Fixed mobs executing custom on_punch with punch fail

the-real-herowl 2023-11-28 04:35:19 +01:00 committed by the-real-herowl
parent cca6645524
commit 46d9c66000

@ -516,6 +516,28 @@ end
-- deal damage and effects when mob punched
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player()
local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos()
if is_player then
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
return
end
-- is mob protected?
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return
end
end
local time_now = minetest.get_us_time()
local time_diff = time_now - self.invul_timestamp
-- check for invulnerability time in microseconds (0.5 second)
if time_diff <= 500000 and time_diff >= 0 then
return
end
-- custom punch function
if self.do_punch then
@ -534,29 +556,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local time_now = minetest.get_us_time()
local is_player = hitter:is_player()
if is_player then
local time_diff = time_now - self.invul_timestamp
-- check for invulnerability time in microseconds (0.5 second)
if time_diff <= 500000 and time_diff >= 0 then
return
end
local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos()
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
return
end
-- is mob protected?
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return
end
if minetest.is_creative_enabled(hitter:get_player_name()) then
self.health = 0
end