Clean up jump exhaustion code a bit

Wuzzy 2017-05-22 23:51:08 +02:00
parent ce3d3e06e9
commit 3cd02e3262
2 changed files with 19 additions and 13 deletions

@ -267,17 +267,6 @@ minetest.register_globalstep(function(dtime)
end
end
local controls = player:get_player_control()
-- Determine if the player is moving
if controls.up or controls.down or controls.left or controls.right then
-- TODO: Add exhaustion for moving in water
end
-- Jumping
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
if controls.jump then
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
end
end
end
end

@ -143,8 +143,11 @@ minetest.register_globalstep(function(dtime)
end
end
-- Swimming: Cause exhaustion
if minetest.get_item_group(playerplus[name].nod_head, "liquid") ~= 0 or minetest.get_item_group(playerplus[name].nod_feet, "liquid") ~= 0 or minetest.get_item_group(playerplus[name].nod_stand, "liquid") ~= 0 then
--[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]]
if minetest.get_item_group(playerplus[name].nod_feet, "liquid") ~= 0 and
minetest.get_item_group(playerplus[name].nod_stand, "liquid") ~= 0 then
local lastPos = playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
@ -155,6 +158,20 @@ minetest.register_globalstep(function(dtime)
playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance - superficial
end
end
-- Cause buggy exhaustion for jumping
elseif not minetest.registered_nodes[playerplus[name].nod_feet].climbable and
not minetest.registered_nodes[playerplus[name].nod_stand].climbable then
--[[ No exhaustion for “jumping” in a liquid or at a climbable node since those
treat the jump key differently. ]]
-- Cause exhaustion for jumping
local controls = player:get_player_control()
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
-- FIXME: Sometimes this exhaustion is caused for holding down the jump key on the top of water
if controls.jump then
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
end
end
-- Underwater: Spawn bubble particles