Add simple torch API

Wuzzy 2017-02-10 14:30:53 +01:00
parent e477bbb891
commit 70e529be4d

@ -3,30 +3,42 @@
-- 3d torch part
--
minetest.register_node("torches:torch", {
description = "Torch",
mcl_torches = {}
mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
local itemstring = "torches:"..substring
local itemstring_wall = "torches:"..substring.."_wall"
if light == nil then light = 14 end
if mesh_floor == nil then mesh_floor = "torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "torch_wall.obj" end
if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
minetest.register_node(itemstring, {
description = description,
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 14,
groups = {choppy=2, dig_immediate=3, attached_node=1, torch=1, dig_by_water=1, deco_block=1},
drop = "torches:torch",
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
@ -66,42 +78,40 @@ minetest.register_node("torches:torch", {
end
})
minetest.register_node("torches:torch_wall", {
local groups_wall = table.copy(groups)
groups_wall.torch = 2
minetest.register_node(itemstring_wall, {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 14,
groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1},
drop = "torches:torch",
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = sounds,
})
end
mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
"torch_floor.obj", "torch_wall.obj",
{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
14,
{dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
mcl_core.node_sound_wood_defaults())
minetest.register_lbm({
name = "torches:convert_wallmounted",
nodenames = {"torches:torch", "torches:floor", "torches:wall"},
action = function(pos, node)
if node.param2 >= 2 then
minetest.set_node(pos, {name = "torches:torch_wall",
param2 = node.param2})
else
minetest.set_node(pos, {name = "torches:torch",
param2 = node.param2})
end
end
})
minetest.register_craft({
output = "torches:torch 4",