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Fix arrows getting stuck in impossible ways
parent
c7949bf703
commit
0ec411b868
@ -239,36 +239,11 @@ ARROW_ENTITY.on_step = function(self, dtime)
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self._stuckin = nil
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self._stuckin = nil
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if self._deflection_cooloff <= 0 then
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if self._deflection_cooloff <= 0 then
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-- Lose 1/3 of velocity on deflection
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-- Lose 1/3 of velocity on deflection
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self.object:set_velocity(vector.multiply(vel, 0.6667))
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local newvel = vector.multiply(vel, 0.6667)
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-- Just some dirty hack to make sure the arrow has a minimum direction to
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self.object:set_velocity(newvel)
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-- avoid triggering the stuck detection again.
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vel = self.object:get_velocity()
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if math.abs(vel.x) < 0.0001 then
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if pos.x < self._lastpos.x then
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vel.x = 0.01
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else
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vel.x = -0.01
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end
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end
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if math.abs(vel.z) < 0.0001 then
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if pos.z < self._lastpos.z then
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vel.z = 0.01
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else
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vel.z = -0.01
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end
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end
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if math.abs(vel.y) < 0.00001 then
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if pos.y < self._lastpos.y then
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vel.y = 0.001
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else
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vel.y = -0.001
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end
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end
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self.object:set_velocity(vel)
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self.object:set_yaw(minetest.dir_to_yaw(vel)+YAW_OFFSET)
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-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
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-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
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self._deflection_cooloff = 0.2
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self._deflection_cooloff = 1.0
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end
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end
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else
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else
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