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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-15 22:19:21 +01:00
41550da87b
Redstone comparators have two modes, comparison mode & subtraction mode. Before this patch, the functions to turn comparators on or off attempted to swap nodes with comparators in the same mode, but failed to determine the correct replacement node, if the existing node was not a comparator. When a comparator in an on state (e.g. powered by a filled cauldron) was flooded, the flooding dropped the comparator and replaced the comparator node that was to be swapped out with air, which lead to a server crash. This patch changes the functions that turn comparators on or off so they only swap existing nodes with comparators in the same mode if the name of the replacement node can be determined – i.e. if it is not nil.
366 lines
11 KiB
Lua
366 lines
11 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Functions that get the input/output rules of the comparator
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local function comparator_get_output_rules(node)
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local rules = {{x = -1, y = 0, z = 0, spread=true}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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local function comparator_get_input_rules(node)
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local rules = {
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-- we rely on this order in update_self below
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{x = 1, y = 0, z = 0}, -- back
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{x = 0, y = 0, z = -1}, -- side
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{x = 0, y = 0, z = 1}, -- side
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}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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-- Functions that are called after the delay time
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local function comparator_turnon(params)
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local rules = comparator_get_output_rules(params.node)
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mesecon.receptor_on(params.pos, rules)
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end
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local function comparator_turnoff(params)
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local rules = comparator_get_output_rules(params.node)
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mesecon.receptor_off(params.pos, rules)
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end
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-- Functions that set the correct node type an schedule a turnon/off
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local function comparator_activate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local onstate = def.comparator_onstate
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if onstate then
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minetest.swap_node(pos, { name = onstate, param2 = node.param2 })
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end
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minetest.after(0.1, comparator_turnon , {pos = pos, node = node})
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end
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local function comparator_deactivate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local offstate = def.comparator_offstate
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if offstate then
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minetest.swap_node(pos, { name = offstate, param2 = node.param2 })
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end
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minetest.after(0.1, comparator_turnoff, {pos = pos, node = node})
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end
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-- weather pos has an inventory that contains at least one item
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local function container_inventory_nonempty(pos)
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local invnode = minetest.get_node(pos)
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local invnodedef = minetest.registered_nodes[invnode.name]
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-- Ignore stale nodes
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if not invnodedef then return false end
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-- Only accept containers. When a container is dug, it's inventory
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-- seems to stay. and we don't want to accept the inventory of an air
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-- block
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if not invnodedef.groups.container then return false end
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local inv = minetest.get_inventory({type="node", pos=pos})
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if not inv then return false end
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for listname, _ in pairs(inv:get_lists()) do
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if not inv:is_empty(listname) then return true end
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end
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return false
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end
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-- weather pos has an constant signal output for the comparator
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local function static_signal_output(pos)
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local node = minetest.get_node(pos)
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local g = minetest.get_item_group(node.name, "comparator_signal")
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return g > 0
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end
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-- whether the comparator should be on according to its inputs
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local function comparator_desired_on(pos, node)
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local my_input_rules = comparator_get_input_rules(node);
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local back_rule = my_input_rules[1]
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local state
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if back_rule then
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local back_pos = vector.add(pos, back_rule)
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state = mesecon.is_power_on(back_pos) or container_inventory_nonempty(back_pos) or static_signal_output(back_pos)
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end
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-- if back input if off, we don't need to check side inputs
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if not state then return false end
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-- without power levels, side inputs have no influence on output in compare
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-- mode
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local mode = minetest.registered_nodes[node.name].comparator_mode
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if mode == "comp" then return state end
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-- subtract mode, subtract max(side_inputs) from back input
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local side_state = false
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for ri = 2,3 do
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if my_input_rules[ri] then
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side_state = mesecon.is_power_on(vector.add(pos, my_input_rules[ri]))
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end
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if side_state then break end
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end
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-- state is known to be true
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return not side_state
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end
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-- update comparator state, if needed
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local function update_self(pos, node)
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node = node or minetest.get_node(pos)
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local old_state = mesecon.is_receptor_on(node.name)
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local new_state = comparator_desired_on(pos, node)
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if new_state ~= old_state then
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if new_state then
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comparator_activate(pos, node)
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else
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comparator_deactivate(pos, node)
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end
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end
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end
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-- compute tile depending on state and mode
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local function get_tiles(state, mode)
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local top = "mcl_comparators_"..state..".png^"..
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"mcl_comparators_"..mode..".png"
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local sides = "mcl_comparators_sides_"..state..".png^"..
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"mcl_comparators_sides_"..mode..".png"
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local ends = "mcl_comparators_ends_"..state..".png^"..
