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synced 2024-11-23 11:23:45 +01:00
Remove enchantment table
parent
53dbd4e2c2
commit
6706104c3a
@ -1,102 +0,0 @@
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--[[
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swiftness - how fast you mine
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hardness - allows the tool to go way above it's level
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durable - makes the tool last longer
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slippery - you drop the tool randomly
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careful - "not silk touch"
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fortune - drops extra items and experience
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autorepair - tool will repair itself randomly
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spiky - the tool will randomly hurt you when used
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sharpness - the tool does more damage
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]]--
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local S = minetest.get_translator("mcl_tools")
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local enchantment_list = {"swiftness", "durable", "careful", "fortune", "autorepair", "sharpness"}
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local hexer = {"a","b","c","d","e","f","1","2","3","4","5","6","7","8","9","0"}
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minetest.register_node("mcl_tools:enchantingtable", {
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description = S("Enchanting Table"),
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tiles = {"mcl_core_bedrock.png"},
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groups = {wood = 1, pathable = 1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.after(0,function(clicker)
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local stack = clicker:get_wielded_item()
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local meta = stack:get_meta()
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if meta:get_string("enchanted") == "true" then return end
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if not minetest.registered_tools[itemstack:get_name()] then return end
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local tool_caps = itemstack:get_tool_capabilities()
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local groupcaps = tool_caps.groupcaps
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if not groupcaps then return end
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local able_enchantments = table.copy(enchantment_list)
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local player_level = mcl_experience.get_player_xp_level(clicker)
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local enchants_available = math.floor(player_level/5)
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local max_enchant_level = math.floor(player_level/5)
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if enchants_available <= 0 then return end
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if enchants_available > 3 then enchants_available = 3 end
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local stock_name = minetest.registered_tools[stack:get_name()].name
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local description = minetest.registered_tools[stack:get_name()].description
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for i = 1,enchants_available do
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local new_enchant = enchantment_list[math.random(1,table.getn(enchantment_list))]
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local level = math.random(1,max_enchant_level)
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if meta:get_int(new_enchant) == 0 then
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player_level = player_level - 5
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meta:set_int(new_enchant, level)
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description = description.."\n"..new_enchant:gsub("^%l", string.upper)..": "..tostring(level)
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if new_enchant == "swiftness" then
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for index,table in pairs(groupcaps) do
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for index2,time in pairs(table.times) do
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tool_caps["groupcaps"][index]["times"][index2] = time/(level+1)
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end
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end
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end
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if new_enchant == "durable" then
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for index,table in pairs(groupcaps) do
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tool_caps["groupcaps"][index]["uses"] = table.uses*(level+1)
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end
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end
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if new_enchant == "sharpness" then
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for index,data in pairs(tool_caps.damage_groups) do
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tool_caps.damage_groups[index] = data*(level+1)
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end
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end
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end
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end
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meta:set_string("description", S("Enchanted @1", description))
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meta:set_string("enchanted", "true")
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meta:set_tool_capabilities(tool_caps)
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mcl_experience.set_player_xp_level(clicker,player_level)
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--create truly random hex
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local colorstring = "#"
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for i = 1,6 do
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colorstring = colorstring..hexer[math.random(1,16)]
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end
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stack = minetest.itemstring_with_color(stack, colorstring)
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clicker:set_wielded_item(stack)
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end,clicker)
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end
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})
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minetest.register_craft({
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output = "mcl_tools:enchantingtable",
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recipe = {
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{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
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{"mcl_core:obsidian", "mcl_core:diamond", "mcl_core:obsidian"},
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{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
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},
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})
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@ -592,4 +592,3 @@ minetest.register_tool("mcl_tools:shears", {
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dofile(minetest.get_modpath("mcl_tools").."/crafting.lua")
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dofile(minetest.get_modpath("mcl_tools").."/crafting.lua")
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dofile(minetest.get_modpath("mcl_tools").."/aliases.lua")
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dofile(minetest.get_modpath("mcl_tools").."/aliases.lua")
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dofile(minetest.get_modpath("mcl_tools").."/enchanting.lua")
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@ -30,5 +30,3 @@ Iron Sword=Eisenschwert
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Golden Sword=Goldschwert
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Golden Sword=Goldschwert
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Diamond Sword=Diamantschwert
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Diamond Sword=Diamantschwert
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Shears=Schere
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Shears=Schere
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Enchanted @1=
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Enchanting Table=
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@ -30,5 +30,3 @@ Iron Sword=Espada de hierro
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Golden Sword=Espada de oro
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Golden Sword=Espada de oro
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Diamond Sword=Espada de diamante
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Diamond Sword=Espada de diamante
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Shears=Tijeras
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Shears=Tijeras
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Enchanted @1=
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Enchanting Table=
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@ -30,5 +30,3 @@ Iron Sword=Épée en Fer
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Golden Sword=Épée en Or
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Golden Sword=Épée en Or
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Diamond Sword=Épée en Diamant
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Diamond Sword=Épée en Diamant
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Shears=Cisailles
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Shears=Cisailles
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Enchanted @1=
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Enchanting Table=
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@ -30,5 +30,3 @@ Iron Sword=Железный меч
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Golden Sword=Золотой меч
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Golden Sword=Золотой меч
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Diamond Sword=Алмазный меч
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Diamond Sword=Алмазный меч
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Shears=Ножницы
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Shears=Ножницы
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Enchanted @1=@1 зачарованный(ая)
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Enchanting Table=Волшебный стол
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@ -30,5 +30,3 @@ Iron Sword=
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Golden Sword=
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Golden Sword=
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Diamond Sword=
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Diamond Sword=
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Shears=
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Shears=
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Enchanted @1=
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Enchanting Table=
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