MineClone2/mods/MAPGEN
kabou ace0dc00c7 Remove settlements_in_world and settlements.txt
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
..
mcl_biomes TextureConverter: Implement grass palette conversion 2021-11-03 19:57:21 +01:00
mcl_dungeons Fix typos. 2022-03-09 18:50:41 +01:00
mcl_end_island Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
mcl_mapgen_core mapgen/mcl_mapgen_core: move set_node decorations a node callback 2022-02-25 18:38:50 +01:00
mcl_strongholds unify code style [1] 2021-05-25 12:52:25 +02:00
mcl_structures Add check for unknown nodes. 2022-03-09 15:14:22 +01:00
mcl_villages Remove settlements_in_world and settlements.txt 2022-04-02 21:52:03 +02:00
tsm_railcorridors Add check for unknown nodes. 2022-03-09 14:59:49 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00