Fix #1572, server crash during login

Elias Fleckenstein 2021-04-17 18:15:45 +02:00
parent 6a55136517
commit 5c928575f8

@ -183,10 +183,11 @@ minetest.register_globalstep(function(dtime)
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
player_vel_yaws[name] = player_vel_yaw
if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
else
minetest.log("action", "somehow player got of loaded areas")
local pos = player:get_pos()
local node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 0.5, z = pos.z})
if node then
node_stand_return = node.name
end
local chestplate = player:get_inventory():get_stack("armor", 3)