Add sign sounds

Wuzzy 2017-02-08 01:31:48 +01:00
parent ccd5260d92
commit 62cd0185cd

@ -202,6 +202,7 @@ minetest.register_node("signs:sign_wall", {
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups, groups = sign_groups,
stack_max = 16, stack_max = 16,
sounds = mcl_core.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
@ -243,6 +244,7 @@ minetest.register_node("signs:sign_wall", {
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under})
return itemstack return itemstack
end, end,
on_construct = function(pos) on_construct = function(pos)
@ -275,6 +277,7 @@ minetest.register_node("signs:sign_yard", {
groups = sign_groups, groups = sign_groups,
drop = "signs:sign_wall", drop = "signs:sign_wall",
stack_max = 16, stack_max = 16,
sounds = mcl_core.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
construct_sign(pos) construct_sign(pos)