Ice: Use after_dig_node instead of after_destruct

Wuzzy 2019-02-22 06:13:31 +01:00
parent 6e8be2a2c3
commit 1556e6cb3e

@ -786,7 +786,7 @@ minetest.register_node("mcl_core:ice", {
groups = {handy=1,pickaxey=1, slippery=3, building_block=1}, groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_glass_defaults(),
after_destruct = function(pos, oldnode) after_dig_node = function(pos, oldnode)
-- Create a water source if ice is destroyed and there was something below it -- Create a water source if ice is destroyed and there was something below it
local below = {x=pos.x, y=pos.y-1, z=pos.z} local below = {x=pos.x, y=pos.y-1, z=pos.z}
local belownode = minetest.get_node(below) local belownode = minetest.get_node(below)