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Part. workaround for large chest listring support
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91b2fee45d
commit
2be0893cc8
@ -59,6 +59,16 @@ minetest.register_node("mcl_chests:"..basename, {
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-- END OF WORKAROUND --
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
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does not support listrings to put items into an alternative list if the first one
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happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
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This list is a hidden input-only list and immediately puts items into the appropriate chest.
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It is only used for listrings and hoppers. This workaround is not that bad because it only
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requires a simple “inventory allows” check for large chests.]]
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-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
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minetest.swap_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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@ -90,6 +100,12 @@ minetest.register_node("mcl_chests:"..basename, {
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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@ -152,6 +168,26 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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end
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meta:from_table(meta2:to_table())
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end,
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-- BEGIN OF LISTRING WORKAROUND
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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if inv:room_for_item("main", stack) then
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return -1
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else
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end
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else
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return stack:get_count()
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end
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end,
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-- END OF LISTRING WORKAROUND
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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@ -159,6 +195,17 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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local leftover = inv:add_item("main", stack)
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if not leftover:is_empty() then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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other_inv:add_item("main", stack)
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end
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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@ -179,6 +226,10 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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@ -225,6 +276,26 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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end
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meta:from_table(meta2:to_table())
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end,
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-- BEGIN OF LISTRING WORKAROUND
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "input" then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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else
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local inv = minetest.get_inventory({type="node", pos=pos})
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if inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end
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else
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return stack:get_count()
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end
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end,
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-- END OF LISTRING WORKAROUND
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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@ -232,6 +303,15 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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local leftover = other_inv:add_item("main", stack)
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if not leftover:is_empty() then
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local inv = minetest.get_inventory({type="node", pos=pos})
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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@ -253,6 +333,10 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
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"listring[current_player;main]"..
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