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Add new container groups for large chests
parent
da75ea9712
commit
2416af7fac
@ -137,6 +137,9 @@ These groups are used mostly for informational purposes
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* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
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* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
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It is expected that this also reacts on `on_timer`;
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It is expected that this also reacts on `on_timer`;
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the node timer must be started from other mods when they add into `"src"` or `"fuel"`
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the node timer must be started from other mods when they add into `"src"` or `"fuel"`
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* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
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list. Both inventories are considered to belong together. This is used for large chests.
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* `container=6`: Same as above, but for the right part.
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* `container=1`: Other/unspecified container type
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* `container=1`: Other/unspecified container type
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* `spawn_egg=1`: Spawn egg
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* `spawn_egg=1`: Spawn egg
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@ -146,7 +146,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png",
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png",
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"mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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"mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1},
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drop = drop,
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drop = drop,
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -254,7 +254,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png",
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png",
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"mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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"mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1},
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drop = drop,
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drop = drop,
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -285,7 +285,7 @@ minetest.register_abm({
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local upnode = minetest.get_node(uppos)
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local upnode = minetest.get_node(uppos)
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if not minetest.registered_nodes[upnode.name] then return end
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if not minetest.registered_nodes[upnode.name] then return end
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local g = minetest.registered_nodes[upnode.name].groups.container
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local g = minetest.registered_nodes[upnode.name].groups.container
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if g == 2 or g == 3 then
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if g == 2 or g == 3 or g == 5 or g == 6 then
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-- Typical container inventory
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-- Typical container inventory
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mcl_util.move_item_container(uppos, "main", -1, pos)
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mcl_util.move_item_container(uppos, "main", -1, pos)
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elseif g == 4 then
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elseif g == 4 then
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@ -348,17 +348,17 @@ minetest.register_abm({
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local abovenode = minetest.get_node(above)
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local abovenode = minetest.get_node(above)
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if not minetest.registered_nodes[abovenode.name] then return end
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if not minetest.registered_nodes[abovenode.name] then return end
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local g = minetest.registered_nodes[abovenode.name].groups.container
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local g = minetest.registered_nodes[abovenode.name].groups.container
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if g == 2 or g == 3 then
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if g == 4 then
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-- Typical container inventory
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mcl_util.move_item_container(above, "main", -1, pos)
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elseif g == 4 then
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-- Furnace output
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-- Furnace output
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mcl_util.move_item_container(above, "dst", -1, pos)
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mcl_util.move_item_container(above, "dst", -1, pos)
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else
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-- Typical container inventory
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mcl_util.move_item_container(above, "main", -1, pos)
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end
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end
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-- Move an item from the hopper into the container to which the hopper points to
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-- Move an item from the hopper into the container to which the hopper points to
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local g = minetest.registered_nodes[frontnode.name].groups.container
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local g = minetest.registered_nodes[frontnode.name].groups.container
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if g == 2 then
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if g == 2 or g == 5 or g == 6 then
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mcl_util.move_item_container(pos, "main", -1, front)
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mcl_util.move_item_container(pos, "main", -1, front)
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elseif g == 3 then
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elseif g == 3 then
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-- Put non-shulker boxes into shulker box
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-- Put non-shulker boxes into shulker box
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