Drop anvil item on dig

Wuzzy 2018-02-03 01:43:07 +01:00
parent e42c5641b2
commit 32ed701f0a

@ -69,7 +69,7 @@ local function update_anvil_slots(meta)
-- Big repair bonus
-- TODO: Combine tool enchantments
local tool, material
local tool, tooldef, material
if def1.type == "tool" and def1._repair_material then
tool = input1
tooldef = def1
@ -135,6 +135,18 @@ local function update_anvil_slots(meta)
end
end
-- Drop input items of anvil at pos with metadata meta
local function drop_anvil_items(pos, meta)
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
local stack = inv:get_stack("input", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
local anvildef = {
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1},
tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
@ -154,6 +166,14 @@ local anvildef = {
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6000,
_mcl_hardness = 5,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
drop_anvil_items(pos, meta)
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "output" then
return 0