Tweak MesaBryce sandlevel: Sand beach, strata

Wuzzy 2019-03-12 00:26:33 +01:00
parent c62658fd27
commit 12581e8441

@ -794,7 +794,7 @@ local function register_biomes()
heat_point = 100,
})
-- Mesa Bryce: Variant of Mesa, but without the red sand desert. Has perfect strata
-- Mesa Bryce: Variant of Mesa, but with perfect strata and a much smaller red sand desert
minetest.register_biome({
name = "MesaBryce",
node_top = "mcl_colorblocks:hardened_clay",
@ -803,7 +803,7 @@ local function register_biomes()
node_riverbed = "mcl_colorblocks:hardened_clay",
depth_riverbed = 1,
node_stone = "mcl_colorblocks:hardened_clay",
y_min = 0,
y_min = 5,
y_max = mcl_vars.mg_overworld_max,
humidity_point = -5,
heat_point = 100,
@ -818,7 +818,7 @@ local function register_biomes()
depth_riverbed = 1,
node_stone = "mcl_colorblocks:hardened_clay_orange",
y_min = -4,
y_max = -1,
y_max = 4,
humidity_point = -5,
heat_point = 100,
})
@ -1559,6 +1559,8 @@ local function register_biomelike_ores()
minetest.register_ore({
ore_type = "stratum",
ore = "mcl_colorblocks:hardened_clay_"..color,
-- Only paint uncolored so the biome can choose
-- a color in advance.
wherein = {"mcl_colorblocks:hardened_clay"},
y_min = y_min,
y_max = y_max,
@ -1619,13 +1621,19 @@ local function register_biomelike_ores()
end
-- First stratum near the sand level. Always orange.
stratum(-1, 15, "orange", nil, true)
-- Hardcoded orange strata near sea level.
-- For MesaBryce, since it has no sand at these heights
stratum(5, 1, "orange", nil, true)
stratum(7, 2, "orange", nil, true)
-- 3-level stratum above the sandlevel (all mesa biomes)
stratum(11, 3, "orange", nil, true)
-- Create random strata for up to Y = 256.
-- These strata are calculated based on the world seed and are global.
-- They are thus unique per-world.
local mesapr = PcgRandom(minetest.get_mapgen_setting("seed"))
-- They are thus different per-world.
local mesapr = PcgRandom(mg_seed)
--[[