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"mcl_comparators_ends_"..mode..".png"
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return {
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top, "mcl_stairs_stone_slab_top.png",
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sides, sides.."^[transformFX",
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ends, ends,
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}
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end
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-- Given one mode, get the other mode
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local function flipmode(mode)
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if mode == "comp" then return "sub"
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elseif mode == "sub" then return "comp"
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end
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end
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local function make_rightclick_handler(state, mode)
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local newnodename =
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"mcl_comparators:comparator_"..state.."_"..flipmode(mode)
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return function (pos, node, clicker)
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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minetest.swap_node(pos, {name = newnodename, param2 = node.param2 })
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end
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end
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-- Register the 2 (states) x 2 (modes) comparators
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local icon = "mcl_comparators_item.png"
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local node_boxes = {
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comp = {
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{ -8/16, -8/16, -8/16,
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8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16,
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1/16, -4/16, 4/16 }, -- front torch
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{ -4/16, -6/16, -5/16,
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-2/16, -1/16, -3/16 }, -- left back torch
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{ 2/16, -6/16, -5/16,
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4/16, -1/16, -3/16 }, -- right back torch
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},
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sub = {
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{ -8/16, -8/16, -8/16,
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8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16,
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1/16, -3/16, 4/16 }, -- front torch (active)
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{ -4/16, -6/16, -5/16,
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-2/16, -1/16, -3/16 }, -- left back torch
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{ 2/16, -6/16, -5/16,
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4/16, -1/16, -3/16 }, -- right back torch
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},
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}
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local collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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}
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local state_strs = {
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[ mesecon.state.on ] = "on",
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[ mesecon.state.off ] = "off",
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}
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local groups = {
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dig_immediate = 3,
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dig_by_water = 1,
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destroy_by_lava_flow = 1,
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dig_by_piston = 1,
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attached_node = 1,
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}
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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for _, mode in pairs{"comp", "sub"} do
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for _, state in pairs{mesecon.state.on, mesecon.state.off} do
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local state_str = state_strs[state]
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local nodename =
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"mcl_comparators:comparator_"..state_str.."_"..mode
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-- Help
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local longdesc, usagehelp, use_help
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if state_str == "off" and mode == "comp" then
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longdesc = S("Redstone comparators are multi-purpose redstone components.").."\n"..
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S("They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.")
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usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
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S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
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S("The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.").."\n\n"..
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S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
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S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
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else
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use_help = false
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end
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local nodedef = {
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description = S("Redstone Comparator"),
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inventory_image = icon,
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wield_image = icon,
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_doc_items_create_entry = use_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = get_tiles(state_str, mode),
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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--wield_image = "mcl_comparators_off.png",
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walkable = true,
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selection_box = collision_box,
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collision_box = collision_box,
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node_box = {
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type = "fixed",
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fixed = node_boxes[mode],
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},
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groups = groups,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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drop = "mcl_comparators:comparator_off_comp",
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on_construct = update_self,
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on_rightclick =
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make_rightclick_handler(state_str, mode),
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comparator_mode = mode,
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comparator_onstate = "mcl_comparators:comparator_on_"..mode,
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comparator_offstate = "mcl_comparators:comparator_off_"..mode,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor = {
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state = state,
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rules = comparator_get_output_rules,
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},
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effector = {
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rules = comparator_get_input_rules,
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action_change = update_self,
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}
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},
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on_rotate = on_rotate,
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}
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if mode == "comp" and state == mesecon.state.off then
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-- This is the prototype
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nodedef._doc_items_create_entry = true
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else
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nodedef.groups = table.copy(nodedef.groups)
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nodedef.groups.not_in_creative_inventory = 1
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--local extra_desc = {}
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if mode == "sub" or state == mesecon.state.on then
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nodedef.inventory_image = nil
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end
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local desc = nodedef.description
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if mode ~= "sub" and state == mesecon.state.on then
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desc = S("Redstone Comparator (Powered)")
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elseif mode == "sub" and state ~= mesecon.state.on then
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desc = S("Redstone Comparator (Subtract)")
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elseif mode == "sub" and state == mesecon.state.on then
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desc = S("Redstone Comparator (Subtract, Powered)")
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end
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nodedef.description = desc
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end
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minetest.register_node(nodename, nodedef)
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mcl_wip.register_wip_item(nodename)
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end
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end
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-- Register recipies
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local rstorch = "mesecons_torch:mesecon_torch_on"
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local quartz = "mcl_nether:quartz"
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local stone = "mcl_core:stone"
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minetest.register_craft({
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output = "mcl_comparators:comparator_off_comp",
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recipe = {
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{ "", rstorch, "" },
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{ rstorch, quartz, rstorch },
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{ stone, stone, stone },
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}
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})
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-- Register active block handlers
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minetest.register_abm({
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label = "Comparator signal input check (comparator is off)",
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nodenames = {
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"mcl_comparators:comparator_off_comp",
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"mcl_comparators:comparator_off_sub",
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},
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neighbors = {"group:container", "group:comparator_signal"},
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interval = 1,
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chance = 1,
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action = update_self,
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})
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minetest.register_abm({
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label = "Comparator signal input check (comparator is on)",
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nodenames = {
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"mcl_comparators:comparator_on_comp",
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"mcl_comparators:comparator_on_sub",
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},
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-- needs to run regardless of neighbors to make sure we detect when a
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-- container is dug
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interval = 1,
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chance = 1,
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action = update_self,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
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"nodes", "mcl_comparators:comparator_off_sub")
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doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
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"nodes", "mcl_comparators:comparator_on_comp")
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doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
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"nodes", "mcl_comparators:comparator_on_sub")
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end
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