mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-12 20:53:16 +01:00
156 lines
4.0 KiB
Lua
156 lines
4.0 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local mod = {}
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vl_tuning = mod
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-- All registered tunable parameters
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local tunables = {}
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-- Supported variable types
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local tunable_types = {
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bool = {
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to_string = tostring,
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from_string = function(value)
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return (value == "true")
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end
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},
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number = {
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to_string = tostring,
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from_string = tonumber,
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},
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string = {
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to_string = function(v) return v end,
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from_string = function(v) return v end,
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},
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}
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-- Tunable metatable functions
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local tunable_class = {}
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function tunable_class:set(value, no_hook)
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local self_type = self.type
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if type(value) == "string" then
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local new_value = self_type.from_string(value)
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if new_value == nil then new_value = self.default end
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self[1] = new_value
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else
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self[1] = value
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end
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minetest.log("action", "[vl_tuning] Set "..self.setting.." to "..dump(self[1]))
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-- Call on_change hook
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if not no_hook then
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local hook = self.on_change
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if hook then hook(self) end
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end
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-- Persist value
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storage:set_string(self.setting,self_type.to_string(self[1]))
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end
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function tunable_class:get_string()
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return self.type.to_string(self[1])
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end
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function mod.setting(setting, setting_type, def )
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-- return the existing setting if it was previously registered. Don't update the definition
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local tunable = tunables[setting]
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if tunable then return tunable end
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assert(setting_type)
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assert(def)
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-- Setup the tunable data
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tunable = table.copy(def)
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tunable.setting = setting
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tunable.type = tunable_types[setting_type]
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tunable[1] = tunable.default
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setmetatable(tunable, {__index=tunable_class})
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-- Load the setting value from mod storage
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local setting_value = storage:get_string(setting)
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if setting_value and setting_value ~= "" then
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tunable:set(setting_value, true)
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minetest.log("action", "[vl_tuning] Loading "..setting.." = "..dump(setting_value).." ("..dump(tunable[1])..")")
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end
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-- Add to the list of all available settings
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tunables[setting] = tunable
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-- Provide it so that the current value in [1] can be accessed without having to call into this API again
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return tunable
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end
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minetest.register_chatcommand("set_setting", {
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description = S("Admin tool to tune settings and game rules"),
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params = S("<setting> <value>"),
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privs = { debug = true },
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func = function(name, params_raw)
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-- Split apart the params
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local params = {}
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for str in string.gmatch(params_raw, "([^ ]+)") do
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params[#params + 1] = str
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end
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if #params ~= 2 then
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return false, S("Usage: /tune <setting> <value>")
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end
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local tunable = tunables[params[1]]
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if not tunable then
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return false, S("Setting @1 doesn't exist", params[1])
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end
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minetest.log("action", "[vl_tuning] "..name.." set ".. params[1] .." to "..params[2])
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tunable:set(params[2])
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return true
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end
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})
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minetest.register_chatcommand("get_setting", {
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description = S("Admin tool to view settings and game rules"),
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params = S("<setting>"),
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privs = { debug = true },
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func = function(name, param)
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local tunable = tunables[param]
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if tunable then
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return true, tunable:get_string()
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else
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return false, S("Setting @1 doesn't exist", param)
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end
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end
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})
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minetest.register_chatcommand("gamerule", {
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description = S("Display or set customizable options"),
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params = S("<rule> [<value>]"),
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privs = { server = true },
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func = function(name, params_raw)
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-- Split apart the params
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local params = {}
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for str in string.gmatch(params_raw, "([^ ]+)") do
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params[#params + 1] = str
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end
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if #params < 1 or #params > 2 then
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return false, S("Usage: /gamerule <rule> [<value>]")
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end
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local tunable = tunables["gamerule:"..params[1]]
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if not tunable then
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return false, S("Game rule @1 doesn't exist", params[1])
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end
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local value = params[2]
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if value then
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minetest.log("action", "[vl_tuning] Setting game rule "..params[1].." to "..params[2])
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tunable:set(params[2])
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return true
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else
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return true, tunable:get_string()
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end
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end
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})
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dofile(modpath.."/settings.lua")
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