mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-23 03:13:46 +01:00
Add playerplus variant (suffocation + cactus dmg)
parent
551813564e
commit
495303a520
7
API.md
7
API.md
@ -15,6 +15,13 @@ This section explains all the used groups in this subgame.
|
|||||||
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
||||||
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
||||||
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
||||||
|
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
|
||||||
|
|
||||||
|
### Footnotes
|
||||||
|
|
||||||
|
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
|
||||||
|
gravel, stone, but not fences) will damage the players while their head is inside. This
|
||||||
|
is called “suffocation”. Setting this group disables this behaviour
|
||||||
|
|
||||||
### Groups (mostly) used for crafting recipes
|
### Groups (mostly) used for crafting recipes
|
||||||
|
|
||||||
|
28
mods/playerplus/README.md
Normal file
28
mods/playerplus/README.md
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
# PlayerPlus mod for MineClone 2
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Hurt players touching cacti (0.5 hearts / 0.5s)
|
||||||
|
- Suffocation: Hurt players who have their head inside a solid block (0.5 hearts / 0.5s)
|
||||||
|
|
||||||
|
Suffocation *not* dealt to player with the `noclip` privilege.
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It behaves a bit
|
||||||
|
differently than the original, but the API is fully compatible.
|
||||||
|
|
||||||
|
## API
|
||||||
|
|
||||||
|
Every half second the mod checks which node the player is standing on, which
|
||||||
|
node is at foot and head level and stores inside a global table to be used by mods:
|
||||||
|
|
||||||
|
- `playerplus[name].nod_stand`
|
||||||
|
- `playerplus[name].nod_foot`
|
||||||
|
- `playerplus[name].nod_head`
|
||||||
|
|
||||||
|
Setting the group `disable_suffocation=1` disables suffocation for nodes which
|
||||||
|
would otherwise deal suffocation damage.
|
||||||
|
|
||||||
|
## License
|
||||||
|
WTFPL.
|
||||||
|
|
2
mods/playerplus/depends.txt
Normal file
2
mods/playerplus/depends.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
default
|
||||||
|
3d_armor?
|
1
mods/playerplus/description.txt
Normal file
1
mods/playerplus/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Hurts players touching a cactus and when with the head inside solid blocks.
|
134
mods/playerplus/init.lua
Normal file
134
mods/playerplus/init.lua
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
--[[
|
||||||
|
PlayerPlus by TenPlus1
|
||||||
|
]]
|
||||||
|
|
||||||
|
playerplus = {}
|
||||||
|
|
||||||
|
-- get node but use fallback for nil or unknown
|
||||||
|
local function node_ok(pos, fallback)
|
||||||
|
|
||||||
|
fallback = fallback or "air"
|
||||||
|
|
||||||
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
|
||||||
|
if not node then
|
||||||
|
return fallback
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.registered_nodes[node.name] then
|
||||||
|
return node.name
|
||||||
|
end
|
||||||
|
|
||||||
|
return fallback
|
||||||
|
end
|
||||||
|
|
||||||
|
local armor_mod = minetest.get_modpath("3d_armor")
|
||||||
|
local def = {}
|
||||||
|
local time = 0
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
|
time = time + dtime
|
||||||
|
|
||||||
|
-- every 0.5 seconds
|
||||||
|
if time < 0.5 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- reset time for next check
|
||||||
|
-- FIXME: Make sure a regular check interval applies
|
||||||
|
time = 0
|
||||||
|
|
||||||
|
-- check players
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
|
||||||
|
-- who am I?
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
-- where am I?
|
||||||
|
local pos = player:getpos()
|
||||||
|
|
||||||
|
-- what is around me?
|
||||||
|
pos.y = pos.y - 0.1 -- standing on
|
||||||
|
playerplus[name].nod_stand = node_ok(pos)
|
||||||
|
|
||||||
|
pos.y = pos.y + 1.5 -- head level
|
||||||
|
playerplus[name].nod_head = node_ok(pos)
|
||||||
|
|
||||||
|
pos.y = pos.y - 1.2 -- feet level
|
||||||
|
playerplus[name].nod_feet = node_ok(pos)
|
||||||
|
|
||||||
|
pos.y = pos.y - 0.2 -- reset pos
|
||||||
|
|
||||||
|
-- set defaults
|
||||||
|
def.speed = 1
|
||||||
|
def.jump = 1
|
||||||
|
def.gravity = 1
|
||||||
|
|
||||||
|
-- is 3d_armor mod active? if so make armor physics default
|
||||||
|
if armor_mod and armor and armor.def then
|
||||||
|
-- get player physics from armor
|
||||||
|
def.speed = armor.def[name].speed or 1
|
||||||
|
def.jump = armor.def[name].jump or 1
|
||||||
|
def.gravity = armor.def[name].gravity or 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- standing on soul sand? if so walk slower
|
||||||
|
-- if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
|
||||||
|
-- TODO: Fix walk speed
|
||||||
|
-- def.speed = def.speed - 0.4
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- set player physics
|
||||||
|
-- TODO: Resolve conflict
|
||||||
|
player:set_physics_override(def.speed, def.jump, def.gravity)
|
||||||
|
|
||||||
|
-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
|
||||||
|
-- and without group disable_suffocation=1.)
|
||||||
|
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
|
||||||
|
|
||||||
|
if (ndef.walkable == nil or ndef.walkable == true)
|
||||||
|
and (ndef.drowning == nil or ndef.drowning == 0)
|
||||||
|
and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
|
||||||
|
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||||
|
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||||
|
and (ndef.groups.disable_suffocation ~= 1)
|
||||||
|
-- Check privilege, too
|
||||||
|
and (not minetest.check_player_privs(name, {noclip = true})) then
|
||||||
|
if player:get_hp() > 0 then
|
||||||
|
player:set_hp(player:get_hp() - 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- am I near a cactus?
|
||||||
|
local near = minetest.find_node_near(pos, 1, "default:cactus")
|
||||||
|
|
||||||
|
if near then
|
||||||
|
-- am I touching the cactus? if so it hurts
|
||||||
|
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
|
||||||
|
if object:get_hp() > 0 then
|
||||||
|
object:set_hp(object:get_hp() - 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- set to blank on join (for 3rd party mods)
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
playerplus[name] = {}
|
||||||
|
playerplus[name].nod_head = ""
|
||||||
|
playerplus[name].nod_feet = ""
|
||||||
|
playerplus[name].nod_stand = ""
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- clear when player leaves
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
|
||||||
|
playerplus[ player:get_player_name() ] = nil
|
||||||
|
end)
|
21
mods/playerplus/license.txt
Normal file
21
mods/playerplus/license.txt
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2016 TenPlus1
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
Loading…
Reference in New Issue
Block a user