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Add a map imitation
The map item just enables the minimap. It's pretty overpowered at the moment.
parent
82df0ec4e4
commit
22c5f0f41e
81
mods/ITEMS/mcl_maps/init.lua
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81
mods/ITEMS/mcl_maps/init.lua
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@ -0,0 +1,81 @@
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-- Turn empty map into filled map by rightclick
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local make_filled_map = function(itemstack, placer, pointed_thing)
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local new_map = ItemStack("mcl_maps:filled_map")
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itemstack:take_item()
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if itemstack:is_empty() then
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return new_map
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", new_map) then
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inv:add_item("main", new_map)
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else
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minetest.add_item(placer:getpos(), new_map)
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end
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return itemstack
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end
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end
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minetest.register_craftitem("mcl_maps:empty_map", {
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description = "Empty Map",
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inventory_image = "mcl_maps_map_empty.png",
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groups = { not_in_creative_inventory = 1 },
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on_place = make_filled_map,
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on_secondary_use = make_filled_map,
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stack_max = 64,
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})
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-- Enables minimap if carried in hotbar.
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-- If this item is NOT in the hotbar, the minimap is unavailable
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-- Note: This is not at all like Minecraft right now. Minetest's minimap is pretty overpowered, it
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-- has a very greatly zoomed-out version and even a radar mode
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minetest.register_craftitem("mcl_maps:filled_map", {
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description = "Map",
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 1,
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})
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minetest.register_craft({
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output = "mcl_maps:filled_map",
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recipe = {
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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{ "mcl_core:paper", "group:compass", "mcl_core:paper" },
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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}
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})
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local function has_item_in_hotbar(player, item)
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-- Requirement: player carries the tool in the hotbar
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local inv = player:get_inventory()
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local hotbar = player:hud_get_hotbar_itemcount()
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for i=1, hotbar do
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if inv:get_stack("main", i):get_name() == item then
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return true
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end
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end
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return false
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end
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-- Checks if player is still allowed to display the minimap
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local function update_minimap(player)
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if has_item_in_hotbar(player, "mcl_maps:filled_map") then
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player:hud_set_flags({minimap = true})
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else
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player:hud_set_flags({minimap = false})
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end
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end
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minetest.register_on_joinplayer(function(player)
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update_minimap(player)
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end)
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local updatetimer = 0
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minetest.register_globalstep(function(dtime)
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updatetimer = updatetimer + dtime
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if updatetimer > 0.1 then
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local players = minetest.get_connected_players()
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for i=1, #players do
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update_minimap(players[i])
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end
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updatetimer = updatetimer - dtime
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end
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end)
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1
mods/ITEMS/mcl_maps/mod.conf
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1
mods/ITEMS/mcl_maps/mod.conf
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@ -0,0 +1 @@
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name = mcl_maps
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BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_empty.png
Normal file
BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_empty.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 274 B |
BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_filled.png
Normal file
BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_filled.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 274 B |
BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_filled_markings.png
Normal file
BIN
mods/ITEMS/mcl_maps/textures/mcl_maps_map_filled_markings.png
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
@ -148,9 +148,8 @@ minetest.register_on_joinplayer(function(player)
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-- Minecraft has no sneak glitch
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-- Minecraft has no sneak glitch
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-- sneak is also disabled because it is buggy in Minetest (can be used to negate fall damage)
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-- sneak is also disabled because it is buggy in Minetest (can be used to negate fall damage)
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player:set_physics_override({sneak_glitch=false})
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player:set_physics_override({sneak_glitch=false})
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-- Minecraft also offers no minimap for free
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player:hud_set_flags({minimap=false})
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- Note: Minimap is now handled in mcl_maps
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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