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synced 2024-11-23 03:13:46 +01:00
Add maphack privilege for advanced blocks like command blocks
parent
5d2df6db4c
commit
3f0bfa0aa8
@ -60,9 +60,7 @@ The following items are interesting for Creative Mode and for adventure
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map builders. They can not be obtained in-game or in the creative inventory.
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* Barrier: `mcl_core:barrier`
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* Command Block: `mesecons_commandblock:commandblock_off`
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* Monster Spawner: `mcl_mobspawners:spawner`
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* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
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* Minecart with Command Block (does not work yet): `mcl_minecarts:command_block_minecart`
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Use the `/giveme` chat command to obtain them. See the in-game help for
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an explanation.
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@ -106,6 +106,11 @@ local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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return
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end
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local privs = minetest.get_player_privs(player:get_player_name())
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if not privs.maphack then
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minetest.chat_send_player(player:get_player_name(), "Access denied. You need the “maphack” privilege to edit command blocks.")
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return
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end
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local meta = minetest.get_meta(pos)
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local commands = meta:get_string("commands")
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@ -118,6 +123,28 @@ local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.show_formspec(player:get_player_name(), "commandblock_"..pos.x.."_"..pos.y.."_"..pos.z, formspec)
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end
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local on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local privs = minetest.get_player_privs(placer:get_player_name())
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if not privs.maphack then
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minetest.chat_send_player(placer:get_player_name(), "Placement denied. You need the “maphack” privilege to place command blocks.")
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return itemstack
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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minetest.register_node("mesecons_commandblock:commandblock_off", {
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description = "Command Block",
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@ -134,11 +161,12 @@ You can optionally use the following placeholders in your commands:
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• “@random” is replaced by the name of a random player currently connected]],
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tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}},
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groups = {creative_breakable=1, mesecon_effector_off=1, not_in_creative_inventory=1},
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groups = {creative_breakable=1, mesecon_effector_off=1},
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drop = "",
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on_blast = function() end,
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on_construct = construct,
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is_ground_content = false,
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on_place = on_place,
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after_place_node = after_place,
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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@ -157,6 +185,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
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on_blast = function() end,
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on_construct = construct,
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is_ground_content = false,
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on_place = on_place,
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after_place_node = after_place,
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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@ -173,6 +202,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not fields.submit and not fields.doc then
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return
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end
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local privs = minetest.get_player_privs(player:get_player_name())
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if not privs.maphack then
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minetest.chat_send_player(player:get_player_name(), "Access denied. You need the “maphack” privilege to edit command blocks.")
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return
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end
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if fields.doc and minetest.get_modpath("doc") then
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doc.show_entry(player:get_player_name(), "nodes", "mesecons_commandblock:commandblock_off", true)
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return
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@ -142,6 +142,28 @@ minetest.register_node("mcl_core:barrier", {
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playername = placer:get_player_name()
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})
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place barriers.")
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return itemstack
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end
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local new_itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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return new_itemstack
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end,
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})
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-- Same as barrier, but non-pointable. This node is only to be used internally to separate realms.
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@ -216,12 +216,30 @@ minetest.register_node("mcl_mobspawners:spawner", {
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walkable = true,
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description = S("Monster Spawner"),
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_doc_items_longdesc = S("A monster spawner is a block which regularily causes monsters and animals to appear around it."),
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groups = {pickaxey=1, not_in_creative_inventory = 1, material_stone=1},
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groups = {pickaxey=1, material_stone=1, deco_block=1},
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is_ground_content = false,
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drop = "",
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-- If placed by player, setup spawner with default settings
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place monster spawners.")
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return itemstack
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end
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local node_under = minetest.get_node(pointed_thing.under)
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local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
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if success then
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1
mods/MISC/mcl_privs/description.txt
Normal file
1
mods/MISC/mcl_privs/description.txt
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@ -0,0 +1 @@
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Shared privileges in MineClone 2
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3
mods/MISC/mcl_privs/init.lua
Normal file
3
mods/MISC/mcl_privs/init.lua
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@ -0,0 +1,3 @@
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minetest.register_privilege("maphack", {
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description = "Can place and use advanced blocks like monster spawners, command blocks and barriers.",
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})
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