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Make cocoas drop when the jungle tree has been removed
parent
02b6cc11f5
commit
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1
API.md
1
API.md
@ -85,6 +85,7 @@ These groups are used mostly for informational purposes
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* `food=3`: Drink (including soups)
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* `food=3`: Drink (including soups)
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* `food=1`: Other/unsure
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* `food=1`: Other/unsure
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo_bow=1`: Item is used as ammo for bows
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* `ammo_bow=1`: Item is used as ammo for bows
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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@ -67,6 +67,13 @@ end
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-- Cocoa definition
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-- Cocoa definition
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-- 1st stage
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-- 1st stage
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--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
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than the current ugly hacky check after digging a jungle tree (in mcl_core).
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Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support
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nodeboxes with multiple boxes. :-(
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Using meshes will also clean up the texture mess.
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]]
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local crop_def = {
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local crop_def = {
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description = "Young Cocoa",
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description = "Young Cocoa",
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -101,7 +108,7 @@ local crop_def = {
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},
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},
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},
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},
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groups = {
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groups = {
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choppy=3, not_in_creative_inventory=1, dig_by_water = 1,
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cocoa = 1, choppy=3, not_in_creative_inventory=1, dig_by_water = 1,
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},
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},
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sounds = mcl_sounds.node_sound_wood_defaults()
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sounds = mcl_sounds.node_sound_wood_defaults()
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}
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}
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@ -110,6 +117,7 @@ local crop_def = {
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minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
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minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
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crop_def.description = "Medium Cocoa"
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crop_def.description = "Medium Cocoa"
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crop_def.groups.cocoa = 2
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crop_def.tiles = {
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crop_def.tiles = {
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"[combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png",
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"[combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png",
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"mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX",
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"mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX",
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@ -139,6 +147,7 @@ minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
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-- Final stage
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-- Final stage
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crop_def.description = "Mature Cocoa"
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crop_def.description = "Mature Cocoa"
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crop_def.groups.cocoa = 3
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crop_def.tiles = {
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crop_def.tiles = {
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-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
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-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
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-- TODO: Find a way to *only* use the base texture
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-- TODO: Find a way to *only* use the base texture
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@ -590,6 +590,28 @@ minetest.register_node("mcl_core:jungletree", {
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stack_max = 64,
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stack_max = 64,
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_place = mcl_util.rotate_axis,
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-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
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-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- Drop attached cocoas
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local posses = {
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{ x = pos.x + 1, y = pos.y, z = pos.z },
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{ x = pos.x - 1, y = pos.y, z = pos.z },
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{ x = pos.x, y = pos.y, z = pos.z + 1 },
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{ x = pos.x, y = pos.y, z = pos.z - 1 },
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}
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for p=1, #posses do
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local node = minetest.get_node(posses[p])
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local g = minetest.get_item_group(node.name, "cocoa")
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if g and g >= 1 then
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minetest.remove_node(posses[p])
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local drops = minetest.get_node_drops(node.name, "")
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for d=1, #drops do
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minetest.add_item(posses[p], drops[d])
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end
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end
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end
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end,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,building_block=1},
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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