Fix another large chest item duplication bug

Wuzzy 2017-06-12 21:04:35 +02:00
parent 515a47e463
commit 6eaa6cde54

@ -304,12 +304,14 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos)) " moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND -- BEGIN OF LISTRING WORKAROUND
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right") if listname == "input" then
local other_inv = minetest.get_inventory({type="node", pos=other_pos}) local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
local leftover = other_inv:add_item("main", stack) local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if not leftover:is_empty() then local leftover = other_inv:add_item("main", stack)
local inv = minetest.get_inventory({type="node", pos=pos}) if not leftover:is_empty() then
inv:add_item("main", leftover) local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", leftover)
end
end end
-- END OF LISTRING WORKAROUND -- END OF LISTRING WORKAROUND
end, end,