab .. "_color"
|
|
local selected_color = skin[tab_color]
|
|
for i, colorspec in pairs(colors) do
|
|
local color = color_to_string(colorspec)
|
|
i = i - 1
|
|
local x = 4.6 + i % 6 * 0.9
|
|
local y = 8 + math.floor(i / 6) * 0.9
|
|
formspec = formspec ..
|
|
"image_button[" .. x .. "," .. y ..
|
|
";0.8,0.8;blank.png^[noalpha^[colorize:" ..
|
|
color .. ":alpha;" .. colorspec .. ";]"
|
|
|
|
if selected_color == colorspec then
|
|
formspec = formspec ..
|
|
"style[" .. color ..
|
|
";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;" ..
|
|
"bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
|
"button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]"
|
|
end
|
|
|
|
end
|
|
|
|
if not (active_tab == "base") then
|
|
-- Bitwise Operations !?!?!
|
|
local red = math.floor(selected_color / 0x10000) - 0xff00
|
|
local green = math.floor(selected_color / 0x100) - 0xff0000 - red * 0x100
|
|
local blue = selected_color - 0xff000000 - red * 0x10000 - green * 0x100
|
|
formspec = formspec ..
|
|
"container[10.2,8]" ..
|
|
"scrollbaroptions[min=0;max=255;smallstep=20]" ..
|
|
|
|
"box[0.4,0;2.49,0.38;red]" ..
|
|
"label[0.2,0.2;-]" ..
|
|
"scrollbar[0.4,0;2.5,0.4;horizontal;red;" .. red .."]" ..
|
|
"label[2.9,0.2;+]" ..
|
|
|
|
"box[0.4,0.6;2.49,0.38;green]" ..
|
|
"label[0.2,0.8;-]" ..
|
|
"scrollbar[0.4,0.6;2.5,0.4;horizontal;green;" .. green .."]" ..
|
|
"label[2.9,0.8;+]" ..
|
|
|
|
"box[0.4,1.2;2.49,0.38;blue]" ..
|
|
"label[0.2,1.4;-]" ..
|
|
"scrollbar[0.4,1.2;2.5,0.4;horizontal;blue;" .. blue .. "]" ..
|
|
"label[2.9,1.4;+]" ..
|
|
|
|
"container_end[]"
|
|
end
|
|
end
|
|
|
|
if page_num > 1 then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
|
|
else
|
|
formspec = formspec ..
|
|
"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
|
|
end
|
|
end
|
|
|
|
if page_num < page_count then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"image_button[9.8,0.7;1,1;mcl_skins_arrow.png;next_page;]"
|
|
else
|
|
formspec = formspec ..
|
|
"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
|
|
end
|
|
end
|
|
|
|
if page_count > 1 then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"label[7.3,1.2;" .. page_num .. " / " .. page_count .. "]"
|
|
else
|
|
formspec = formspec ..
|
|
"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
|
|
end
|
|
end
|
|
|
|
local player_name = player:get_player_name()
|
|
minetest.show_formspec(player_name, "mcl_skins:skins", formspec)
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local formspec_data = mcl_skins.player_formspecs[player]
|
|
local active_tab = formspec_data.active_tab
|
|
local page_num = formspec_data.page_num
|
|
|
|
if fields.__mcl_skins then
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return false
|
|
end
|
|
|
|
if formname ~= "mcl_skins:skins" then return false end
|
|
|
|
-- Cancel formspec resend after scrollbar move
|
|
if formspec_data.form_send_job then
|
|
formspec_data.form_send_job:cancel()
|
|
formspec_data.form_send_job = nil
|
|
end
|
|
|
|
if fields.quit then
|
|
mcl_skins.save(player)
|
|
return true
|
|
end
|
|
|
|
if fields.template2 then
|
|
mcl_skins.player_skins[player] = table.copy(mcl_skins.template2)
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.template1 then
|
|
mcl_skins.player_skins[player] = table.copy(mcl_skins.template1)
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.nocape then
|
|
local player_skins = get_player_skins(player)
|
|
player_skins.cape = "blank.png"
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_armor.update(player) --update elytra cape
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif active_tab == "cape" then
|
|
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
|
|
local cape = mcl_skins.cape[cape_index]
|
|
if fields[cape.name] then
|
|
local player_skins = get_player_skins(player)
|
|
player_skins.cape = cape.mask -- the actual overlay image
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_armor.update(player) --update elytra cape
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
for i, tab in pairs(mcl_skins.tab_names) do
