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Fix crash in mcl_mobs
parent
efb97d59a5
commit
4cb5b26fa9
@ -2095,9 +2095,9 @@ local do_states = function(self, dtime)
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local dist = vector.distance(p, s)
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local dist = vector.distance(p, s)
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-- stop attacking if player invisible or out of range
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-- stop attacking if player invisible or out of range
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if not object_in_range(self, self.attack)
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if not self.attack
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or not self.attack
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or not self.attack:get_pos()
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or not self.attack:get_pos()
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or not object_in_range(self, self.attack)
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or self.attack:get_hp() <= 0
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or self.attack:get_hp() <= 0
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or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
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or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
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