Fix another large chest item duplication bug

Wuzzy 2017-06-12 21:04:35 +02:00
parent 515a47e463
commit 6eaa6cde54

@ -304,6 +304,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos)) " moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND -- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right") local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos}) local other_inv = minetest.get_inventory({type="node", pos=other_pos})
local leftover = other_inv:add_item("main", stack) local leftover = other_inv:add_item("main", stack)
@ -311,6 +312,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
local inv = minetest.get_inventory({type="node", pos=pos}) local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", leftover) inv:add_item("main", leftover)
end end
end
-- END OF LISTRING WORKAROUND -- END OF LISTRING WORKAROUND
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)