|
|
if fields[tab] then
|
|
mcl_skins.show_formspec(player, tab, 1)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local skin = get_player_skins(player)
|
|
if not skin then return true end
|
|
|
|
if fields.next_page then
|
|
page_num = page_num + 1
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.previous_page then
|
|
page_num = page_num - 1
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
if active_tab == "arm" then
|
|
if fields.thick_arms then
|
|
skin.slim_arms = false
|
|
elseif fields.slim_arms then
|
|
skin.slim_arms = true
|
|
end
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
if
|
|
skin[active_tab .. "_color"] and (
|
|
fields.red and fields.red:find("^CHG") or
|
|
fields.green and fields.green:find("^CHG") or
|
|
fields.blue and fields.blue:find("^CHG")
|
|
)
|
|
then
|
|
local red = fields.red:gsub("%a%a%a:", "")
|
|
local green = fields.green:gsub("%a%a%a:", "")
|
|
local blue = fields.blue:gsub("%a%a%a:", "")
|
|
red = tonumber(red) or 0
|
|
green = tonumber(green) or 0
|
|
blue = tonumber(blue) or 0
|
|
|
|
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
|
|
if color >= 0 and color <= 0xffffffff then
|
|
-- We delay resedning the form because otherwise it will break dragging scrollbars
|
|
formspec_data.form_send_job = minetest.after(0.2, function()
|
|
if player and player:is_player() then
|
|
skin[active_tab .. "_color"] = color
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
formspec_data.form_send_job = nil
|
|
end
|
|
end)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local field
|
|
for f, value in pairs(fields) do
|
|
if value == "" then
|
|
field = f
|
|
break
|
|
end
|
|
end
|
|
|
|
if field and active_tab == "skin" then
|
|
local index = tonumber(field)
|
|
index = index and math.floor(index) or 0
|
|
mcl_skins.simple_skins[EDIT_SKIN_KEY].texture = nil
|
|
if
|
|
#mcl_skins.simple_skins > 0 and
|
|
index >= EDIT_SKIN_KEY and index <= #mcl_skins.simple_skins
|
|
then
|
|
skin.simple_skins_id = mcl_skins.simple_skins[index].texture
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- See if field is a texture
|
|
if
|
|
field and mcl_skins[active_tab] and
|
|
table.indexof(mcl_skins[active_tab], field) ~= -1
|
|
then
|
|
skin[active_tab] = field
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
-- See if field is a color
|
|
local number = tonumber(field)
|
|
if number and skin[active_tab .. "_color"] then
|
|
local color = math.floor(number)
|
|
if color and color >= 0 and color <= 0xffffffff then
|
|
skin[active_tab .. "_color"] = color
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
end
|
|
|
|
return true
|
|
end)
|
|
|
|
local function init()
|
|
local f = io.open(minetest.get_modpath("mcl_skins") .. "/list.json")
|
|
assert(f, "Can't open the file list.json")
|
|
local data = f:read("*all")
|
|
assert(data, "Can't read data from list.json")
|
|
local json, error = minetest.parse_json(data)
|
|
assert(json, error)
|
|
f:close()
|
|
|
|
for _, item in pairs(json) do
|
|
mcl_skins.register_item(item)
|
|
end
|
|
mcl_skins.template1.base_color = mcl_skins.base_color[2]
|
|
mcl_skins.template1.hair_color = 0xff5d473b
|
|
mcl_skins.template1.top_color = 0xff993535
|
|
mcl_skins.template1.bottom_color = 0xff644939
|
|
mcl_skins.template1.slim_arms = false
|
|
mcl_skins.template1.cape = "blank.png"
|
|
|
|
mcl_skins.template2.base_color = mcl_skins.base_color[1]
|
|
mcl_skins.template2.hair_color = 0xff715d57
|
|
mcl_skins.template2.top_color = 0xff346840
|
|
mcl_skins.template2.bottom_color = 0xff383532
|
|
mcl_skins.template2.slim_arms = true
|
|
mcl_skins.template2.cape = "blank.png"
|
|
|
|
mcl_skins.register_simple_skin({
|
|
index = 0,
|
|
texture = "character.png"
|
|
})
|
|
mcl_skins.register_simple_skin({
|
|
index = 1,
|
|
texture = "mcl_skins_character_1.png",
|
|
slim_arms = true
|
|
})
|
|
end
|
|
|
|
init()
|
|
|
|
if not minetest.settings:get_bool("mcl_keepInventory", false) then
|
|
minetest.register_on_respawnplayer(function(player)
|
|
mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
|
|
end)
|
|
end
|