mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-02 07:43:48 +01:00
Refactor playerphysics init
parent
49949e2f36
commit
1cbbe8f4b1
@ -1,43 +1,43 @@
|
||||
playerphysics = {}
|
||||
|
||||
local function calculate_physic_product(player, physic)
|
||||
local function calculate_attribute_product(player, attribute)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
local product = 1
|
||||
if a == nil or a[physic] == nil then
|
||||
if a == nil or a[attribute] == nil then
|
||||
return product
|
||||
end
|
||||
local factors = a[physic]
|
||||
local factors = a[attribute]
|
||||
if type(factors) == "table" then
|
||||
for id, factor in pairs(factors) do
|
||||
for _, factor in pairs(factors) do
|
||||
product = product * factor
|
||||
end
|
||||
end
|
||||
return product
|
||||
end
|
||||
|
||||
function playerphysics.add_physics_factor(player, physic, id, value)
|
||||
function playerphysics.add_physics_factor(player, attribute, id, value)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
if a == nil then
|
||||
a = { [physic] = { [id] = value } }
|
||||
elseif a[physic] == nil then
|
||||
a[physic] = { [id] = value }
|
||||
a = { [attribute] = { [id] = value } }
|
||||
elseif a[attribute] == nil then
|
||||
a[attribute] = { [id] = value }
|
||||
else
|
||||
a[physic][id] = value
|
||||
a[attribute][id] = value
|
||||
end
|
||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||
local raw_value = calculate_physic_product(player, physic)
|
||||
player:set_physics_override({[physic] = raw_value})
|
||||
local raw_value = calculate_attribute_product(player, attribute)
|
||||
player:set_physics_override({[attribute] = raw_value})
|
||||
end
|
||||
|
||||
function playerphysics.remove_physics_factor(player, physic, id)
|
||||
function playerphysics.remove_physics_factor(player, attribute, id)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
if a == nil or a[physic] == nil then
|
||||
if a == nil or a[attribute] == nil then
|
||||
-- Nothing to remove
|
||||
return
|
||||
else
|
||||
a[physic][id] = nil
|
||||
a[attribute][id] = nil
|
||||
end
|
||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||
local raw_value = calculate_physic_product(player, physic)
|
||||
player:set_physics_override({[physic] = raw_value})
|
||||
local raw_value = calculate_attribute_product(player, attribute)
|
||||
player:set_physics_override({[attribute] = raw_value})
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user