mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 17:23:49 +01:00
f1e9c3b563
-added translatable effect names to the API -made /effect utilize those descriptions -cleaned up variables/constants to go with further API changes
83 lines
4.8 KiB
Lua
83 lines
4.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- ░█████╗░██╗░░██╗░█████╗░████████╗ ░█████╗░░█████╗░███╗░░░███╗███╗░░░███╗░█████╗░███╗░░██╗██████╗░░██████╗
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-- ██╔══██╗██║░░██║██╔══██╗╚══██╔══╝ ██╔══██╗██╔══██╗████╗░████║████╗░████║██╔══██╗████╗░██║██╔══██╗██╔════╝
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-- ██║░░╚═╝███████║███████║░░░██║░░░ ██║░░╚═╝██║░░██║██╔████╔██║██╔████╔██║███████║██╔██╗██║██║░░██║╚█████╗░
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-- ██║░░██╗██╔══██║██╔══██║░░░██║░░░ ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗
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-- ╚█████╔╝██║░░██║██║░░██║░░░██║░░░ ╚█████╔╝╚█████╔╝██║░╚═╝░██║██║░╚═╝░██║██║░░██║██║░╚███║██████╔╝██████╔╝
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-- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░ ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
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minetest.register_chatcommand("effect",{
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params = S("<effect>|heal|list <duration|heal-amount> [<level>] [<factor>]"),
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description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. Passing list as effect name lists available effects. Passing heal as effect name heals (or harms) by amount designed by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is heal, passing a negative value subtracts health.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level, defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect."),
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privs = {server = true},
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func = function(name, params)
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local P = {}
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local i = 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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P[i] = str
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end
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if not P[1] then
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return false, S("Missing effect parameter!")
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elseif P[1] == "list" then
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local effects = "heal"
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for name, _ in pairs(mcl_potions.registered_effects) do
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effects = effects .. ", " .. name
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end
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return true, effects
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elseif P[1] == "heal" then
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local hp = tonumber(P[2])
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if not hp or hp == 0 then
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return false, S("Missing or invalid heal amount parameter!")
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else
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mcl_potions.healing_func(minetest.get_player_by_name(name), hp)
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if hp > 0 then
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if hp < 1 then hp = 1 end
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return true, S("Player @1 healed by @2 HP.", name, hp)
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else
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if hp > -1 then hp = -1 end
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return true, S("Player @1 harmed by @2 HP.", name, hp)
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end
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end
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elseif not tonumber(P[2]) then
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return false, S("Missing or invalid duration parameter!")
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elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" then
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return false, S("Invalid level parameter!")
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elseif P[3] and P[3] == "F" and not P[4] then
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return false, S("Missing or invalid factor parameter when level is F!")
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end
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-- Default level = 1
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if not P[3] then
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P[3] = 1
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end
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local def = mcl_potions.registered_effects[P[1]]
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if def then
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if P[3] == "F" then
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local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]))
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if given then
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return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
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else
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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else
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local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
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if given then
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return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
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else
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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end
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else
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return false, S("@1 is not an available status effect.", P[1])
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end
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end,
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})
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