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145 lines
4.1 KiB
Plaintext
145 lines
4.1 KiB
Plaintext
# textdomain: mcl_enchanting
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### enchantments.lua ###
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Arrows passes through multiple objects.=
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Arrows set target on fire.=
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Bane of Arthropods=
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Channeling=
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Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
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Curse of Vanishing=
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Decreases crossbow charging time.=
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Decreases time until rod catches something.=
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Depth Strider=
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Efficiency=
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Extends underwater breathing time.=
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Fire Aspect=
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Flame=
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Fortune=
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Frost Walker=
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Impaling=
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Increases arrow damage.=
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Increases arrow knockback.=
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Increases certain block drops.=
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Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
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Increases damage to undead mobs.=
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Increases damage.=
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Increases item durability.=
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Increases knockback.=
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Increases mining speed.=
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Increases mob loot.=
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Increases rate of good loot (enchanting books, etc.)=
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Increases sweeping attack damage.=
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Increases underwater movement speed.=
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Increases walking speed on soul sand.=
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Infinity=
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Item destroyed on death.=
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Knockback=
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Looting=
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Loyalty=
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Luck of the Sea=
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Lure=
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Mending=
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Mined blocks drop themselves.=
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Multishot=
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Piercing=
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Power=
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Punch=
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Quick Charge=
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Repair the item while gaining XP orbs.=
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Respiration=
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Riptide=
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Sets target on fire.=
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Sharpness=
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Shoot 3 arrows at the cost of one.=
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Shooting consumes no regular arrows.=
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Silk Touch=
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Smite=
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Soul Speed=
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Sweeping Edge=
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Trident deals additional damage to ocean mobs.=
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Trident launches player with itself when thrown. Works only in water or rain.=
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Trident returns after being thrown. Higher levels reduce return time.=
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Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
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Unbreaking=
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### engine.lua ###
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@1 Enchantment Levels=
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@1 Lapis Lazuli=
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Inventory=
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Level requirement: @1=
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### init.lua ###
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'@1' is not a valid number=
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'@1' is not a valid number.=
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<player> <enchantment> [<level>]=
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@1 can't be combined with @2.=
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After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=
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After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=
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Enchant=
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Enchant an item=
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Enchanted Book=
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Enchanting Table=
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Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=
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Enchanting succeded.=
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Forcefully enchant an item=
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Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=
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Player '@1' cannot be found.=
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Rightclick the Enchanting Table to open the enchanting menu.=
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Spend experience, and lapis to enchant various items.=
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The number you have entered (@1) is too big, it must be at most @2.=
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The number you have entered (@1) is too small, it must be at least @2.=
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The selected enchantment can't be added to the target item.=
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The target doesn't hold an item.=
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The target item is not enchantable.=
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There is no such enchantment '@1'.=
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These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=
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To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=
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Usage: /enchant <player> <enchantment> [<level>]=
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Usage: /forceenchant <player> <enchantment> [<level>]=
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##### not used anymore #####
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# textdomain: mcl_enchanting
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Aqua Affinity=
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Increases underwater mining speed.=
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Blast Protection=
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Reduces explosion damage and knockback.=
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Curse of Binding=Malédiction du lien éternel
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Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
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Feather Falling=
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Reduces fall damage.=
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Fire Protection=
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Reduces fire damage.=
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Projectile Protection=
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Reduces projectile damage.=
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Protection=
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Reduces most types of damage by 4% for each level.=
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Thorns=
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Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
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