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Fixes: #3913 #3915 ~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node. I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~ Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here. https://codeberg.org/mineclonia/mineclonia/pulls/549 Here is the list of fixes from that PR: - Crash when placing snow layer on unknown nodes - Crash when snow layers on unknown nodes are flooded - Crash when placing fishbucket on snow on top of unknown nodes - Crash when placing chorus flower and stem on unknown - Crash when placing mob spawners on unknown - The fishbucket on place to actually replace buildable_to Co-authored-by: cora <coradelamouche@gmx.ch> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3914 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me> Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land> Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
81 lines
2.7 KiB
Lua
81 lines
2.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Fish Buckets
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local fish_names = {
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["cod"] = "Cod",
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["salmon"] = "Salmon",
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["tropical_fish"] = "Tropical Fish",
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["axolotl"] = "Axolotl",
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--["pufferfish"] = "Pufferfish", --FIXME add pufferfish
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}
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local fishbucket_prefix = "mcl_buckets:bucket_"
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local function on_place_fish(itemstack, placer, pointed_thing)
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if new_stack then
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return new_stack
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end
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if pointed_thing.type ~= "node" then return end
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local pos = pointed_thing.above
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local n = minetest.get_node(pointed_thing.above)
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local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if ( def and def.buildable_to ) or n.name == "mcl_portals:portal" then
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pos = pointed_thing.under
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n = minetest.get_node(pointed_thing.under)
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end
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local fish = itemstack:get_definition()._mcl_buckets_fish
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if fish_names[fish] then
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local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
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if o and o:get_pos() then
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local props = itemstack:get_meta():get_string("properties")
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if props ~= "" then
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o:set_properties(minetest.deserialize(props))
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end
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local water = "mcl_core:water_source"
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if n.name == "mclx_core:river_water_source" then
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water = n.name
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elseif n.name == "mclx_core:river_water_flowing" then
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water = nil
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end
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if mcl_worlds.pos_to_dimension(pos) == "nether" then
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water = nil
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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if water then
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minetest.set_node(pos,{name = water})
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end
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if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack = ItemStack("mcl_buckets:bucket_empty")
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end
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end
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end
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return itemstack
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end
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for techname, fishname in pairs(fish_names) do
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minetest.register_craftitem(fishbucket_prefix .. techname, {
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description = S("Bucket of @1", S(fishname)),
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_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
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_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
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_tt_help = S("Places a water source and a @1.", S(fishname)),
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inventory_image = "mcl_buckets_" .. techname .. "_bucket.png",
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stack_max = 1,
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groups = {bucket = 1, fish_bucket = 1},
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liquids_pointable = false,
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_mcl_buckets_fish = techname,
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on_place = on_place_fish,
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on_secondary_use = on_place_fish,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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return on_place_fish(stack, nil, {above=droppos})
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname)
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end
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